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Manager Unity 3D Jobs in Milwaukee, WI (NOW HIRING)

Software Familiarity: 2D vector creation (Adobe Illustrator, Adobe Photoshop, Inkscape) 3D ... Manage projects with limited supervision and complete assignments by set deadlines. Communication:

Manager Unity 3D information

See Milwaukee, WI salary details

$22.7K

$60.4K

$101K

How much do manager unity 3d jobs pay per year?

As of Aug 3, 2026, the average yearly pay for manager unity 3d in Milwaukee, WI is $60,446.00, according to ZipRecruiter salary data. Most workers in this role earn between $43,400.00 and $68,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Manager Unity 3D, and why are they important?

To thrive as a Manager Unity 3D, you need expertise in Unity 3D development, C# programming, and team leadership, typically supported by a degree in computer science or a related field. Familiarity with version control systems like Git, project management tools such as Jira, and experience with 3D asset pipelines are commonly required. Strong communication, problem-solving, and organizational skills help you effectively guide teams and manage complex projects. These skills ensure smooth project delivery, high-quality interactive experiences, and productive collaboration within multidisciplinary teams.

What does a Manager Unity 3D do?

A Manager Unity 3D oversees teams that develop interactive 3D content and applications using the Unity engine. This role typically involves managing project timelines, coordinating between artists and developers, and ensuring projects meet technical and creative goals. The manager is responsible for optimizing workflows, troubleshooting issues, and keeping up with the latest Unity updates. Strong leadership, technical expertise in Unity, and experience in game or simulation development are essential for this position.

How does a Manager Unity 3D typically collaborate with cross-functional teams during a game development project?

A Manager Unity 3D plays a pivotal role in bridging the gap between developers, artists, designers, and other stakeholders throughout the game development process. They coordinate project timelines, facilitate regular stand-up meetings, and ensure that technical and creative goals are aligned. By actively communicating requirements and feedback between teams, they help resolve challenges quickly and keep the project on track. This collaborative environment not only fosters innovation but also ensures the smooth integration of assets and code within the Unity 3D engine.

What is the difference between Manager Unity 3D vs Unity Developer?

AspectManager Unity 3DUnity Developer
Primary RoleOversees project teams, manages workflows, and coordinates development effortsDevelops and codes interactive 3D content using Unity
Required SkillsLeadership, project management, Unity knowledge, team coordinationProficiency in C#, Unity scripting, 3D modeling basics
Work EnvironmentTeam management, project planning, client communicationHands-on coding, asset creation, debugging
Common UsageUsed by studios for project oversight and team leadershipUsed by developers creating games or AR/VR applications

The main difference is that a Manager Unity 3D focuses on overseeing projects and managing teams, while a Unity Developer is primarily involved in coding and creating content within Unity. Both roles require Unity knowledge, but their responsibilities and skill sets differ significantly.

What are the most commonly searched types of Unity 3D jobs in Milwaukee, WI? The most popular types of Unity 3D jobs in Milwaukee, WI are:
What job categories do people searching Manager Unity 3D jobs in Milwaukee, WI look for? The top searched job categories for Manager Unity 3D jobs in Milwaukee, WI are:

Full-time

Re-posted 18 days ago


Job description

Summary:

Northern Lights Drone Shows is seeking a Drone Show Designer that’s excited to bring captivating visual spectacles to audiences across the nation. We are a rapidly growing business that offers one of the few drone shows on demand in the United States with clients located across the country. Come be a part of a growing company providing unique experiences with trailblazing innovations in the entertainment industry, that combine creativity and technology to create something extraordinary.

The Drone Show Designer will be responsible for planning, designing, and producing drone shows for specific clients: create moving vector images that will be synched to music to display a breathtaking experience in the sky. IT experience is not mandatory but computer literacy and art/design knowledge is required.

For your application to be considered a portfolio and/or examples of work must be submitted along with your resume.

Duties:

Create, animate, and modify vector images to build entertaining and engaging drone shows using a computer. This position will be taking client information (including logos) and creating a show using the computer software (Verge Aero Design Studio). Training on the software will be provided by us (Northern Lights Drone Shows).

Familiarity with Verge Aero Design studio software is not required (but a plus). Experience with other design software is required.

Curate music to create an accompanying soundtrack for each show.

Interest/Experience with drones is not required, but preferred.

Communicate professionally with clients to meet their demands/preferences within deadline expectations.

Pay Rate:

Pay will be hourly, depending on experience and qualifications.

Full-time hours can be offered. Spring/summer/fall time periods are the busiest with possible flexible hours during the school year.

Software Familiarity:

2D vector creation (Adobe Illustrator, Adobe Photoshop, Inkscape)

3D modelling or drafting (Blender, Autodesk Maya/CAD, etc.)

Audio/video editing (Adobe Premiere Pro, Adobe After Effects, Davinci Resolve, Sony Vegas Pro, Audacity)

Game design and development (Not required, but useful), (Unity, Unreal, Godot)


Qualifications:

Technical Skills: Proficiency with a computer and using design software to create digital media

Ability to create optimized 2D vector images

Knowledge of animation/motion design principles

Ability to cut and edit audio and video together seamlessly

Responsibility: Manage projects with limited supervision and complete assignments by set deadlines.

Communication: Understand clients’ wants, needs, and issues by asking appropriate questions for clarification.

Determination: Possess superior problem-solving capabilities, and a high focus on quality and customer satisfaction. Willingness to push the boundaries of the design software.

Growth: Eager to learn and improve based on feedback and critique.

Preferred Qualifications:

Associate degree or equivalent coursework in computer science, engineering, game design/animation or information science.

Experience in computer design, equivalent combination of education and experience.

Education:

  • Experience in computer design, equivalent combination of education and experience preferred

  • This is an on-site position based in Caledonia, Wisconsin. No remote work possible for this position.