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Full Time Maya Rigger Jobs (NOW HIRING)

Technical Animator

San Francisco, CA · On-site

$90K - $110K/yr

Only applies to full-time positions. We are currently looking for a talented Technical Animator to ... A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ...

Only applies to full-time positions. We are currently looking for a talented Technical Animator to ... A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ...

Only applies to full-time positions. We are currently looking for a talented Technical Animator to ... A minimum of 5 years of experience rigging characters and props using Maya. * A minimum of 3 years ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and animation * Proficiencies ... Maya * Redshift * Adobe Photoshop * Adobe After Effects * Adobe Premiere Pro Extra points if you ...

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

... Maya experience desirable. * Knowledge of 3D fundamentals: modeling, texturing/shading, rigging ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

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Full Time Maya Rigger information

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$26

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How much do full time maya rigger jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for full time maya rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What is the difference between Full Time Maya Rigger vs Part Time Maya Rigger?

AspectFull Time Maya RiggerPart Time Maya Rigger
Work HoursTypically 40+ hours per weekFewer hours, often less than 20 hours per week
Employment StatusFull-time employee with benefitsPart-time, often contract or freelance
CredentialsSimilar certifications and experienceSimilar credentials, may have less experience
Work EnvironmentStudio or office setting, collaborative teamsFlexible locations, remote options possible

Full Time Maya Riggers work regular hours with benefits, focusing on long-term projects within studios. Part Time Maya Riggers have flexible schedules, often working on specific projects or freelance basis. Both roles require similar skills and certifications, but differ mainly in hours and employment structure.

More about Full Time Maya Rigger jobs

What cities are hiring for Full Time Maya Rigger jobs?

Cities with the most Full Time Maya Rigger job openings:

What are the most commonly searched types of Maya Rigger jobs?

The most popular types of Maya Rigger jobs are:

What job categories do people searching Full Time Maya Rigger jobs look for?

The top searched job categories for Full Time Maya Rigger jobs are:

Infographic showing various Full Time Maya Rigger job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 95% Full Time, 2% Part Time, 1% Temporary, and 1% Nights. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.

Senior Technical Artist (Rigger) NBA 2K

Novato, CA

Visual Concepts
PC Games • 51 - 200 employees

$54 - $75/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago

New


Job description

At Visual Concepts, we believe great games are made by diverse and empowered teams with a shared passion for play. As one of the world's top game development studios, we have shipped over 100 multi-sku titles to critical acclaim and commercial success. Our teams are independent and entrepreneurial. Our studios in Novato, Irvine, Budapest, Shanghai, Austin, Boise, Seoul, and Parksville, Canada are committed to artistry and technical innovation, offering top candidates the opportunity to learn and grow with some of the smartest and most creative minds in the industry.

The Team:

The NBA Tech Art team is a diverse group of dedicated Technical Artists that perform a wide variety of tasks. We write and maintain tools for the art department, rig the characters, props, and clothing, and do a lot of problem solving.

What We Need:

The Novato team is looking for an expert character rigging artist (temporary) familiar with body and face rigging to work closely with the art team. This role reports to the Lead Technical Artist.

What You Will Do:
  • Update our character rigs to improve deformation and more accurately simulate human anatomy 
  • Create math node networks to make new connections for our body and face rigs 
  • Implement blendshapes and corrective shapes into our rigs with the support of the character team 
  • Create clean skinweight and blendweight maps 
  • Write Python code to automate tasks, create procedural setups, and improve workflow efficiency
  • Diagnose, debug, and resolve character rigging related errors across tools and the game
  • Collaborate with a team of other technical artists to support art teams directly
  • Work closely with engineers and collaborate with multiple art departments to address feedback notes and make art asset requests
  • Contribute to documentation, workflows, and pipeline improvements that scale across the team
Who Will Be A Great Fit:
  • Strong expertise in Autodesk Maya
  • Strong understanding of human anatomy and deformation 
  • Working knowledge of Scripting in Python/PyMel
  • Familiar with Facial Action Coding System (FACS) based rigs
  • Familiar with joint placement and designing skeleton setups
  • Experience in creating character rigs that are optimized for games 
  • Knowledge of good topology and proper edge-flow to create natural deformation
  • Excellent problem-solving skills
  • Love for video games (not just ours!)
Nice To Have:
  • Working with NgSkinTools for weight painting
  • Familiar creating UIs with Qt
  • Experience with version control (Perforce)
  • Experience creating jiggle joints or other dynamic simulation setups
  • Programming using Maya Python API 

US (All States except for WA)

The pay range for this position in California at the start of employment is expected to be between $54 - $75 per hour. The pay range for this position in New York at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in New Jersey at the start of employment is expected to be between $48 - $68 per hour. The pay range for this position in Maryland at the start of employment is expected to be between $48 - $68 per hour.The pay range for this position in Colorado at the start of employment is expected to be between $48 - $68 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

US (Washington State)

The pay range for this position in Washington at the start of employment is expected to be between $54 - $75 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

Canada

The pay range for this position in British Columbia at the start of employment is expected to be between CAD - $47 - $67 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. 

Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

To learn more about Visual Concepts and our studio locations, check out our website at www.vcentertainment.com