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Maya 3D Modeling Jobs (NOW HIRING)

Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in ... knowledge in Maya, Blender or Max, Substance Expert knowledge in Unreal Engine Strong ...

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ...

Roblox 3D Artist

Los Angeles, CA · Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ...

Roblox 3D Artist

Los Angeles, CA · On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Skilled in tools like Blender, Maya, or equivalent software, and able to export FBX files ...

Experience working across the full 3D pipeline: modeling, texturing/shading, lighting, rigging, animation, rendering, and compositing * Proficiency with tools such as Unreal Engine, Blender, Maya ...

The ideal candidate for 3D Artist has experience modeling, texturing, and lighting engine-ready ... proficiency using Maya to create fun and stylized characters/assets - An eye for color and ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ... modeling, texturing, Unity scene layout and lighting, and motion graphic animation. * Ability to ...

3D CAD Footwear Designer (Altra)

Denver, CO

$27.75 - $38.25/hr

Create high-quality 3D models of footwear concepts, components, and tooling that support inline ... Knowledge of rendering platforms such as KeyShot or Maya. * Passion for running, movement, and ...

Edit CAD: Use modeling software to create or manipulate CAD geometry that is accurate to life and ... Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in ...

... Maya, Blender, Substance Suite, Unreal Engine, KeyShot, CLO, Browzwear, or similar platforms ... Strong understanding of modeling, materials, lighting, rendering, scene composition, scale ...

... Maya, Blender, Substance Suite, Unreal Engine, KeyShot, CLO, Browzwear, or similar platforms ... Strong understanding of modeling, materials, lighting, rendering, scene composition, scale ...

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Maya 3D Modeling information

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$39.5K

$78.5K

$124.5K

How much do maya 3d modeling jobs pay per year?

As of Aug 15, 2026, the average yearly pay for maya 3d modeling in the United States is $78,472.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,500.00 and $98,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Maya 3D modeling position, and why are they important?

To thrive in Maya 3D Modeling, you need proficiency in 3D modeling techniques, a solid understanding of form and texture, and experience working within Maya software, often supported by a degree or coursework in computer graphics or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Adobe Photoshop, ZBrush, and sometimes relevant certifications are highly valuable. Collaboration, attention to detail, and creative problem-solving are important soft skills for producing high-quality models and meeting project goals. These skills ensure effective production of visually compelling assets that align with project requirements and tight deadlines in industries such as film, animation, and gaming.

What is a Maya 3D modeling?

A Maya 3D Modeling job involves creating 3D assets, characters, environments, and objects using Autodesk Maya. Professionals in this role work in industries like gaming, film, animation, and virtual production. They use modeling techniques such as polygonal modeling, NURBS, and sculpting to build detailed and optimized models. Additionally, they may collaborate with animators, texture artists, and game developers to ensure assets are functional and visually appealing. Strong knowledge of topology, UV mapping, and texturing is often required.

What does a typical day look like for someone working in Maya 3D modeling?

A typical day for a Maya 3D Modeler involves interpreting concept art or design briefs to create 3D assets, collaborating closely with animators, texture artists, and other members of the production team. Modelers often participate in daily check-ins or review meetings to receive feedback, update their progress, and refine their work according to project needs. Tasks may involve building or optimizing models for efficiency, UV mapping, and incorporating revisions based on art direction. The work environment can range from large studios to remote team settings, and strong communication is key for ensuring that models fit seamlessly into the overall workflow.

More about Maya 3D Modeling jobs

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What are the most commonly searched types of Maya 3D Modeling jobs?

The most popular types of Maya 3D Modeling jobs are:

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Infographic showing various Maya 3D Modeling job openings in the United States as of August 2026, with employment types broken down into 5% Internship, 71% Full Time, 10% Part Time, and 14% Contract. Highlights an 86% In-person, and 14% Remote job distribution, with an average salary of $78,472 per year, or $37.7 per hour.

3D Character Art Lead

teamLFG

OR • On-site, Remote

Full-time

Re-posted 17 days ago


Job description

Are you driven to create games that engage players in a vibrant community? Would you like to contribute to a visually stunning world where art not only captivates but reinforces the mission of the game? Do you have a passion for how 3D character art enhances gameplay clarity, supporting players in making split-second decisions, and how character design can ignite both fandom and strategic depth? Join us at teamLFG!

As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP!

Your leadership will shape memorable characters that uphold gameplay fairness and clarity. You'll mentor your team with your extensive experience and keen eye for detail, ensuring every art decision enhances the gameplay space. Your efforts will exhilarate players and elevate the setting and tone for a new standard in PlayStation games.

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a player-first mindset, stretching beyond your role as you collaborate with a passionate, cross-discipline team dedicated to having a positive impact on players as we bring this new world to life.

We seek candidates who appreciate being part of a cohesive and supportive team with a wide array of backgrounds, experiences, interests, and perspectives.

Responsibilities:

Lead 3D character art and coordinate work with a multidisciplinary team accountable for character-building, including but not limited to narrative and design

Mentor and inspire a talented team of artists through all phases of production

Foster a safe culture for growth, feedback and coaching to encourage strong creative debate

Create strong processes and scalable art workflows that force multiply the team's efforts and define a high art quality bar, internally and externally with partner studios

Inspire and motivate the team with craft and process advisement

Embrace "we" culture in addition to being an outstanding collaborator and communicator

Develop internal and external style guides and workflows, and manage teams through creation of game assets

Be accountable to the art director visual goals and directions

Required Skills:

Deep understanding of the character art decisions that matter to competitive players in action or fighting games

Proven experience in early AAA game development leadership role(s)

Experience in leading art teams that include but not limited to 3D character art, character customization, NPC

Demonstrated skills and deep understanding of stylized art and style adaptability

Expert knowledge in Maya, Blender or Max, Substance

Expert knowledge in Unreal Engine

Strong organizational, analytical and problem-solving capability with high attention to detail

Strategic and critical thinking skills with a proactive, investigative mindset

Help created or established character customization in Unreal and scaled content with outsourcing companies

Nice-to-have Skills:

Platformer genre development experience

Experience working on a game with a high angle isometric camera perspective

Experience leading multiple teams on a live game ("game as a service")