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Manager Unity 3D Jobs (NOW HIRING)

... Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max ... management skills working with fluid deadlines Preferred: Familiarity with Playcanvas.

Coordinate release activities with Project Managers, Q&A Lead and Development team to ensure a ... environment and Unity 3D engine • Proven scripting experience with Ruby/Python/Shell • ...

$200K - $300K/yr

Hands-on experience shipping a game or interactive application using Unity, or other real-time 3D ... to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay ...

... managing urban transportation operating system. About the Role We are seeking a Senior or Staff ... For Unity: Mastery of C#, the High Definition Render Pipeline (HDRP), and custom package ...

$146K - $219K/yr

... management, and the unique constraints of a browser-hosted Unity runtime. Ensure a stable platform ... A passion for the future of computer games or real-time 3D experiences in a variety of settings

Senior Software Engineer

Bellevue, WA · On-site

$146K - $219K/yr

... management, and the unique constraints of a browser-hosted Unity runtime. Ensure a stable platform ... A passion for the future of computer games or real-time 3D experiences in a variety of settings

3D Specialist

Medina, MN · Remote

$22 - $39/hr

Experience using a game engine such as Playcanvas, Godot, or Unity * Proficiency with Adobe ... Strong organization, attention to detail, and time-management skills * Clear verbal and written ...

About the Role We are looking for a highly skilled software engineer with deep expertise in Unity ... NET ecosystem, including multithreading, large amounts of abstraction, memory management, unit ...

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Manager Unity 3D information

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$23K

$61.4K

$102.5K

How much do manager unity 3d jobs pay per year?

As of Sep 13, 2026, the average yearly pay for manager unity 3d in the United States is $61,351.00, according to ZipRecruiter salary data. Most workers in this role earn between $44,000.00 and $69,000.00 per year, depending on experience, location, and employer.

What does a Manager Unity 3D do?

A Manager Unity 3D oversees teams that develop interactive 3D content and applications using the Unity engine. This role typically involves managing project timelines, coordinating between artists and developers, and ensuring projects meet technical and creative goals. The manager is responsible for optimizing workflows, troubleshooting issues, and keeping up with the latest Unity updates. Strong leadership, technical expertise in Unity, and experience in game or simulation development are essential for this position.

How does a Manager Unity 3D typically collaborate with cross-functional teams during a game development project?

A Manager Unity 3D plays a pivotal role in bridging the gap between developers, artists, designers, and other stakeholders throughout the game development process. They coordinate project timelines, facilitate regular stand-up meetings, and ensure that technical and creative goals are aligned. By actively communicating requirements and feedback between teams, they help resolve challenges quickly and keep the project on track. This collaborative environment not only fosters innovation but also ensures the smooth integration of assets and code within the Unity 3D engine.

What are the key skills and qualifications needed to thrive as a Manager Unity 3D, and why are they important?

To thrive as a Manager Unity 3D, you need expertise in Unity 3D development, C# programming, and team leadership, typically supported by a degree in computer science or a related field. Familiarity with version control systems like Git, project management tools such as Jira, and experience with 3D asset pipelines are commonly required. Strong communication, problem-solving, and organizational skills help you effectively guide teams and manage complex projects. These skills ensure smooth project delivery, high-quality interactive experiences, and productive collaboration within multidisciplinary teams.

What is the difference between Manager Unity 3D vs Unity Developer?

AspectManager Unity 3DUnity Developer
Primary RoleOversees project teams, manages workflows, and coordinates development effortsDevelops and codes interactive 3D content using Unity
Required SkillsLeadership, project management, Unity knowledge, team coordinationProficiency in C#, Unity scripting, 3D modeling basics
Work EnvironmentTeam management, project planning, client communicationHands-on coding, asset creation, debugging
Common UsageUsed by studios for project oversight and team leadershipUsed by developers creating games or AR/VR applications

The main difference is that a Manager Unity 3D focuses on overseeing projects and managing teams, while a Unity Developer is primarily involved in coding and creating content within Unity. Both roles require Unity knowledge, but their responsibilities and skill sets differ significantly.

More about Manager Unity 3D jobs

What cities are hiring for Manager Unity 3D jobs?

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Infographic showing various Manager Unity 3D job openings in the United States as of September 2026, with employment types broken down into 86% Full Time, 13% Part Time, and 1% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $61,351 per year, or $29.5 per hour.

3D Specialist

Minneapolis, MN • On-site

ESP IT
11 - 50 employees

Full-time

Posted 18 days ago


Job description

Job Description Hi, ESP has an immediate need for a 3D Specialist to support their industry-leading 3D product configurator. Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized Collaborative - works well within a team Strong portfolio of work samples JOB SUMMARY ESP is seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of products for our industry-leading 3D product configurator. ESSENTIAL DUTIES & RESPONSIBLITIES Create 3D digital assets (3D models and associated textures) for use in a real-time engine Retrieve and convert CAD models to polygon-based models before retopologizing.

Utilize skills such as modeling, UV mapping, baking, and texturing. Communicate with cross-functional stakeholders to understand project requirements and product details before creating and delivering 3D models. Accountable for balancing visual fidelity with overall configurator performance.

Participate in the day-to-day operations of the team utilizing the Agile Methodology including daily standups, updating ongoing tasks within Jira, contributing to short-term forecasting, and regularly communicating progress and roadblocks. SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field Previous experience working in a game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max.

Retopology and baking Texture and vector editing with Adobe Creative Suite Strong organizational skills and attention to detail Demonstrated ability to communicate effectively, both verbally and in writing Self-starter that functions well in a collaborative team and fast-paced environment Effective time-management skills working with fluid deadlines Preferred: Familiarity with Playcanvas. Comfortability with Marmoset. Able to create 3D models and textures from photographs, technical drawings, or point cloud data.

Understanding of real-time rendering