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Maya Rigger Jobs (NOW HIRING)

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

Expert-level Maya skills rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Technical Artist, Character

Raleigh, NC

$123K - $147K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Technical Artist, Character

Los Angeles, CA ยท On-site

$90K - $110K/yr

Expert-level Maya skills rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Technical Artist, Character

Raleigh, NC ยท On-site

$123K - $147K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Senior 3D Artist, Technical

San Mateo, CA

$144K - $173K/yr

Partner with engineers to prototype and guide the development of our movement and rigging systems ... Strong understanding of modern real-time engines, a variety of tools (including Maya and Blender ...

3D Artist

Dallas, TX ยท On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

3D Artist

Dallas, TX ยท On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

OR ยท On-site

$120K - $126K/yr

REQUIRED SKILLS * Experience in rigging workflow & pipeline creation * Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as ...

Pipeline Software Engineer

Los Angeles, CA ยท On-site

$150K - $186K/yr

Animation, rigging, cloth, and creature techniques * Shading, lighting, and rendering techniques ... Unreal Engine, Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Shotgrid Toolkit * Extend ...

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Maya Rigger information

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$26

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How much do maya rigger jobs pay per hour?

As of Jul 7, 2026, the average hourly pay for maya rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are the typical collaboration dynamics for a Maya Rigger within a production team?

Maya Riggers often work closely with modelers, animators, and technical directors to ensure characters and assets are ready for animation. You may regularly attend review meetings, troubleshoot rigging issues based on feedback, and adjust rigs to fit the creative needs of animators. This role requires strong communication skills and a willingness to iterate on your work based on collaborative input. Being able to understand both artistic and technical requirements allows Maya Riggers to be a vital link in the production pipeline and ensures a seamless workflow.

What does a Maya Rigger do?

A Maya Rigger is responsible for creating the skeletal structures and controls that allow 3D characters, creatures, and objects to move realistically in animation and games. They build rigs with joints, deformers, and constraints to ensure smooth motion and animator-friendly controls. Maya Riggers often work closely with modelers and animators to ensure that rigs function properly and meet production needs. Strong knowledge of anatomy, weight painting, and scripting (such as MEL or Python) is essential for efficiency and flexibility in rigging workflows.

What are the key skills and qualifications needed to thrive in the Maya Rigger position, and why are they important?

To thrive as a Maya Rigger, you need a deep understanding of 3D rigging principles, anatomy, and strong proficiency in Autodesk Maya, often supported by a degree in animation or related field. Experience with tools like Autodesk Maya, scripting languages such as Python or MEL, and familiarity with version control systems is highly valuable. Strong problem-solving skills, communication, and the ability to collaborate with animators and modelers help set candidates apart. These skills are essential for creating efficient and flexible rigs that support smooth animation workflows and production timelines.

What cities are hiring for Maya Rigger jobs? Cities with the most Maya Rigger job openings:
What are the most commonly searched types of Maya Rigger jobs? The most popular types of Maya Rigger jobs are:
What states have the most Maya Rigger jobs? States with the most job openings for Maya Rigger jobs include:
Infographic showing various Maya Rigger job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 84% Full Time, 11% Part Time, 3% Temporary, and 1% Contract. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Technical Artist, Character

AGBO Films LLC

Los Angeles, CA โ€ข On-site

$90K - $110K/yr

Full-time

Posted 25 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is looking for a Technical Artist, Character to drive the technical quality and pipeline integrity of our characters - from high-resolution sculpts through fully rigged, characters and NPCs. You will partner closely with Character Artists, Animators, Riggers and Engineers to ensure our cast looks and moves exactly as intended.
Key Responsibilities:
  • Define and maintain workflows for mesh import, LOD generation, skinning, morph targets, and engine integration
  • Diagnose and resolve character related technical issues.
  • Author character shaders and skin subsurface scattering, hair and strange rendering, eye shaders, cloth, and layered material blending
  • Develop and maintain scripts and plugins supporting riggers and animators, including corrective shapes, space switching, and deformer optimization
  • Review and optimize skin weights, joint counts, and influence limits across hero and background character tiers
  • Configure skeletal meshes, physics assets, LOD chains, Groom assets, and control rig setups into Unreal Engine
  • Partner with animators on IK rigs, animation Blueprints, cloth and physics simulations
  • Author, maintain and troubleshoot existing character creation workflows and pipeline efficiency to ensure performance and stability
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:
  • 3-5 years of professional experience as a Character TD or Character Technical Artist in games/interactive media. Experience working on and shipping AAA preferred.
  • Deep knowledge and experience working in Unreal Engine 5 - Skeletal Mesh, Control Rig, Groom, Physical Assets
  • Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting
  • HLSL shader authoring experience focused on skin, hair, and other character materials
  • Deep understanding of PBR texturing for character
  • Experience with facial rigging, blend shapes, and FACS-based setups
  • Ability to profile and optimize GPU skinning and character rendering costs

Additional Information:
  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

The typical base salary for this position ranges from $90,000-$110,000 annually. Actual offers will be determined based on experience. Actual offers will be determined using local market data for the identified candidate's geographic area and may vary from the stated range.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education, and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.