1

Maya Character Rigger Jobs (NOW HIRING)

Expert-level Maya skills rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Technical Artist, Character

Raleigh, NC

$123K - $147K/yr

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Technical Artist, Character

Raleigh, NC · On-site

$123K - $147K/yr

Expert-level Maya skills rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Expert-level Maya skills - rigging, skinning, deformers, and Python/MEL scripting * HLSL shader authoring experience focused on skin, hair, and other character materials * Deep understanding of PBR ...

Adjunct Faculty DAA

San Jose, CA · On-site

$3.0K - $4.5K/mo

Character Rigging - emphasis on character rigging techniques: joints, surface binding, articulation ... Experience working with Maya software for animation, modeling, rigging, or lighting of content in ...

next page

Showing results 1-20

Maya Character Rigger information

See salary details

$14

$26

$36

How much do maya character rigger jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for maya character rigger in the United States is $26.02, according to ZipRecruiter salary data. Most workers in this role earn between $23.08 and $29.81 per hour, depending on experience, location, and employer.

What are some common challenges faced by Maya Character Riggers, and how can I prepare for them?

Maya Character Riggers often encounter challenges such as creating complex rigs that allow for natural movement while maintaining ease of use for animators and meeting tight production deadlines. Working with diverse character models and troubleshooting deformation issues can also require both technical expertise and creative problem-solving. To prepare, it's helpful to build a strong foundation in anatomy and rigging techniques, stay current with the latest Maya tools and scripting, and develop good communication skills for collaborating with animators, modelers, and technical directors. Actively seeking feedback and practicing on personal or open-source projects can also help you adapt to the varied needs of professional production pipelines.

What are the key skills and qualifications needed to thrive in the Maya Character Rigger position, and why are they important?

To thrive as a Maya Character Rigger, you need a strong background in 3D rigging, anatomy, and deformation techniques, typically supported by experience with Autodesk Maya and a related degree or training in animation or computer graphics. Expertise in Maya’s rigging tools, scripting languages like MEL or Python, and familiarity with pipeline integration are highly valued. Problem-solving, creativity, and strong communication skills help you collaborate effectively with animators and modelers. These abilities enable the creation of reliable, flexible rigs that ensure high-quality character animation in fast-paced production environments.

What is a Maya Character Rigger job?

A Maya Character Rigger is responsible for creating the skeletal structures, control rigs, and deformations that allow 3D characters to move naturally in animations, films, and games. They work closely with modelers and animators to ensure characters are both functional and expressive. This involves setting up joints, skinning, and developing custom rigging tools using MEL or Python. A rigger must have a strong understanding of anatomy, mechanics, and technical problem-solving. Their work ensures that characters can perform complex movements while maintaining believable deformations.

More about Maya Character Rigger jobs
What are the most commonly searched types of Maya Character Rigger jobs? The most popular types of Maya Character Rigger jobs are:
What states have the most Maya Character Rigger jobs? States with the most job openings for Maya Character Rigger jobs include:
What job categories do people searching Maya Character Rigger jobs look for? The top searched job categories for Maya Character Rigger jobs are:
Infographic showing various Maya Character Rigger job openings in the United States as of June 2026, with employment types broken down into 49% Full Time, 38% Temporary, and 13% Contract. Highlights an 62% In-person, and 38% Remote job distribution, with an average salary of $54,114 per year, or $26 per hour.
3D Character Artist - Talent Pool (N Americas)

3D Character Artist - Talent Pool (N Americas)

side

Fort Lauderdale, FL • Remote

$123K - $130K/yr

Full-time

Posted 20 days ago

Be an early applicant


Job description

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

As a 3D Character Artist, you will play a key role in crafting high-quality characters that bring life and personality to our projects. This mid-level generalist role focuses on modeling, texturing, and optimizing character assets across a variety of styles for AAA-quality games on PC, console, mobile, and VR/AR platforms.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Create high-quality 3D character assets, including organic and hard surface elements, from concept to final game-ready models.
  • Collaborate with art leads, designers, and animators to ensure characters align with the project’s artistic vision and technical requirements.
  • Develop textures and materials using industry-standard tools, ensuring assets are optimized for performance across platforms.
  • Work within established pipelines and workflows to maintain consistency and efficiency in asset creation.
  • Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay requirements.
  • Troubleshoot and resolve technical challenges related to character development.
  • Actively participate in team critiques, offering and receiving feedback to refine assets.

Requirements

Experience:

    • 3+ years of experience as a Character Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard tools.
    • Strong understanding of anatomy, proportion, weight, and volume as they relate to character design and animation.
    • Experience with high- and low-poly modeling, texturing, and shading techniques.
    • Knowledge of proper topology, rigging, and skinning practices.

Artistic Skills:

    • Strong eye for detail, form, and style consistency.
    • Ability to adapt to and create a range of visual styles, from realistic to stylized.

Collaboration Skills:

    • Effective communication and teamwork abilities.
    • Ability to incorporate feedback and iterate effectively.

Passion for Gaming: Genuine enthusiasm for creating compelling characters and contributing to immersive game worlds.

Preferred Skills

  • Familiarity with Marvelous Designer for clothing design and simulation.
  • Experience with photogrammetry and procedural workflows.
  • Knowledge of Unreal Engine or Unity for integrating character assets into the game.

Note: Specific requirements may vary depending on project needs.