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Localization Editor Jobs in Seattle, WA (NOW HIRING)

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Localization Editor information

See Seattle, WA salary details

$12

$35

$65

How much do localization editor jobs pay per hour?

As of May 31, 2026, the average hourly pay for localization editor in Seattle, WA is $35.96, according to ZipRecruiter salary data. Most workers in this role earn between $24.33 and $45.14 per hour, depending on experience, location, and employer.

What does a Localization Editor do?

A Localization Editor ensures that translated content is accurate, culturally appropriate, and consistent with the intended tone and style. They review and edit translations, correct grammatical errors, and adapt text for the target audience. Additionally, they collaborate with translators, writers, and other teams to maintain language quality and brand voice. Their role is essential in making content feel natural and engaging for different markets.

What are the key skills and qualifications needed to thrive in the Localization Editor position, and why are they important?

To thrive as a Localization Editor, fluency in at least two languages, strong writing and editing skills, and a background in translation or linguistics are typically required. Familiarity with CAT tools (such as SDL Trados or memoQ), localization management systems, and QA checkers is highly beneficial. Exceptional attention to detail, cross-cultural awareness, and strong collaboration skills help editors excel in this field. These qualifications ensure accurate, culturally appropriate adaptations that maintain message integrity across different markets.

What does a typical day look like for a Localization Editor?

A typical day for a Localization Editor involves reviewing and editing translated content to ensure accuracy, consistency, and cultural relevance, often working closely with translators, project managers, and quality assurance teams. You may be responsible for managing glossaries, style guides, and maintaining terminology databases to ensure brand consistency across languages. Localization Editors also participate in feedback sessions to address linguistic or contextual issues, and may handle tight deadlines on multiple projects simultaneously. Collaboration and strong communication with global team members are essential, making the role dynamic and fast-paced. These tasks help ensure that end-users receive content that is both clear and culturally appropriate.
What are the most commonly searched types of Localization Editor jobs in Seattle, WA? The most popular types of Localization Editor jobs in Seattle, WA are:
What are popular job titles related to Localization Editor jobs in Seattle, WA? For Localization Editor jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Localization Editor jobs in Seattle, WA look for? The top searched job categories for Localization Editor jobs in Seattle, WA are:
Infographic showing various Localization Editor job openings in Seattle, WA as of May 2026, with employment types broken down into 50% Full Time, 25% Part Time, and 25% Contract. Highlights an 50% In-person, 25% Hybrid, and 25% Remote job distribution, with an average salary of $74,800 per year, or $36 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo of America Inc.

Redmond, WA • On-site, Remote

$34 - $51/hr

Other

Medical

Posted 21 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

92nd of 184 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters experience is ideal. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybridin Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division.This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$34—$51 USD