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Maya Rigger Jobs (NOW HIRING)

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Maya Rigging experience * Shader programming experience * Scripting skills with MEL, Python, C#, Javascript and C++ Additional Information All your information will be kept confidential according to ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Maya Rigging experience * Shader programming experience * Scripting skills with MEL, Python, C#, Javascript and C++ Additional Information All your information will be kept confidential according to ...

Familiarity with Maya rigging/skinning Nice to Haves: * A passionate Gamer * A Sky Player * Human Anatomy & Animal Anatomy knowledge * Understanding of clothing construction and real-world materials

Senior Gameplay Animator (CONTRACT)

OR · On-site +1

$105K - $120K/yr

... Maya and proprietary engine tools. * Independently troubleshoot and resolve issues that arise ... Rigging teams, to resolve issues and achieve project goals. * Other duties may be assigned ...

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Maya Rigger information

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$14

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How much do maya rigger jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for maya rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What does a Maya Rigger do?

A Maya Rigger is responsible for creating the skeletal structures and controls that allow 3D characters, creatures, and objects to move realistically in animation and games. They build rigs with joints, deformers, and constraints to ensure smooth motion and animator-friendly controls. Maya Riggers often work closely with modelers and animators to ensure that rigs function properly and meet production needs. Strong knowledge of anatomy, weight painting, and scripting (such as MEL or Python) is essential for efficiency and flexibility in rigging workflows.

What are the key skills and qualifications needed to thrive as a Maya Rigger?

To thrive as a Maya Rigger, you need a deep understanding of 3D rigging principles, anatomy, and strong proficiency in Autodesk Maya, often supported by a degree in animation or related field. Experience with tools like Autodesk Maya, scripting languages such as Python or MEL, and familiarity with version control systems is highly valuable. Strong problem-solving skills, communication, and the ability to collaborate with animators and modelers help set candidates apart. These skills are essential for creating efficient and flexible rigs that support smooth animation workflows and production timelines.

What are the typical collaboration dynamics for a Maya Rigger within a production team?

Maya Riggers often work closely with modelers, animators, and technical directors to ensure characters and assets are ready for animation. You may regularly attend review meetings, troubleshoot rigging issues based on feedback, and adjust rigs to fit the creative needs of animators. This role requires strong communication skills and a willingness to iterate on your work based on collaborative input. Being able to understand both artistic and technical requirements allows Maya Riggers to be a vital link in the production pipeline and ensures a seamless workflow.

How does rigging work in Maya Rigger?

In Maya Rigger, rigging involves creating a digital skeleton and control systems that allow characters or objects to be animated. Riggers build joints, constraints, and control handles using Maya's tools and scripting to enable realistic movement and deformation. Proficiency in Maya's rigging tools and understanding of anatomy or mechanical systems are essential for effective rigging work.

What cities are hiring for Maya Rigger jobs?

Cities with the most Maya Rigger job openings:

What are the most commonly searched types of Maya Rigger jobs?

The most popular types of Maya Rigger jobs are:

What states have the most Maya Rigger jobs?

States with the most job openings for Maya Rigger jobs include:

Infographic showing various Maya Rigger job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $54,114 per year, or $26 per hour.

Technical Artist

Manhattan, NY • On-site

The Mill
1 - 10 employees

$139K - $166K/yr

Full-time

Re-posted 14 days ago


Job description

Company Description
The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.
Job Description
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Qualifications
Role Responsibilities:
  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++

Additional Information
All your information will be kept confidential according to EEO guidelines.