2

Full Time Maya Rigger Jobs (NOW HIRING)

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Full Time Maya Rigger information

See salary details

$14

$26

$36

How much do full time maya rigger jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for full time maya rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is the difference between Full Time Maya Rigger vs Part Time Maya Rigger?

AspectFull Time Maya RiggerPart Time Maya Rigger
Work HoursTypically 40+ hours per weekFewer hours, often less than 20 hours per week
Employment StatusFull-time employee with benefitsPart-time, often contract or freelance
CredentialsSimilar certifications and experienceSimilar credentials, may have less experience
Work EnvironmentStudio or office setting, collaborative teamsFlexible locations, remote options possible

Full Time Maya Riggers work regular hours with benefits, focusing on long-term projects within studios. Part Time Maya Riggers have flexible schedules, often working on specific projects or freelance basis. Both roles require similar skills and certifications, but differ mainly in hours and employment structure.

More about Full Time Maya Rigger jobs
What are the most commonly searched types of Maya Rigger jobs? The most popular types of Maya Rigger jobs are:
What job categories do people searching Full Time Maya Rigger jobs look for? The top searched job categories for Full Time Maya Rigger jobs are:
Infographic showing various Full Time Maya Rigger job openings in the United States as of July 2026, with employment types broken down into 74% Full Time, 24% Part Time, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...

The Walt Disney Company

San Francisco, CA

$94K - $120K/yr

Full-time

Posted 18 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10156277

Job Description:

Position Summary

We are looking for a creative problem solver who reflects the innovative spirit, creative talent, production excellence, collaborative mindset and passion for great storytelling that defines ILM Immersive.

Creature Technical Directors design and build animation setups and systems, and partner with Modelers, Animators, Designers, and Engineers to bring our characters to life.

What You'll Do
  • Design, build and test advanced animation rigs, setups, systems and workflows for a variety of ultra high-end characters, creatures, vehicles and props via Maya, Unreal and ILM's proprietary toolsets.

  • Assist in development & maintenance of systems and workflows for animating and rigging characters which expedite our character setup and animation process, as well as writing scripts to facilitate art production when required.

  • Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly curious about promising new techniques for skeletons, facial animation methodologies, and constraints used for character animation.

  • Develop familiarity of proprietary toolsets & workflows in the ILM pipeline, integrating as necessary with established best-practices for real-time production workflow, adapting and evolving to solve problems within that hybrid framework. This position calls for an individual who enjoys the difficulty of solving problems, with a keen attention to detail and sense of anticipation.

  • Consult in development of breakdowns, task lists, estimates, schedules, milestones and overall project goals as necessary; participate in project stand-ups, meetings, and reviews.

  • Actively participate in concept testing of new ideas and building of rapid prototypes.

What We're Looking For
  • 3+ years experience as a Character TD, Technical Artist-Rigger or Technical Animator role for AAA game development, directly supporting the production with rigging, scripting & tool development.

  • 2+ years production experience with Maya, Maya API.

  • Excellent working knowledge of scripting - Maya Python/PyMEL, C++ API, and PySide/PyQt GUI design experience.

  • Knowledgeable of the real-time art production pipeline & process for different types of asset creation - especially of potential pitfalls and other risks involved with movement mechanics & deformation.

  • Strong grasp of basic animation principles, clear understanding of anatomy, kinematics & deformation.

  • Extensive experience with integration of performance capture animation for both body & face.

  • Experience with run-time, blend-tree based animation systems. Unreal and Maya experience preferred.

  • Bonus points for:

    • Deep knowledge of Unreal Animation features & toolsets: blueprints, component anims, physics-based anims, Sequencer, Control Rig

    • Experience with cloth, hair, fracturing and rigid simulations

    • Working knowledge of Linux, Perforce, Linear Algebra

    • VFX production experience

    • Experience or interest in the creation of VR & MR experiences

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM

The hiring range for this position in San Francisco is $94,100 to $120,400 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Modeling - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-16

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media