Strong knowledge of a 3D modeling software (3Ds Max, Maya, Blender). * Knowledge of ZBrush and understanding of High-Poly to Low-Poly baking techniques. * Strong texturing skills and understanding of ...
Strong knowledge of a 3D modeling software (3Ds Max, Maya, Blender). * Knowledge of ZBrush and understanding of High-Poly to Low-Poly baking techniques. * Strong texturing skills and understanding of ...
Connaissance experte de Maya * Connaissance experte de Photoshop * Connaissance experte de ... Model and texture assets, environments, and objects while adhering to the style required by the ...
Connaissance experte de Maya * Connaissance experte de Photoshop * Connaissance experte de ... Model and texture assets, environments, and objects while adhering to the style required by the ...
Excellente matrise dun ou plusieurs outils de production 3D (Maya, Blender, 3ds Max ou quivalent) * Excellente matrise des workflows de modeling, sculpting, texturing et rendering * Bonne ...
Quick apply
Excellente matrise dun ou plusieurs outils de production 3D (Maya, Blender, 3ds Max ou quivalent) * Excellente matrise des workflows de modeling, sculpting, texturing et rendering * Bonne ...
Excellente maitrise d'un ou plusieurs outils de production 3D (Maya, Blender, 3ds Max ou equivalent) * Excellente maitrise des workflows de modeling, sculpting, texturing et rendering * Bonne ...
Excellente maitrise d'un ou plusieurs outils de production 3D (Maya, Blender, 3ds Max ou equivalent) * Excellente maitrise des workflows de modeling, sculpting, texturing et rendering * Bonne ...
Excellent knowledge of Maya or 3DS Max; Motion Builder; * Experience with Unity and Unreal engines ... Knowledge of rigging, FX, and modeling (an asset); * Fluency in French and English (written and ...
Quick apply
Excellent knowledge of Maya or 3DS Max; Motion Builder; * Experience with Unity and Unreal engines ... Knowledge of rigging, FX, and modeling (an asset); * Fluency in French and English (written and ...
Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D seniore - Projet non ...
Montreal, QC · On-site
Work with concept artist to turn character ideations into production-feasible 3D assets. * Shape ... Maya, ZBrush, Substance Painter, and hard-surface modeling techniques. * Track record of close ...
Senior 3D Character Artist - Unannounced project | Artiste de personnage 3D seniore - Projet non ...
Montreal, QC · On-site
Work with concept artist to turn character ideations into production-feasible 3D assets. * Shape ... Maya, ZBrush, Substance Painter, and hard-surface modeling techniques. * Track record of close ...
Senior 3D Character Artist - Dead By Daylight | Artiste de personnage seniore 3D Dead By Daylight
Montreal, QC · On-site
As a Senior 3D Character Artist, you will play a key role in bringing the iconic and terrifying ... modeling, sculpting, texturing, and material creation using tools such as Maya or Blender, ZBrush ...
Senior 3D Character Artist - Dead By Daylight | Artiste de personnage seniore 3D Dead By Daylight
Montreal, QC · On-site
As a Senior 3D Character Artist, you will play a key role in bringing the iconic and terrifying ... modeling, sculpting, texturing, and material creation using tools such as Maya or Blender, ZBrush ...
This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...
This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...
Solid knowledge of 3D art pipelines, including modeling, texturing, and asset integration * Ability ... Experience with additional DCC tools such as Substance Designer/Painter, Maya, or Blender
Solid knowledge of 3D art pipelines, including modeling, texturing, and asset integration * Ability ... Experience with additional DCC tools such as Substance Designer/Painter, Maya, or Blender
Associate Art Director
Montreal, QC · On-site
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini ... Background in 3D Art for games. * Experience working with hybrid/distributed teams and co ...
Associate Art Director
Montreal, QC · On-site
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini ... Background in 3D Art for games. * Experience working with hybrid/distributed teams and co ...
Associate Art Director
Montreal, QC · On-site
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini ... Background in 3D Art for games. * Experience working with hybrid/distributed teams and co ...
Associate Art Director
Montreal, QC · On-site
Maya, 3ds Max, Blender and ZBrush. * Substance Painter / Designer and PBR workflows. * Houdini ... Background in 3D Art for games. * Experience working with hybrid/distributed teams and co ...
Tres bonne connaissance des principaux progiciels 3D (Maya, ZBrush, Marvelous Designer, Substance ... You will be responsible for delivering the highest quality models for use in gameplay and ...
Tres bonne connaissance des principaux progiciels 3D (Maya, ZBrush, Marvelous Designer, Substance ... You will be responsible for delivering the highest quality models for use in gameplay and ...
Tres bonne connaissance des principaux progiciels 3D (Maya, ZBrush, Marvelous Designer, Substance ... You will be responsible for delivering the highest quality models for use in gameplay and ...
Tres bonne connaissance des principaux progiciels 3D (Maya, ZBrush, Marvelous Designer, Substance ... You will be responsible for delivering the highest quality models for use in gameplay and ...
Maya 3D Modeling information
What are the key skills and qualifications needed to thrive in the Maya 3D Modeling position, and why are they important?
To thrive in Maya 3D Modeling, you need proficiency in 3D modeling techniques, a solid understanding of form and texture, and experience working within Maya software, often supported by a degree or coursework in computer graphics or a related field. Familiarity with industry-standard tools such as Autodesk Maya, Adobe Photoshop, ZBrush, and sometimes relevant certifications are highly valuable. Collaboration, attention to detail, and creative problem-solving are important soft skills for producing high-quality models and meeting project goals. These skills ensure effective production of visually compelling assets that align with project requirements and tight deadlines in industries such as film, animation, and gaming.
What is a Maya 3D Modeling job?
A Maya 3D Modeling job involves creating 3D assets, characters, environments, and objects using Autodesk Maya. Professionals in this role work in industries like gaming, film, animation, and virtual production. They use modeling techniques such as polygonal modeling, NURBS, and sculpting to build detailed and optimized models. Additionally, they may collaborate with animators, texture artists, and game developers to ensure assets are functional and visually appealing. Strong knowledge of topology, UV mapping, and texturing is often required.
What does a typical day look like for someone working in Maya 3D Modeling?
A typical day for a Maya 3D Modeler involves interpreting concept art or design briefs to create 3D assets, collaborating closely with animators, texture artists, and other members of the production team. Modelers often participate in daily check-ins or review meetings to receive feedback, update their progress, and refine their work according to project needs. Tasks may involve building or optimizing models for efficiency, UV mapping, and incorporating revisions based on art direction. The work environment can range from large studios to remote team settings, and strong communication is key for ensuring that models fit seamlessly into the overall workflow.

Other
Medical, Dental
Posted 24 days ago
Job description
MUST BE LEGALLY ABLE TO WORK IN CANADA AND BE BASED IN THE PROVINCE OF QUEBEC
English below.
A propos de KRAFTON Montreal :
Nous sommes un studio de developpement de jeux de premier plan compose de veterans de l'industrie du jeu. Nous travaillons sur un jeu base sur une propriete intellectuelle acclamee situee dans un monde fantastique medieval. Ce jeu AAA est une experience RPG d'action-aventure a la troisieme personne, avec un gameplay narratif et strategique. Chez KRAFTON Montreal, nous croyons qu'il est important de s'amuser tout en creant des experiences memorables, en etant fiers de notre travail et en respectant les contributions de chacun.
Description du poste :
En tant que modeleur.euse 3D travaillant sur des objets d'environnement, vous travaillerez en etroite collaboration avec l'equipe artistique pour realiser pleinement leur vision en modelisant et en texturant les objets se retrouvant dans le world.
Responsabilites:
- Modeliser et texturer des modeles 3D conformement a des documents de design, une direction artistique et des directives techniques.
- Integrer les modeles 3D et les textures dans Unreal Engine 5.
- Creer des modeles de collision appropries pour les modeles 3D.
- Optimiser et regler des problemes sur les modeles 3D.
- Collaborer avec les designers de jeu, les animateurs, les artistes et les directeurs pour donner vie aux objets de jouabilite.
Connaissances / Competences :
- Solide connaissance d'un logiciel de modelisation 3D (3Ds Max, Maya, Blender).
- Connaissance de ZBrush et comprehension des techniques de "baking" de modeles haute-resolution a basse-resolution.
- Solides competences en matiere de textures et comprehension de Substance Painter.
- Comprehension approfondie des fondamentaux de l'art ; langage des formes, theorie des couleurs, etc.
- Capacite a suivre a la fois une direction artistique donnee et des directives techniques.
- Capacite a creer du visuels AAA epoustouflant.
- Competence en texture dans Painter.
- Debrouillardise, adaptabilite, travail d'equipe.
- Bilingue (anglais et francais)
- La connaissance d'Unreal Engine 5 et de Nanite est consideree comme un atout.
Note : Un lien avec le portfolio doit etre inclus dans le CV afin d'etre considere.
Studio KRAFTON de Montreal s'engage a cultiver un environnement de travail qui respecte toutes les differences et qui encourage chacun.ne a se sentir inclus.e et valorise.e. Nous offrons des opportunites d'emploi egales a tous les employes et candidats a l'emploi et interdit toute discrimination et harcelement de quelque nature que ce soit, sans distinction d'age, de couleur, de religion, de sexe, d'origine nationale, de statut de handicap, d'orientation sexuelle, d'identite ou d'expression de genre ou toute autre caracteristique protegee par les lois applicables. Notre objectif est de fournir un lieu de travail respectueux qui vous permettra de vous epanouir tant dans au travail que dans la vie.
Chez Studio KRAFTON Montreal, nous souhaitons que nos membres soient aux commandes de leur travail, depuis la conception et a travers toutes les etapes de la production, tout en leur offrant les meilleures conditions de travail et des avantages qui ont un impact positif sur leur vie. Cela inclut:
- Le veritable travail hybride : vous choisissez si vous travaillez a distance tout le temps (dans la province de Quebec), si vous souhaitez venir au studio quelques jours ou tout le temps.
- Contribution genereuse de l'employeur au REER
- Couverture sante, dentaire et bien-etre incluant la telemedecine ;
- Des journees personnelles et de bien-etre ;
- Subvention OPUS
______________________________________________________________________________________________________________
About Krafton Montreal:
We are a leading game development studio composed of veterans of the game industry. We are working on a game based on an acclaimed intellectual property set in an enthralling medieval fantasy world. This game is an AAA third-person action-adventure RPG experience, with a rich narrative and strategic gameplay. At our company, we believe in having fun while creating memorable experiences, being proud of our work, and showing respect for each other's contributions.
Job Description:
As a 3D modeler, you will work closely with the art team to fully realise their vision by modeling and texturing environment assets.
Responsibilities:
- Model and texture 3D models in accordance with design documents, art direction and technical guidelines.
- Integrate 3D models and textures in Unreal Engine 5.
- Create appropriate collision objects for 3D models.
- Optimize and fix problems on 3D models.
- Collaborate with level artists, and art director to bring game assets in the world.
Knowledge/Skills:
- Strong knowledge of a 3D modeling software (3Ds Max, Maya, Blender).
- Knowledge of ZBrush and understanding of High-Poly to Low-Poly baking techniques.
- Strong texturing skills and understanding of Substance Painter.
- Deep understanding of art fundamentals; shape language, color theory, etc.
- Ability to follow both a given art direction and technical guidelines.
- Ability to create stunning AAA visuals.
- Texturing skills in Painter.
- Resourcefulness, adaptability, teamwork.
- Bilingual (French & English).
- Knowledge of Unreal Engine 5 and Nanite is considered an asset.
Studio KRAFTON Montreal is committed to cultivating a work environment that respects all differences and encourages everyone to feel included and valued. We provide equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to age, race, color, religion, sex, national origin, disability status, sexual orientation, gender identity or expression or any other characteristic protected by applicable laws. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
At Studio KRAFTON Montreal we want our team members to have ownership of their work from conception all the way through production while providing them with the best working conditions and benefits that have a positive impact on their lives. This includes:
- Being truly hybrid: meaning you choose if you work remotely all the time (in the province of Quebec), if you wish to come to the studio a couple of days or all the time;
- Generous RRSP employer contributions;
- Health, dental & wellness coverage including telemedicine;
- Personal & wellness days;
- OPUS subsidy.