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Maya Rigger Jobs (NOW HIRING)

... Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge. Qualifications Technical Skills: 3DS Max or Maya. Candidate should be having background on 3D Modelling. Soft Skills ...

... rigging, optimized for training and simulation use. * Develop low‑polygon 3D assets and texture atlases suitable for deployment on the WebGL platform. * Use Autodesk 3D Studio Max and Autodesk Maya ...

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

Character Technical Artist

Santa Monica, CA · On-site

$130K - $165K/yr

Collaborate closely with rigging and animation to ensure characters are animation-ready and behave ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...

Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing ... Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc. * Experience ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies in: * Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if ...

OR

$126K - $151K/yr

... like Maya, 3DS Max , Zbrush, Houdini, Adobe Substance 3D Suite and Photoshop. Proficiency in scripting, automation and two or more of the following: art tool development, material nodes, rigging ...

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Maya Rigger information

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How much do maya rigger jobs pay per hour?

As of Jun 4, 2026, the average hourly pay for maya rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What does a Maya Rigger do?

A Maya Rigger is responsible for creating the skeletal structures and controls that allow 3D characters, creatures, and objects to move realistically in animation and games. They build rigs with joints, deformers, and constraints to ensure smooth motion and animator-friendly controls. Maya Riggers often work closely with modelers and animators to ensure that rigs function properly and meet production needs. Strong knowledge of anatomy, weight painting, and scripting (such as MEL or Python) is essential for efficiency and flexibility in rigging workflows.

What are the key skills and qualifications needed to thrive in the Maya Rigger position, and why are they important?

To thrive as a Maya Rigger, you need a deep understanding of 3D rigging principles, anatomy, and strong proficiency in Autodesk Maya, often supported by a degree in animation or related field. Experience with tools like Autodesk Maya, scripting languages such as Python or MEL, and familiarity with version control systems is highly valuable. Strong problem-solving skills, communication, and the ability to collaborate with animators and modelers help set candidates apart. These skills are essential for creating efficient and flexible rigs that support smooth animation workflows and production timelines.

What are the typical collaboration dynamics for a Maya Rigger within a production team?

Maya Riggers often work closely with modelers, animators, and technical directors to ensure characters and assets are ready for animation. You may regularly attend review meetings, troubleshoot rigging issues based on feedback, and adjust rigs to fit the creative needs of animators. This role requires strong communication skills and a willingness to iterate on your work based on collaborative input. Being able to understand both artistic and technical requirements allows Maya Riggers to be a vital link in the production pipeline and ensures a seamless workflow.
What cities are hiring for Maya Rigger jobs? Cities with the most Maya Rigger job openings:
What are the most commonly searched types of Maya Rigger jobs? The most popular types of Maya Rigger jobs are:
What states have the most Maya Rigger jobs? States with the most job openings for Maya Rigger jobs include:
Graphics Technician

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 16 days ago


Job description

Company Description

Established in 1991, Collabera has been a leader in IT staffing for over 22 years and is one of the largest diversity IT staffing firms in the industry. As a half a billion dollar IT company, with more than 9,000 professionals across 30+ offices, Collabera offers comprehensive, cost-effective IT staffing & IT Services. We provide services to Fortune 500 and mid-size companies to meet their talent needs with high quality IT resources through Staff Augmentation, Global Talent Management, Value Added Services through CLASS (Competency Leveraged Advanced Staffing & Solutions) Permanent Placement Services and Vendor Management Programs. 

Collabera recognizes true potential of human capital and provides people the right opportunities for growth and professional excellence. Collabera offers a full range of benefits to its employees including paid vacations, holidays, personal days, Medical, Dental and Vision insurance, 401K retirement savings plan, Life Insurance, Disability Insurance.


Job Description

Candidate Responsibilities: 

Job duties include, but not limited to, 3D Hard Surface Modeling, 3D model optimization, Texture creation, UV Mapping, Rigging, Animating, and Rendering. He /She should be knowing any 3DS knowledge. 

Qualifications

Technical Skills: 3DS Max or Maya. Candidate should be having background on 3D Modelling.

Soft Skills

Strong mechanical aptitude and attention to detail. Critical thinking and strong reasoning skills. Strong collaboration and communication skills

Additional Information

To know more about this opportunity, please contact

Trixie Gular

trixie.gular(at)collabera.com

973-889-5291