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Level Designer Jobs in Iowa (NOW HIRING)

Mold Designer LOCATION: Accumold Office REPORTS TO: Engineering Manager FLSA: Non-exempt JOB ... The noise level in the work environment is usually moderate. Office conditions are normal. The ...

We're looking for an entry level front end designer to join our growing agency. The perfect ... level. We offer it all with clear, up-front pricing and no hidden markups. Ever. -- Road Media ...

We're looking for an entry level front end designer to join our growing agency. The perfect ... a deeper level. We offer it all with clear, up-front pricing and no hidden markups. Ever. Road ...

Maintain a high level of quality of designs with few errors Knowledge, Skills and Abilities * Advanced knowledge of 3D modeling techniques * Significant understanding of Finite Element Analysis and ...

Maintain a high level of quality of designs with few errors Knowledge, Skills and Abilities * Advanced knowledge of 3D modeling techniques * Significant understanding of Finite Element Analysis and ...

Maintain a high level of quality of designs with few errors Knowledge, Skills and Abilities * Advanced knowledge of 3D modeling techniques * Significant understanding of Finite Element Analysis and ...

Graphic Designer (Onsite - Dubuque, IA) The Graphic Designer plays a key role in supporting the Corporate Marketing team by developing visually compelling, brand-aligned assets across both print and ...

Graphic Designer (Onsite - Dubuque, IA) The Graphic Designer plays a key role in supporting the Corporate Marketing team by developing visually compelling, brand-aligned assets across both print and ...

Showing results 21-40

Level Designer information

See Iowa salary details

$99.6K

$102.1K

$104.7K

How much do level designer jobs pay per year?

As of Aug 8, 2026, the average yearly pay for level designer in Iowa is $102,059.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,400.00 and $102,400.00 per year, depending on experience, location, and employer.

How do you become a level designer?

To become a level designer, you typically need a background in game design, computer science, or a related field, along with strong skills in 3D modeling, level editing tools, and game engines like Unity or Unreal. Building a portfolio of level designs and gaining experience through internships or personal projects is also important. Certifications or courses in game development can enhance your prospects in this role.

What are the key skills and qualifications needed to thrive as a level designer, and why are they important?

To thrive as a Level Designer, you need a solid understanding of game design principles, spatial awareness, and experience with 3D modeling or level editing software, often supported by a degree in game design or a related field. Proficiency with industry-standard tools like Unity, Unreal Engine, and visual scripting systems is typically required. Creativity, strong collaboration skills, and attention to detail help Level Designers stand out when crafting engaging player experiences. These skills are crucial for building immersive, balanced, and enjoyable game environments that support both gameplay and storytelling.

What does a level designer do?

A Level Designer is responsible for creating the environments, stages, or levels in a video game. They design the layout, challenges, and pacing to ensure the gameplay experience is engaging and balanced. Level Designers work closely with other team members such as artists, programmers, and game designers to bring their concepts to life, often using specialized software and game engines. Their goal is to make sure each level is fun, visually appealing, and fits within the story and mechanics of the game.

What does a level designer do?

A level designer uses special design software to create levels, which are also known as stages or maps, for a video game. As a level designer, your duties may include mapping the level, creating a layout, and using your artistic skills to create the look and feel of the stage's environments and locales. Your designs need to fit with the gameplay and story scenarios, so you frequently collaborate with other members of the design team, like environment artists. Your designs need to include any structural elements required by the storyline or game missions, so adhering to a game’s narrative is an essential part of your job.

How much does a level designer get paid?

The average salary for a level designer typically ranges from $50,000 to $90,000 per year, depending on experience, location, and the complexity of projects. Entry-level designers may earn less, while experienced professionals working on AAA titles or with specialized skills can earn higher salaries. Many level designers also benefit from benefits such as health insurance and flexible schedules.

What is the difference between Level Designer vs Environment Artist?

AspectLevel DesignerEnvironment Artist
Primary FocusDesigning gameplay spaces, layout, and player flowCreating visual environments, textures, and atmosphere
Skills & ToolsLevel design software, scripting, game mechanics3D modeling, texturing, art software
Work EnvironmentGame studios, collaborative teamsArt departments, visual teams
Common Industry UsageUsed in game design and developmentUsed in art and environment creation

While both roles contribute to the game's visual and spatial experience, Level Designers focus on gameplay layout and player experience, whereas Environment Artists specialize in creating the visual aesthetics of game worlds. Understanding these differences helps in choosing the right career path or job search focus within the game development industry.

How does a level designer typically collaborate with other departments during game development?

Level Designers work closely with artists, programmers, and game designers to bring levels to life. They often start by discussing design goals with the core game design team, then partner with artists to ensure visual consistency and technical requirements are met. Regular playtesting sessions with QA and feedback from other departments help refine the player experience. Effective communication and iteration are essential, as Level Designers must balance creative ideas with technical constraints and gameplay objectives.
What are the most commonly searched types of Level Designer jobs in Iowa? The most popular types of Level Designer jobs in Iowa are:
What job categories do people searching Level Designer jobs in Iowa look for? The top searched job categories for Level Designer jobs in Iowa are:
What cities in Iowa are hiring for Level Designer jobs? Cities in Iowa with the most Level Designer job openings:
What are popular job titles related to Level Designer jobs in IA? For Level Designer jobs in IA, the most frequently searched job titles are:
Infographic showing various Level Designer job openings in Iowa as of August 2026, with employment types broken down into 82% Full Time, and 18% Contract. Highlights an 72% In-person, and 28% Remote job distribution, with an average salary of $102,059 per year, or $49.1 per hour.

Mold Designer

Accu-Mold Corp

Ankeny, IA • On-site

Full-time

Posted 4 days ago


Job description


Job Description

JOB TITLE: Mold Designer

LOCATION: Accumold Office

REPORTS TO: Engineering Manager

FLSA: Non-exempt

JOB SUMMARY: Provides engineering support to the tool room, production and quality. Primary responsibilities will be producing tool designs that will enable the production of equipment and tools needed to manufacture plastic injection molded components and subassemblies.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  1. Produce data that will be used by tool room personnel to build tools. Such tools are primarily plastic injection molds, but will also include auxiliary equipment and assembly equipment. Data will be in the form of model, assemblies, 2-D drawings and other methods needed to effectively communicate ideas to other technical employees.
  2. Communicate with customers regarding product design and product functionality in order to assist in mold design.
  3. Lead Design Review meetings with technical team
  4. Review customer models to customer drawings to verify no discrepancies
  5. Contact vendors to quote and order custom parts for mold build as needed
  6. Work with multiple different teams on production improvement projects

REQUIRED KNOWLEDGE, SKILLS & ABILITIES:

  1. Education/Experience. Two years of post high school education coursework or equivalent related office experience required plus minimum of three years electronic drafting and modeling experience preferred. Personal computer skills required. Knowledge of tool making is preferred.
  2. Computer Skills. Ability to operate personal computer, fax machine, copy machine and telephone required. Above average knowledge of SolidWorks, AutoCAD and I-Mold required. Familiarity with Microsoft Outlook, Word, and Excel knowledge preferred.
  3. Language Skills. Proven written communication skills necessary. Oral communication skills necessary for speaking on occasion to groups. Ability needed to read, analyze, and interpret general business periodicals, professional journals, technical procedures, and organizational rules and policies.
  4. Mathematical Skills. Ability to add, subtract, multiply, and divide in all units of measure, using whole numbers, common fractions, and decimals.
  5. Reasoning Ability. Ability to solve practical problems. Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.
  6. Other Skills and Abilities. Must possess the interpersonal skills to deal courteously and effectively with a broad spectrum of Accumold staff and customer organizations. Must be able to maintain confidentiality and a professional relationship with fellow workers and the general public.
  7. Supervisory Responsibilities. None.
  8. Physical Demands. While performing the duties of this job, the incumbent is regularly required to talk or hear. The employee must occasionally lift and/or move up to 25 pounds and may be required to stand and walk and sit for extended periods of time. Specific vision abilities required by this job include close vision. Dexterity to perform computer operations necessary.
  9. Work Environment. The noise level in the work environment is usually moderate. Office conditions are normal.

The description given is intended only to provide information about the general nature of the job and is not an all-inclusive list of the job duties, skills or abilities.

Employment with Accumold is “at will”, meaning that either the employee or the company may terminate employment at any time and for any or no reason.