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Hourly Maya Rigger Jobs (NOW HIRING)

... Rigging teams, to resolve issues and achieve project goals. * Other duties may be assigned ... Computer Skills: Advanced knowledge of Maya, Insomniac proprietary tools (preferred), and a ...

3D Animator (Short Term)

San Mateo, CA · On-site

$9.1K - $11K/mo

... quality facial rigging/expression work * Expert-level skills in Autodesk Maya for animation ... Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range.

This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM ... Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM ... Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

This is an hourly freelance position, with expected availability during PST core hours M-F 9:00 AM ... Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ...

Hourly Maya Rigger information

See salary details

$14

$26

$36

How much do hourly maya rigger jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for hourly maya rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What cities are hiring for Hourly Maya Rigger jobs?

Cities with the most Hourly Maya Rigger job openings:

What are the most commonly searched types of Maya Rigger jobs?

The most popular types of Maya Rigger jobs are:

What states have the most Hourly Maya Rigger jobs?

States with the most job openings for Hourly Maya Rigger jobs include:

Infographic showing various Hourly Maya Rigger job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 48% Full Time, 46% Part Time, 1% Temporary, 3% Contract, and 1% Nights. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Senior Gameplay Animator (CONTRACT)

Cheyenne, WY • On-site, Remote

Sony Interactive Entertainment (SIE)
1 - 5K employees

$76.92 - $86.06/hr

Full-time

Medical, Dental, Vision

Posted 11 days ago


Job description

This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position.

Insomniac Games is looking for a new Senior Gameplay Animator. The Senior Gameplay Animator is responsible for creating gameplay animation at the highest quality level set by Lead Animators and Animation Directors. They collaborate closely with other disciplines to ensure that animations are integrated into the game, supporting the creative, narrative vision, and technical requirements. The Senior Animator works independently requiring minimal supervision.

Essential Duties and Responsibilitiesinclude the following:

  • Develop high-quality animations for gameplay characters, ensuring alignment with artistic direction and technical standards.
  • Collaborate with Designers and Programmers to implement animations in engine using expert skills in Maya and proprietary engine tools.
  • Independently troubleshoot and resolve issues that arise.
  • Ability to utilize motion capture data and hand key animation to create believable characters.
  • Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography, mission and open world animations at the highest level using advanced skills in game engine tools.
  • Work with the Animation team to guarantee cohesive execution of the established animation direction across the game, providing constructive feedback as necessary.
  • Communicate effectively with other disciplines, including Designers, Programmers, Writers, Project Managers, Art, Audio, Character and Rigging teams, to resolve issues and achieve project goals.
  • Other duties may be assigned

QualificationsTo perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.

Mathematical Skills:Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume. Ability to apply concepts of basic algebra and geometry.

Computer Skills:Advanced knowledge of Maya, Insomniac proprietary tools(preferred),anda knowledge ofMicrosoftOffice Suite. MotionBuilderand Adobe Premierea plus.Knowledge of common state machine flow in any game enginerequired.

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$76.92-$86.06 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.