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Mobile Hardware Engineer Jobs in Washington (NOW HIRING)

SLAM Engineer

Columbia, MD · On-site

$175K - $230K/yr

  • Medical

  • Life

  • Retirement

  • PTO

Drive down latency and memory footprint on mobile hardware, offloading compute to GPU where possible. Direct experience with GPU programming (Metal shaders, CUDA kernels, or equivalent) is a strong ...

Senior Engineer, Device Hardware & Fleet

Bethesda, MD · On-site

$108K - $194K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Job Overview The Senior Engineer, Device Hardware & Fleet Platform is responsible for ensuring ... We don't stop there - eligible employees can also receive mobile service & home internet discounts ...

Mobile Device Engineer II

Washington, DC · On-site

$38.44/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Mobile Device Engineer II Location: Washington, DC Type: Contract To Hire Compensation: $38.44 (Pay ... Troubleshoot hardware, OS, and connectivity issues to ensure quick resolution and restore user ...

Mobile Device Engineer II

Washington, DC · On-site

$38.44/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Mobile Device Engineer II Location: Washington, DC Type: Contract To Hire Compensation: $38.44 (Pay ... Troubleshoot hardware, OS, and connectivity issues to ensure quick resolution and restore user ...

... Engineer will support technical meetings with vendors to communicate program and mission requirements and provide technical advice and direction based on practical knowledge of mobile phone hardware ...

... Engineer will support technical meetings with vendors to communicate program and mission requirements and provide technical advice and direction based on practical knowledge of mobile phone hardware ...

... mobile DevOps practices. Required Technical/Functional Skills * Strong experience with SwiftUI ... Hands-on experience with advanced device capabilities such as BLE, UWB, NFC, sensors, hardware APIs ...

... Engineer will support technical meetings with vendors to communicate program and mission requirements and provide technical advice and direction based on practical knowledge of mobile phone hardware ...

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Mobile Hardware Engineer information

See Washington salary details

$57.8K

$165.6K

$222.6K

How much do mobile hardware engineer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for mobile hardware engineer in Washington is $165,620.00, according to ZipRecruiter salary data. Most workers in this role earn between $139,900.00 and $184,600.00 per year, depending on experience, location, and employer.

What is a mobile hardware engineer?

A Mobile Hardware Engineer is a professional who designs, develops, tests, and maintains the physical components (hardware) of mobile devices like smartphones and tablets. Their work involves creating circuit boards, selecting sensors, optimizing battery performance, and ensuring that all hardware components integrate seamlessly with mobile software. They often collaborate with software engineers, industrial designers, and manufacturers to develop reliable and efficient mobile devices. Mobile Hardware Engineers need strong knowledge in electronics, embedded systems, and often work with prototypes and testing equipment to ensure product quality.

What are the key skills and qualifications needed to thrive as a mobile hardware engineer, and why are they important?

To thrive as a Mobile Hardware Engineer, you need a strong background in electrical engineering, circuit design, and embedded systems, typically supported by a relevant engineering degree. Experience with CAD tools, PCB layout software like Altium Designer, and familiarity with industry standards and certifications such as FCC or CE are also important. Attention to detail, problem-solving skills, and effective teamwork are critical soft skills for excelling in this role. These competencies ensure the development of reliable, innovative mobile devices that meet technical specifications and industry regulations.

What are some common challenges mobile hardware engineers face when working with rapidly evolving mobile technologies?

Mobile Hardware Engineers often encounter challenges related to keeping pace with fast-changing technological standards, such as new wireless protocols, battery innovations, or compact component designs. Balancing performance, power efficiency, and device size demands close collaboration with software and design teams. Additionally, ensuring compatibility and reliability across diverse mobile platforms can require extensive testing and iteration. Staying up-to-date through continuous learning and adapting to new tools is key to overcoming these hurdles.

What is the difference between Mobile Hardware Engineer vs Mobile Electronics Technician?

AspectMobile Hardware EngineerMobile Electronics Technician
CredentialsBachelor's degree in Electrical Engineering or related fieldAssociate's degree or certification in electronics or related field
Work EnvironmentDesign labs, R&D departments, manufacturing facilitiesRepair centers, field service, testing labs
Employer & IndustryMobile device manufacturers, tech companies, R&D firmsRepair shops, service providers, electronics companies

Mobile Hardware Engineers focus on designing and developing mobile device components, while Mobile Electronics Technicians primarily handle repair, troubleshooting, and maintenance of mobile electronics. Both roles require technical knowledge, but differ in scope and responsibilities.

What are the most commonly searched types of Hardware Engineer jobs in Washington?

The most popular types of Hardware Engineer jobs in Washington are:

What job categories do people searching Mobile Hardware Engineer jobs in Washington look for?

The top searched job categories for Mobile Hardware Engineer jobs in Washington are:

What cities in Washington are hiring for Mobile Hardware Engineer jobs?

Cities in Washington with the most Mobile Hardware Engineer job openings:

Infographic showing various Mobile Hardware Engineer job openings in Washington as of August 2026, with employment types broken down into 88% Full Time, 2% Part Time, 2% Temporary, and 8% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $165,620 per year, or $79.6 per hour.

SLAM Engineer

Quidient

Columbia, MD • On-site

$175K - $230K/yr

Full-time

Medical, Life, Retirement, PTO

Re-posted yesterday


Job description

Quidient is a deep tech AI company pioneering advancements in Generalized (5D) Scene Reconstruction (GSR). GSR is poised to become one of the world's great digital product categories (think GPS, MRI, and LMM). Our flagship GSR product, Quidient Reality®, is a powerful API that enables anyone with a mobile device to virtualize, visualize, and measure anything. Words relevant to Quidient include Generative AI, Physics-Informed AI, Large Scene Models (LSMs), Large World Models (LWMs), and API-First.
Overview
Quidient is hiring a SLAM Engineer to advance the on-device visual-inertial SLAM system that powers our mobile capture experience. This role is central to how everyday users capture the world using their phones. You will enhance the live tracking pipeline running on mobile, pushing the limits of accuracy, robustness, and real-time AR visualization across a wide range of real-world scenarios - going well beyond what platform-provided solutions can deliver.
This is a hybrid position, meaning that you will need to live within easy driving distance to our Technology Center in Columbia, Maryland.
What You'll Do
Real-time SLAM & Sensor Fusion
  • Develop and advance our on-device visual-inertial odometry and VI-SLAM pipeline - including sensor fusion across multi-camera streams, IMU, and depth - with drift correction and relocalization for production capture workflows.
  • Improve robustness across the full range of real-world user behavior - low-light, fast motion, textureless environments, and difficult geometry.
  • Drive down latency and memory footprint on mobile hardware, offloading compute to GPU where possible. Direct experience with GPU programming (Metal shaders, CUDA kernels, or equivalent) is a strong advantage.
  • Develop and extend calibration pipelines covering camera intrinsics, extrinsics, IMU biases, and time synchronization across multi-sensor mobile configurations.
Research Integration & Evaluation
  • Collaborate with the team's deep learning expertise to evaluate and selectively integrate learning-based methods alongside classical components in the live tracking stack.
  • Build and extend evaluation methodology grounded in real user captures.
  • Translate research progress into shipped capability in a fast-moving environment.
What You Bring
Must-Have Qualifications:
  • Master's, or PhD in Computer Science, Computer Vision, Robotics, or a related field - or equivalent demonstrated experience.
  • Significant hands-on experience developing or substantially improving a real-time visual-inertial odometry or VI-SLAM system, with a strong emphasis on camera-based pipelines.
  • Strong C++ (modern, performance-aware) and Python (tooling, prototyping, ML work).
  • Deep working knowledge of multiview geometry, nonlinear estimation, inertial sensing, and the practical failure modes of real-time tracking on resource-constrained devices.
  • Real experience with sensor calibration on real hardware.
  • Ability to read the deep learning literature critically and openness to integrating learned components over time.
  • Willingness to work on-site in Columbia, MD, in a hybrid capacity.
  • Meet Quidient, customer, and government security requirements, which may include, but are not limited to a background check, citizenship verification, and Criminal Justice Information Services verification.
Nice-to-Have Qualifications:
  • Experience with mobile SLAM or VIO on iOS or Android (iPhone strongly preferred). Familiarity with constrained-system development including ARM, threading, memory profiling, and power-aware design.
  • Direct GPU programming experience - Metal shaders, CUDA kernels, or GPU compute APIs - for offloading SLAM or vision workloads on mobile hardware.
  • Experience with multi-camera and multi-sensor fusion (RGB, depth, IMU) in a mobile or embedded context.
  • Track record of shipping SLAM or visual odometry systems in production on mobile or embedded platforms.
  • Contributor to open-source SLAM or VIO projects (OpenVINS, ORB-SLAM, VINS-Mono, or similar).
What We Offer
Compensation:
  • Salary Range: $175,000 - $230,000.
  • Annual bonus and equity as appropriate.
Benefits:
  • Health insurance
  • HSA
  • 401(k) with company match
  • Life & disability insurance
  • Paid holidays & generous PTO
  • Opportunities for bonuses, equity, and career growth
Equal Opportunity Employer Statement
Quidient is an Equal Opportunity Employer. Quidient will consider all qualified applicants without regard to race, color, religion, creed, sex, sexual orientation, gender identity, marital status, national origin, age, veteran status, disability, or any other classification protected by applicable state, federal, or local laws.