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Full Time Maya Rigger Jobs (NOW HIRING)

Lead Character Artist

Santa Monica, CA · On-site

$170K - $200K/yr

Work closely with rigging, animation, and technical art teams to ensure characters are ready for ... Strong proficiency in Maya, ZBrush, and Substance Painter. * Significant experience in Unreal ...

Character Technical Artist

Santa Monica, CA · On-site

$130K - $165K/yr

Collaborate closely with rigging and animation to ensure characters are animation-ready and behave ... Proficiency with industry-standard tools such as Maya and familiarity with Motion Builder, ZBrush ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader ... Employment Type: FULL_TIME

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...

Apply Early

Senior 3D Artist, Technical

San Mateo, CA · On-site

$163K - $200K/yr

Partner with engineers to prototype and guide the development of our movement and rigging systems ... Strong understanding of modern real-time engines, a variety of tools (including Maya and Blender ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Full Time Maya Rigger information

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$26

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How much do full time maya rigger jobs pay per hour?

As of Jul 7, 2026, the average hourly pay for full time maya rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is the difference between Full Time Maya Rigger vs Part Time Maya Rigger?

AspectFull Time Maya RiggerPart Time Maya Rigger
Work HoursTypically 40+ hours per weekFewer hours, often less than 20 hours per week
Employment StatusFull-time employee with benefitsPart-time, often contract or freelance
CredentialsSimilar certifications and experienceSimilar credentials, may have less experience
Work EnvironmentStudio or office setting, collaborative teamsFlexible locations, remote options possible

Full Time Maya Riggers work regular hours with benefits, focusing on long-term projects within studios. Part Time Maya Riggers have flexible schedules, often working on specific projects or freelance basis. Both roles require similar skills and certifications, but differ mainly in hours and employment structure.

More about Full Time Maya Rigger jobs
What are the most commonly searched types of Maya Rigger jobs? The most popular types of Maya Rigger jobs are:
What job categories do people searching Full Time Maya Rigger jobs look for? The top searched job categories for Full Time Maya Rigger jobs are:

Customer Success Manager

Carlost Inc.

New York, NY

Full-time

Posted 8 days ago


Job description

High Moon Studios is seeking a talented and self-directed Technical Animator who can join for a 12-month temporary assignment.  The candidate must be passionate about making great games, and must be a strong problem-solver and effective communicator.    

Responsibilities:  

  • Creation of prototype and production animation content.
  • Work with the animation lead on tool, system and game play prototypes.
  • Collaborate with the Tech Art Team in the development tools that support the animation pipeline.
  • Collaborate with Design, Engineering in the development of in-game animation systems.
  • Troubleshoot and consistently present solutions to technical issues related to animations.
  • Roll out production ready rigs/tools/ systems to the animation team.
  • Provide desk side support for the animation team - helping to resolve technical issues.
  • Meets project deadlines / milestones, as set by Project Leads.

Requirements:  

  • Exceptional communication and organizational skills.
  • Must have the desire to create great games.
  • Understanding of animation principals which can be clearly displayed in your demo reel.
  • Thorough knowledge of Maya and other animation software.
  • Strong knowledge of Maya character rigging.
  • 3+ years’ experience working as a technical animator on shipped titles. 
  • Solid understanding of object oriented code design in languages such as python and C#.
  • Experience working with game engine animation systems.
  • Good knowledge of Motion Capture techniques.

Bonus Qualifications:  

  • Solid understanding of human and animal anatomy.
  • Scripting in MEL. 

About Us

World class games start with world class talent!  This is a unique time in Activision’s history – and one of the most exciting opportunities to join us! Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software like Call of Duty, Destiny and the Blizzard Entertainment Franchises.

High Moon Studios

Founded in 2002, High Moon Studios is an award-winning studio that’s developed for blockbuster franchises like Call of Duty and Transformers. We are 100 people strong, located in the always-sunny beachside city of Carlsbad, California. 

Our goal is simple: make game experiences that kick ass and blow minds.  High Moon Studios is led by award winning veterans and a crack production staff that have over 200 years of combined development experience.   We work hard.  We play hard.  It’s time to add world class talent as we partner with Bungie to work on their ground-breaking Destiny Franchise.

Employment Type: Full-Time