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Motion Capture Animation Jobs (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113.50K - $136.30K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for industries ranging from animation and gaming to biomechanics, robotics, virtual ...

About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for industries ranging from animation and gaming to biomechanics, robotics, virtual ...

About OptiTrack OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for industries ranging from animation and gaming to biomechanics, robotics, virtual ...

Software Engineer - Human Motion Data

Austin, TX

$113.50K - $136.30K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Software Engineer - Human Motion Data

Austin, TX ยท On-site

$113.50K - $136.30K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

3D Motion Graphic Designer

Manhattan, NY ยท On-site

$10 - $18/hr

Animation & Motion Graphics Animate product ads, assemblies, operation demos, environmental ... Familiarity with motion-capture data, particle systems, or fluid simulations Experience designing ...

Animator (First-Person)

Rockville, MD ยท On-site

$70K - $155K/yr

You have experience working with motion capture in either Maya or Motion Builder. * You have experience animating creatures. * You have animation graph experience. Salary Range Animator (First-Person ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

Evolving animation systems and workflows, including thoughtful use of motion capture, keyframe techniques, and external partnerships. * Guiding and reviewing external animation partners, maintaining ...

Machine Learning & Operations Engineer

Miami, FL ยท Remote

$66.50K - $89.90K/yr

OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for animation, robotics, virtual production, biomechanics, and industrial applications. About the ...

Machine Learning & Operations Engineer

Corvallis, OR ยท Remote

$71.10K - $96.20K/yr

OptiTrack is a global leader in motion capture technology, delivering precision tracking solutions for animation, robotics, virtual production, biomechanics, and industrial applications. About the ...

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Motion Capture Animation information

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How much do motion capture animation jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for motion capture animation in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Motion Capture Animator, and why are they important?

To thrive as a Motion Capture Animator, you need expertise in animation principles, an understanding of human movement, and a background in computer graphics or a related field. Proficiency with motion capture software (such as Vicon, OptiTrack, or MotionBuilder) and familiarity with 3D animation tools like Maya or Blender is essential. Strong collaboration, attention to detail, and creative problem-solving are valuable soft skills in this role. These skills and qualities are crucial for accurately capturing, refining, and translating real-world performances into compelling digital animations for films, games, and virtual experiences.

How do motion capture animators typically collaborate with directors and actors during a production?

Motion capture animators work closely with directors and actors to ensure movements are accurately captured and match the creative vision of the project. Animators often attend rehearsals, provide feedback on performance capture, and help set up technical equipment. They collaborate with directors to discuss shot composition and storytelling, while guiding actors on how to perform for optimal data capture. This collaborative process ensures that the final animation integrates seamlessly with the project's artistic goals.

What is motion capture animation?

Motion capture animation, often called 'mocap,' is a technique used to record the movements of real actors and translate them into digital character animations. This technology uses specialized suits and sensors to capture an actor's motions, which are then mapped onto 3D models in computer graphics software. It's widely used in film, video games, and virtual reality to create realistic and lifelike character movements. Motion capture helps animators save time and achieve a higher level of realism than manual animation alone.

What is the difference between Motion Capture Animation vs Character Animator?

AspectMotion Capture AnimationCharacter Animator
Required CredentialsOften requires knowledge of motion capture systems, animation software, and sometimes specialized certificationsRequires skills in animation software, storytelling, and character rigging, with some familiarity with motion capture data
Work EnvironmentStudio settings with motion capture suits and equipment, often collaborativeDesktop-based, working with animation software, sometimes in a studio or remote
Industry UsageUsed in film, video games, and VR to create realistic character movementsUsed in film, TV, and game development for character animation and performance

Motion Capture Animation focuses on capturing real actor movements using specialized equipment, translating them into digital animations. Character Animators create performances manually or refine motion capture data to animate characters. While both roles involve character animation, motion capture specialists work primarily with physical data capture, whereas character animators focus on artistic interpretation and manual animation techniques.

More about Motion Capture Animation jobs
What cities are hiring for Motion Capture Animation jobs? Cities with the most Motion Capture Animation job openings:
What states have the most Motion Capture Animation jobs? States with the most job openings for Motion Capture Animation jobs include:
Infographic showing various Motion Capture Animation job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 93% In-person, and 7% Remote job distribution, with an average salary of $81,974 per year, or $39.4 per hour.
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX โ€ข On-site

$113.50K - $136.30K/yr

Other

Posted 22 days ago


Job description

JOB SUMMARY

As a Software Engineer- Human Motion Data, you will leverage your background in robotics to build the crucial link between human-data and our reinforcement learning pipelines. This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to generate thousands of rich, physically accurate human motion trajectories. You will apply your deep expertise in kinematics and rigid body dynamics to translate raw human movement into actionable, dynamically feasible data for whole-body reinforcement learning. As a core member of the Motion Control and Planning team, you will work closely with Controls stakeholders to play a key role in maintaining a high-velocity, ego-free engineering culture while ensuring our humanoid robots move with unprecedented fluidity.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
  • Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
  • Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
  • Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
  • Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
  • Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
  • Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.

SKILLS AND REQUIREMENTS

  • Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
  • Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
  • Expertise in Python for scripting, data processing, and pipeline automation.
  • A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
  • High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.NICE TO HAVE (BONUS QUALIFICATIONS)
    • Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
    • Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
    • Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
    • Hardware (HW) experience, particularly working directly with physical robotic platforms.
    • A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.

EDUCATION and/or EXPERIENCE

  • A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
  • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
  • A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate