Technical Writer
Denver, CO · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Denver, CO · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Denver, CO · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
... animation techniques Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation ...
... animation techniques Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation ...
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Denver, CO · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Quick apply
Denver, CO · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Corvallis, OR · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Corvallis, OR · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Seattle, WA · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
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Seattle, WA · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Corvallis, OR · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Quick apply
Corvallis, OR · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Los Angeles, CA · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Los Angeles, CA · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Los Angeles, CA · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Quick apply
Los Angeles, CA · On-site
Experience with motion capture, animation, virtual production, robotics, biomechanics, or related industries. * Experience with 3D applications such as Maya, MotionBuilder, Blender, Unreal Engine, or ...
Irvine, CA · On-site +1
Create unique and innovative solutions for solving character animation issues * Experience with both motion capture in key frame techniques * Excellent communication skills * Attention to detail
Irvine, CA · On-site +1
Create unique and innovative solutions for solving character animation issues * Experience with both motion capture in key frame techniques * Excellent communication skills * Attention to detail
Create unique and innovative solutions for solving character animation issues * Experience with both motion capture in key frame techniques * Excellent communication skills * Attention to detail
Create unique and innovative solutions for solving character animation issues * Experience with both motion capture in key frame techniques * Excellent communication skills * Attention to detail
Novato, CA · On-site
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
Novato, CA · On-site
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
Novato, CA · On-site
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
Novato, CA · On-site
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
Novato, CA · On-site
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
Novato, CA · On-site
$124K - $142K/yr
Utilize motion capture data and hand-keyed facial animation techniques for realism. * Engage in research, gather reference materials, and document findings to share with the team, aiding in animation ...
Brooklyn, NY · On-site +1
$80K - $100K/yr
... animation, creating responsive but authentic motion * Collaborate with other departments to ... Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost ...
Brooklyn, NY · On-site +1
$80K - $100K/yr
... animation, creating responsive but authentic motion * Collaborate with other departments to ... Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost ...
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
Austin, TX · On-site
$113K - $136K/yr
... such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development. • Implement and optimize ...
$15.67 is the 25th percentile. Wages below this are outliers.
$10.58 - $16
27% of jobs
$16 - $21.42
0% of jobs
$21.42 - $26.84
19% of jobs
The median wage is $28.50 / hr.
$26.84 - $32.26
14% of jobs
$32.26 - $37.67
4% of jobs
$37.67 - $43.09
0% of jobs
$43.09 - $48.51
0% of jobs
$48.51 - $53.93
0% of jobs
$59.11 is the 75th percentile. Wages above this are outliers.
$53.93 - $59.35
12% of jobs
$59.35 - $64.77
6% of jobs
$64.77 - $70.19
18% of jobs
$10
$39
$70
| Aspect | Motion Capture Animation | Character Animator |
|---|---|---|
| Required Credentials | Often requires knowledge of motion capture systems, animation software, and sometimes specialized certifications | Requires skills in animation software, storytelling, and character rigging, with some familiarity with motion capture data |
| Work Environment | Studio settings with motion capture suits and equipment, often collaborative | Desktop-based, working with animation software, sometimes in a studio or remote |
| Industry Usage | Used in film, video games, and VR to create realistic character movements | Used in film, TV, and game development for character animation and performance |
Motion Capture Animation focuses on capturing real actor movements using specialized equipment, translating them into digital animations. Character Animators create performances manually or refine motion capture data to animate characters. While both roles involve character animation, motion capture specialists work primarily with physical data capture, whereas character animators focus on artistic interpretation and manual animation techniques.

Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 6 days ago
About OptiTrack
OptiTrack is a global leader in 3D motion tracking solutions, delivering high-performance motion capture systems for a wide range of applications including virtual production, biomechanics, robotics, and game development. Our technology powers innovation at some of the world's leading research institutions, studios, and companies.
We are looking for a talented and motivated Technical Writer to join our Engineering team in Corvallis, Oregon. This is an opportunity to work at the cutting edge of motion tracking, serving as the bridge between our complex engineering innovations and the users who bring them to life. You will be instrumental in ensuring our users have the clarity and technical guidance needed to master our systems, transforming sophisticated workflows into intuitive, world-class documentation.
Job Summary:
The Technical Writer is responsible for creating, maintaining, and improving documentation for OptiTrack products and internal operations. Working closely with engineering, support, QA, product management, and marketing teams, this role develops clear, accurate, and effective documentation that helps customers successfully deploy and use OptiTrack products while supporting internal knowledge sharing and process improvement.
Essential Functions:
Requirements
Qualifications:
Desired Experience:
Physical Requirements:
This position operates in a professional office environment and requires the ability to remain in a stationary position for extended periods while using standard office equipment. The role involves repetitive movement of wrists, hands, and fingers for keyboarding and requires the visual acuity to review detailed technical diagrams and software code.
Benefits
All benefits start on first day of employment!
Sourced by ZipRecruiter
Motion picture and video postproduction services
51 - 200 Employees
Corvallis, OR, US
1996