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Manager Remote Curriculum Design Jobs in Oregon (NOW HIRING)

Product Designer (REMOTE)

Beaverton, OR · On-site +1

$75K - $89K/yr

Product Design Employment Type: Full Time Location: REMOTE US Compensation: $75,000 - $89,000 ... Manage your time effectively, prioritize high-impact work, and deliver polished outcomes on a ...

Instructional Designer EPIC

Odell, OR · Remote

$66K - $90K/yr

Instructional Design & Curriculum Development * Conduct comprehensive training needs analyses for ... Create and manage all training materials, including job aids, manuals, quick references ...

This role manages the end-to-end design process, from needs analysis and performance consulting to ... This position is a remote opportunity. Duties and Responsibilities: * Design and develop engaging ...

The digital technology manager is responsible for ensuring the digital health and delivery of the ... We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ...

Sr. Electrical Engineer BESS/PV - Remote

$110K - $143K/yr

Our engineers and project managers design innovative electrical infrastructure for commercial ... Fully remote work environment with opportunities for occasional travel. * Be part of a rapidly ...

Lead system design reviews, commissioning activities, and Factory Acceptance Testing (FAT ... Prepare and manage monthly cost reporting and forecasting for assigned projects. * Oversee project ...

Engineering Manager, AI Intake

OR · On-site +1

$220K - $275K/yr

Contribute to balanced teams, working with product and design to shape the application ... We are remote-first with a dedicated NYC office and reimbursement options for co-working spaces.

... design recommendations and translating risk into prioritized, actionable roadmaps. * Manage ... remote access, and monitoring of OT assets. * Design and implement OT-specific controls and ...

Substation Engineer 2 (Remote)

OR · On-site +1

$98K - $125K/yr

This reflects management's assignment of essential functions; it does not prescribe or restrict the ... Identify opportunities for design upgrades, improvements, or provide value engineering solutions.

Showing results 41-60

Manager Remote Curriculum Design information

What is a manager of remote curriculum design?

A Manager of Remote Curriculum Design is a professional who leads the development, implementation, and evaluation of educational materials and courses intended for remote or online learning environments. They work with educators, subject matter experts, and instructional designers to create engaging and effective curricula tailored for virtual delivery. This role involves project management, team leadership, and ongoing assessment to ensure the curriculum meets educational standards and the needs of remote learners.

How does a manager of remote curriculum design typically collaborate with subject matter experts and instructional designers?

A Manager of Remote Curriculum Design regularly coordinates with subject matter experts (SMEs) to ensure content accuracy and relevance, and works closely with instructional designers to translate educational goals into engaging online learning experiences. This collaboration often involves virtual meetings, shared project management tools, and iterative feedback loops to align on curriculum objectives and delivery methods. Effective communication and project management skills are essential, as the manager must balance multiple stakeholders' input while adhering to deadlines and quality standards.

What are the key skills and qualifications needed to thrive as a manager of remote curriculum design, and why are they important?

To thrive as a Manager of Remote Curriculum Design, you need expertise in instructional design, curriculum development, and educational theory, often supported by a degree in education or a related field. Familiarity with learning management systems (LMS), digital content creation tools, and project management software is typically required. Strong leadership, communication, and collaboration skills help you effectively lead remote teams and engage stakeholders. These competencies ensure the creation of high-quality, engaging curriculum that meets diverse learner needs in a virtual environment.

What is the difference between Manager Remote Curriculum Design vs Instructional Designer?

AspectManager Remote Curriculum DesignInstructional Designer
CredentialsBachelor's/Master's in Education, Instructional Design, or related field; experience in curriculum managementBachelor's/Master's in Education, Instructional Design, or related field; focus on designing learning materials
Work EnvironmentLeads teams remotely, manages curriculum projects, collaborates with stakeholdersWorks independently or in teams to develop instructional content, often remotely
Industry UsageUsed in education, corporate training, e-learning companiesCommon in education, corporate training, e-learning sectors

The main difference is that a Manager Remote Curriculum Design oversees curriculum projects and manages teams, while an Instructional Designer focuses on creating learning content. Both roles require similar credentials and often work in the same industries, but the manager has additional responsibilities in leadership and project oversight.

What are the most commonly searched types of Remote Curriculum Design jobs in Oregon?

The most popular types of Remote Curriculum Design jobs in Oregon are:

What are popular job titles related to Manager Remote Curriculum Design jobs in Oregon?

For Manager Remote Curriculum Design jobs in Oregon, the most frequently searched job titles are:

Infographic showing various Manager Remote Curriculum Design job openings in Oregon as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Product Designer (REMOTE)

Discogs

Beaverton, OR • On-site, Remote

$75K - $89K/yr

Full-time

Medical, Dental, Retirement, PTO

Re-posted 29 days ago


Job description

Product Designer (REMOTE)
Department: Product Design
Employment Type: Full Time
Location: REMOTE US
Compensation: $75,000 - $89,000 / year
Description
We are reimagining the ultimate journey for music lovers and record collectors worldwide - for the next generation, and for our long-time loyalists. As a Product Designer, you won't just be moving pixels - you'll solve real customer problems in a fast-paced, iterative environment, working directly with squads and partnering closely with Product Managers, Engineers, and fellow designers to create a unified experience across the Discogs ecosystem.
Discogs is a music discovery and record collecting platform with a passionate following and massive growth potential. Preserving the utility our loyalists depend on while making it intuitive for the next generation of music fans and record collectors is a defining challenge of this role. We're looking for a designer who can move fluently between high-level user flows and the craft of impactful, intuitive UI - someone who can envision and map how an experience should work, then bring it to life in an elevated user interface.
You bring high technical aptitude and a strong understanding of how design translates into code. You'll help establish patterns across our ecosystem that simplify decision-making downstream - for designers, engineers, and the product as a whole - and you'll be an active participant in evolving our machine-readable design system across Figma and GitHub. You're an AI optimist - you treat it as a collaborator that unlocks velocity and extends your skill set.
Beyond the craft, we want someone genuinely excited about music discovery and record collecting - someone who explores artist discographies and label catalogs, and brings real enthusiasm for what Discogs can become. If you don't yet know why an original pressing matters to a collector, you're curious and proactive to learn why - and to channel those insights into your designs. You actively research, ideate, and present ideas, and you bring that voice and insight back to your squad as the autonomous voice of design within it.
Location
While we are a remote company we are only hiring for the following locations: OR, WA, CA, CO, TX, IL
CompensationBase Annual salary range - $75,000 - $89,000
Key Responsibilities
What You'll Accomplish
Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
  • Champion solving user problems: User problems drive the work. You stay close to what collectors and sellers actually need, and you measure your work by whether it solves real problems for them.
  • Understand users: Stay curious, open-minded, and proactive about learning who our users are and what helps them on their music discovery and collecting journey. Participate in usability testing and research, and iterate on designs based on what you learn.
  • Exercise design thinking: Take a human-centered approach to problem-solving - understand user needs, challenge assumptions, and create solutions through iterative prototyping and testing.
  • Ideate with impact: Support product squads with rapid wireframing, information architecture, and prototyping to validate ideas quickly.
  • Design end-to-end with squads: From discovery and research through high-fidelity Figma mockups, interactive prototypes, and final machine-readable designs that are ready for engineering handoff with minimal translation, partner with product squads to ideate, validate, and ship new experiences across web and mobile.
  • Elevate UX and visual design: Combine Discogs' new brand identity with UX best practices to create intuitive, streamlined user flows and modern interfaces that are as visually compelling as they are functional.
  • Design responsively: Translate and optimize design solutions for impact and usability at any screen size.
  • Find creative range within meaningful constraints: The design system, brand identity, and engineering realities are the conditions that make your work shippable and durable. Structure your Figma work the way it will live in code: component properties, variants, and modes that map cleanly to engineering, with layer architecture and auto-layout that treat the design-to-code seam as a contract.
  • Bridge design and engineering: Partner with engineers to keep tokens, components, and patterns in sync between Figma and the codebase. Treat our machine-readable design system as a shared product - what's in Figma flows cleanly into code, and what engineers learn in implementation flows back into the system.
  • Collaborate and iterate: Work closely with PMs, engineers, and fellow designers to ensure technical feasibility and consistency across the holistic product experience. Show work early and often, welcome feedback, and iterate toward excellence.
  • Balance speed and quality: Manage your time effectively, prioritize high-impact work, and deliver polished outcomes on a healthy cadence.

Department/Team Specific Focus
  • Discovery Squad - Home Page, Search, Dashboard, Collection, Genre/Style pages, User Lists

Skills, Knowledge and Expertise
What You'll Contribute
  • Design expertise: Deep understanding of product design fundamentals - user-centered design practices, interaction design, and the foundational craft of typography, color, scale, hierarchy, and composition. Sound, well-reasoned visual decisions are second nature to you.
  • Design system fluency: Hands-on experience contributing to a design system, not just consuming one. You're fluent in tokens, component properties, variants, modes, atomic design, and the naming conventions that keep a system consistent and machine-readable - and you understand why these matter when designs need to live in code.
  • Figma mastery: Deep proficiency with Figma variables, modes, component properties, auto-layout, and library architecture. You build files that other designers and engineers can actually use.
  • Systems thinking: You see the patterns across a product and articulate them in ways that simplify decisions for everyone downstream. You design with reuse, consistency, and clarity in mind.
  • Technical aptitude: A strong understanding of how design translates into code. You don't need to ship production code, but you can read it, understand how property/value pairs and tokens work, and design with implementation in mind. If parts of this are new to you, you have the aptitude and appetite to learn.
  • Attention to detail: A passion for designing beautiful, modern, user-friendly experiences - and for the structural details that make designs durable and effective.
  • Human-centered mindset: Proven ability to advocate for the user and translate user insight into product decisions.
  • Collaboration and communication: You articulate ideas and design decisions clearly across design, product, and engineering. You're confident in your work and actively seek feedback to validate ideas, expand possibilities, and challenge your own assumptions.
  • Accountability and time management: Deliver projects on time and in scope across multiple workstreams in a fast-moving, startup-like environment. When ambiguity arises, you communicate proactively to find clarity rather than waiting for it.
  • Commitment to growth: Embrace the unknown with curiosity as you hunt for solutions. You're committed to continuously expanding your technical and professional skillset.
  • AI fluency: Proactive interest in applying AI to product design - to improve design processes, technical output, and user outcomes.
  • Accessibility advocacy: Working knowledge of accessibility standards, or genuine enthusiasm to learn and implement them.
  • Genuine enthusiasm for music discovery and record collecting: You have and collector records, are excited to imagine and shape a modernized Discogs, and you bring that energy to the work.

Required
  • Bachelor's degree (BA/BS) from a four-year college or university, or equivalent work experience.
  • 4+ years of Product or UX design experience, with a strong portfolio of shipped work (Figma strongly preferred).
  • Hands-on experience contributing to a design system - not just consuming one.

Preferred
  • Experience working in or alongside a machine-readable design system, where Figma tokens and components stay in sync with code.
  • Working knowledge of front-end fundamentals: HTML, CSS, and a sense of how component libraries are structured in modern frameworks.
  • Comfort with GitHub workflows - branches, pull requests, code review.
  • Familiarity with design token tooling (Style Dictionary, Tokens Studio, or similar).
  • Experience designing for e-commerce, inventory systems, cataloging, dashboards, collecting platforms, or music platforms.
  • Familiarity with interaction design and motion.
  • Real passion for music and knowledge of record collecting.

Benefits
What We Provide
  • Competitive compensation: salary, plus performance-related bonus program
  • 401(k) with employer match
  • 100% company-paid medical and dental insurance benefits for you and your dependents
  • 4 weeks paid vacation, increasing based on tenure
  • 18 weeks paid leave for birth moms
  • 8 weeks paid parental leave, including for adoption
  • Monthly wellness allowance
  • Annual professional and personal development allowance
  • Work from home office set-up and expense allowances
  • Flexible work location opportunities
  • Employer matching toward charitable contributions