Strong knowledge of Maya character rigging. * 3+ years' experience working as a technical animator ... Employment Type: Full-Time
Strong knowledge of Maya character rigging. * 3+ years' experience working as a technical animator ... Employment Type: Full-Time
Account Manager
Burlingame, CA · On-site
Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on ... Employment Type: Full-Time
Account Manager
Burlingame, CA · On-site
Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on ... Employment Type: Full-Time
Account Manager
Burlingame, CA · On-site
Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on ... Employment Type: Full-Time
Account Manager
Burlingame, CA · On-site
Strong knowledge of Maya character rigging. 3+ years' experience working as a technical animator on ... Employment Type: Full-Time
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...
Lead Character Artist
Santa Monica, CA · On-site
$170K - $200K/yr
Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...
Character Technical Artist
Santa Monica, CA · On-site
$130K - $165K/yr
Collaborate closely with rigging and animation to ensure characters are animation-ready and behave ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...
Character Technical Artist
Santa Monica, CA · On-site
$130K - $165K/yr
Collaborate closely with rigging and animation to ensure characters are animation-ready and behave ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...
Technical Artist, Character
Raleigh, NC · On-site
$123K - $147K/yr
Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader ... Employment Type: FULL_TIME
Technical Artist, Character
Raleigh, NC · On-site
$123K - $147K/yr
Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader ... Employment Type: FULL_TIME
Technical Artist, Character
$90K - $110K/yr
Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader ... Employment Type: FULL_TIME
Technical Artist, Character
$90K - $110K/yr
Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader ... Employment Type: FULL_TIME
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...
Quick apply
3D Artist
Dallas, TX · On-site
$50K - $65K/yr
Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...
Technical Director II - Disney Television Animation
$60.12 - $61.92/hr
CG production knowledge including modeling, surfacing, rigging, lighting, rendering, fx, and ... For CG series, Python and MEL experience utilizing the Nuke and Maya APIs, and Unix shell scripting ...
Technical Director II - Disney Television Animation
$60.12 - $61.92/hr
CG production knowledge including modeling, surfacing, rigging, lighting, rendering, fx, and ... For CG series, Python and MEL experience utilizing the Nuke and Maya APIs, and Unix shell scripting ...
... rigging through animation, FX, lighting, rendering, and final delivery. This individual will ... This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ...
... rigging through animation, FX, lighting, rendering, and final delivery. This individual will ... This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ...
... rigging through animation, FX, lighting, rendering, and final delivery. This individual will ... This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ...
... rigging through animation, FX, lighting, rendering, and final delivery. This individual will ... This is a full-time staff position. Responsibilities Priorities can often change in a fast-paced ...
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA · On-site
$180K - $270K/yr
Develop pipelines that connect DCC tools (Maya, Blender) with ML systems and runtime engines ... These are for our full time, benefits eligible positions
Senior Machine Learning Engineer, Animation Integration
San Francisco, CA · On-site
$180K - $270K/yr
Develop pipelines that connect DCC tools (Maya, Blender) with ML systems and runtime engines ... These are for our full time, benefits eligible positions
Senior 3D Artist, Technical
San Mateo, CA · On-site
$163K - $200K/yr
Partner with engineers to prototype and guide the development of our movement and rigging systems ... Strong understanding of modern real-time engines, a variety of tools (including Maya and Blender ...
Senior 3D Artist, Technical
San Mateo, CA · On-site
$163K - $200K/yr
Partner with engineers to prototype and guide the development of our movement and rigging systems ... Strong understanding of modern real-time engines, a variety of tools (including Maya and Blender ...
Technical Artist III
Las Vegas, NV · On-site
$85K - $110K/yr
... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
Las Vegas, NV · On-site
$85K - $110K/yr
... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
... rigging, animation, shading, lighting and particle effects for real-time workflows ... Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and ...
... rigging, animation, shading, lighting and particle effects for real-time workflows ... Advanced knowledge of software including Maya, Houdini, Blender, Substance Designer/Painter, and ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender ...
Visiting Assistant Professor, Game Design & Technical Art
Westbury, NY · On-site
$70K/yr
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender ...
New York Tech's School of Architecture and Design seek a full-time Visiting Assistant Professor for ... Knowledge of additional industry-standard tools and workflows is preferred, including Maya, Blender ...
Technical Artist III
$116K - $139K/yr
... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Technical Artist III
$116K - $139K/yr
... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...
Full Time Maya Rigger information
See salary details
$14.18 - $16.22
1% of jobs
$16.22 - $18.25
6% of jobs
$18.25 - $20.28
5% of jobs
$20.28 - $22.31
6% of jobs
$23.09 is the 25th percentile. Wages below this are outliers.
$22.31 - $24.34
16% of jobs
The median wage is $25.57 / hr.
$24.34 - $26.38
25% of jobs
$26.38 - $28.41
14% of jobs
$28.83 is the 75th percentile. Wages above this are outliers.
$28.41 - $30.44
6% of jobs
$30.44 - $32.47
16% of jobs
$32.47 - $34.51
3% of jobs
$34.51 - $36.54
1% of jobs
$14
$26
$36
How much do full time maya rigger jobs pay per hour?
What is the difference between Full Time Maya Rigger vs Part Time Maya Rigger?
| Aspect | Full Time Maya Rigger | Part Time Maya Rigger |
|---|---|---|
| Work Hours | Typically 40+ hours per week | Fewer hours, often less than 20 hours per week |
| Employment Status | Full-time employee with benefits | Part-time, often contract or freelance |
| Credentials | Similar certifications and experience | Similar credentials, may have less experience |
| Work Environment | Studio or office setting, collaborative teams | Flexible locations, remote options possible |
Full Time Maya Riggers work regular hours with benefits, focusing on long-term projects within studios. Part Time Maya Riggers have flexible schedules, often working on specific projects or freelance basis. Both roles require similar skills and certifications, but differ mainly in hours and employment structure.
Full-time
Posted 8 days ago
Job description
High Moon Studios is seeking a talented and self-directed Technical Animator who can join for a 12-month temporary assignment. Â The candidate must be passionate about making great games, and must be a strong problem-solver and effective communicator. Â Â Â
Responsibilities:Â Â
- Creation of prototype and production animation content.
- Work with the animation lead on tool, system and game play prototypes.
- Collaborate with the Tech Art Team in the development tools that support the animation pipeline.
- Collaborate with Design, Engineering in the development of in-game animation systems.
- Troubleshoot and consistently present solutions to technical issues related to animations.
- Roll out production ready rigs/tools/ systems to the animation team.
- Provide desk side support for the animation team - helping to resolve technical issues.
- Meets project deadlines / milestones, as set by Project Leads.
Requirements:Â Â
- Exceptional communication and organizational skills.
- Must have the desire to create great games.
- Understanding of animation principals which can be clearly displayed in your demo reel.
- Thorough knowledge of Maya and other animation software.
- Strong knowledge of Maya character rigging.
- 3+ years’ experience working as a technical animator on shipped titles.Â
- Solid understanding of object oriented code design in languages such as python and C#.
- Experience working with game engine animation systems.
- Good knowledge of Motion Capture techniques.
Bonus Qualifications:Â Â
- Solid understanding of human and animal anatomy.
- Scripting in MEL.Â
About Us
World class games start with world class talent! This is a unique time in Activision’s history – and one of the most exciting opportunities to join us! Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software like Call of Duty, Destiny and the Blizzard Entertainment Franchises.
High Moon Studios
Founded in 2002, High Moon Studios is an award-winning studio that’s developed for blockbuster franchises like Call of Duty and Transformers. We are 100 people strong, located in the always-sunny beachside city of Carlsbad, California.Â
Our goal is simple: make game experiences that kick ass and blow minds. High Moon Studios is led by award winning veterans and a crack production staff that have over 200 years of combined development experience.   We work hard. We play hard. It’s time to add world class talent as we partner with Bungie to work on their ground-breaking Destiny Franchise.