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Lead Texture Artist Jobs (NOW HIRING)

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ... We're not asking you to manage people, but we expect you to lead by example on the craft side. Your ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ... We're not asking you to manage people, but we expect you to lead by example on the craft side. Your ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

Bring modern techniques into content creation: gaussian splat scene reconstruction, neural texture ... We're not asking you to manage people, but we expect you to lead by example on the craft side. Your ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Experience working with 3D design including: modeling, texturing/materials, UV mapping, virtual ...

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Experience working with 3D design including: modeling, texturing/materials, UV mapping, virtual ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of physical motion, weight, balance, texture and form * An understanding of rigs ...

You will lead by example-showing the team how to integrate AI into the creative process to elevate ... Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ...

Professional Graphic Artist

Tampa, FL · On-site

$65K - $70K/yr

You will lead by example-showing the team how to integrate AI into the creative process to elevate ... Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ...

You will lead by example-showing the team how to integrate AI into the creative process to elevate ... Experience with 3D software (Cinema 4D, Blender) and how it intersects with AI-driven textures or ...

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Lead Texture Artist information

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$10

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How much do lead texture artist jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for lead texture artist in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What is the difference between Lead Texture Artist vs Texture Artist?

AspectLead Texture ArtistTexture Artist
ResponsibilitiesOversees texturing team, sets standards, reviews workCreates textures for models, follows project guidelines
ExperienceTypically 5+ years, leadership skills required2-4 years experience, strong technical skills
Work EnvironmentCollaborative, team-oriented, often in a studioIndividual or team-based, in a studio or remote
CredentialsPortfolio, relevant industry experience, sometimes leadership trainingPortfolio, technical skills, relevant certifications

The main difference between a Lead Texture Artist and a Texture Artist lies in their responsibilities and experience level. The Lead Texture Artist manages the texturing team and ensures quality standards, while the Texture Artist focuses on creating textures under project guidance. Both roles require strong technical skills and industry experience, but the lead position involves leadership and oversight duties.

What is a Lead Texture Artist?

A Lead Texture Artist is a senior role in the visual effects, animation, or gaming industry responsible for overseeing the creation of textures that give 3D models their detailed and realistic appearance. They supervise a team of texture artists, set visual standards, and collaborate with other departments to ensure consistency and quality in texturing work. In addition to hands-on texturing, Lead Texture Artists often mentor junior artists, manage workflow, and contribute to the development of new techniques and tools. Their expertise helps bring digital environments and characters to life, making them essential to the production pipeline.

How does a Lead Texture Artist typically collaborate with other departments during a game or film production?

As a Lead Texture Artist, collaboration is key to ensuring visual cohesion across the project. You’ll regularly work with modelers, lighting artists, and art directors to align on texture requirements, material consistency, and the overall artistic vision. Communication with technical teams is also essential to optimize textures for performance and compatibility. This collaborative environment helps ensure that the final assets not only look great but also function seamlessly within the production pipeline.

What are the key skills and qualifications needed to thrive as a Lead Texture Artist, and why are they important?

To thrive as a Lead Texture Artist, you need expertise in digital painting, texture creation, and a solid understanding of color theory and real-world material properties, often backed by a degree in art or design and a strong portfolio. Mastery of industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Maya or Blender is typically required. Strong leadership, communication, and organizational skills help guide teams, provide constructive feedback, and collaborate effectively across departments. These skills ensure the creation of visually compelling assets and maintain consistency and quality throughout the production pipeline.
More about Lead Texture Artist jobs
What cities are hiring for Lead Texture Artist jobs? Cities with the most Lead Texture Artist job openings:
Infographic showing various Lead Texture Artist job openings in the United States as of May 2026, with employment types broken down into 9% Internship, 73% Full Time, and 18% Part Time. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $53,524 per year, or $25.7 per hour.
Expression of Interest - FX Artist

Expression of Interest - FX Artist

AGBO

Los Angeles, CA

Temporary

Posted yesterday


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented FX Artist to join our Visual Effects (VFX) team. The FX Artist will help bring all forms of real-time FX to life and push the visual development of a high quality project. The Artist will develop an artistic vision of hand-crafted FX to be used in the Unreal Engine.

This is an Expression of Interest role.


Key Responsibilities:

  • Collaborate with the Lead Artist and other departments to deliver spectacular quality visual effects.
  • Provide technical setup, integration, and troubleshooting of performant FX in real-time.
  • Paint FX textures from scratch and combine traditional hand-crafted art techniques with next gen shaders and materials to create a unique visual style for all types of FX (magic, water, fire, smoke, etc.).
  • Document and communicate specifications and visual benchmarks to support the artistic vision to both studio and external artists.
  • Will use sprite-based particle systems along with pixel and vertex shaders to build a wide variety of real-time special effects.
  • Ability to use traditional visual effects software such as Maya, Max, Photoshop, Houdini, etc. along with proprietary tools to deliver high quality visual effects simulating real world physical elements.
  • Read and write script code to sequence effects.
  • Troubleshoot artistic, technical, and performance issues.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 3+ years professional experience as an FX artist and/or art lead and specialize in using Maya, Photoshop, and in game VFX systems.
  • Working knowledge of 3D rendering engines and experience designing FX shaders, particle systems, physics, ribbons, shaders, etc.
  • Exceptional understanding of next generation asset creation and VFX pipelines and tools.
  • Have an exceptional understanding of the role FX has in production and know how to use color, shape, timing, rhythm, and readability to create compelling, memorable, and performant FX.
  • Strong understanding of real-time simulation, offline simulation, materials, and performance including Niagra within Unreal Engine.
  • Mastery of relevant software packages such as Houdini, Substance, EmberGen, Photoshop, After Effects and/or Maya.
  • The ability to be self-sufficient, reliable, and responsible for large tasks.
  • Have an eye for polish and detail for final production.
  • A strong portfolio demonstrating your artistic and technical capabilities.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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