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Lead Texture Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY

$139K - $166K/yr

Work with the CG Lead and Creative Director to design and build interactive experiences using ... texturing best practices * Collaborate with other developers to develop and test new features ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

Scenic Artist

Washington, DC · On-site

$23 - $24.75/hr

Lead effective partnerships and collaboration to serve artists and arts professionals. WHAT YOU'LL ... Experience in faux finishing (wood grain, marble, stone, etc.), textures, foam carving/sculpting ...

Scenic Artist

Washington, DC · On-site

$23 - $24.75/hr

Lead effective partnerships and collaboration to serve artists and arts professionals. WHAT YOU'LL ... Experience in faux finishing (wood grain, marble, stone, etc.), textures, foam carving/sculpting ...

Working closely with the Compositing Supervisor, artists, and Technical Directors, you will lead ... Strong understanding of visual language, including texture, color, dimension, scale, perspective ...

Converts artwork files into CGI textures with a focus on accurate digital colour matching within ... Interacts with the CGI Production Lead to escalate issues. Continuous Improvement * Seeks ways to ...

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Lead Texture Artist information

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How much do lead texture artist jobs pay per hour?

As of Jul 20, 2026, the average hourly pay for lead texture artist in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What is the difference between Lead Texture Artist vs Texture Artist?

AspectLead Texture ArtistTexture Artist
ResponsibilitiesOversees texturing team, sets standards, reviews workCreates textures for models, follows project guidelines
ExperienceTypically 5+ years, leadership skills required2-4 years experience, strong technical skills
Work EnvironmentCollaborative, team-oriented, often in a studioIndividual or team-based, in a studio or remote
CredentialsPortfolio, relevant industry experience, sometimes leadership trainingPortfolio, technical skills, relevant certifications

The main difference between a Lead Texture Artist and a Texture Artist lies in their responsibilities and experience level. The Lead Texture Artist manages the texturing team and ensures quality standards, while the Texture Artist focuses on creating textures under project guidance. Both roles require strong technical skills and industry experience, but the lead position involves leadership and oversight duties.

What is the highest paid art job?

In the art industry, roles such as lead concept artists, art directors, and senior visual effects supervisors tend to have the highest salaries. These positions often require extensive experience, strong leadership skills, and proficiency with industry-standard tools like Photoshop and Maya. Compensation varies by industry, location, and company size but can reach six-figure salaries for top-level professionals.

How much do texture artists get paid?

Texture artists typically earn between $50,000 and $85,000 annually, depending on experience, location, and industry. Senior or specialized texture artists with advanced skills in tools like Substance Painter or Photoshop can earn higher salaries, especially in competitive markets or larger studios.

What is the salary of a 3D texture artist?

A Lead Texture Artist's salary typically ranges from $60,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Senior roles with advanced skills in software like Substance Painter or Mari tend to be at the higher end of this range.

What is a Lead Texture Artist?

A Lead Texture Artist is a senior role in the visual effects, animation, or gaming industry responsible for overseeing the creation of textures that give 3D models their detailed and realistic appearance. They supervise a team of texture artists, set visual standards, and collaborate with other departments to ensure consistency and quality in texturing work. In addition to hands-on texturing, Lead Texture Artists often mentor junior artists, manage workflow, and contribute to the development of new techniques and tools. Their expertise helps bring digital environments and characters to life, making them essential to the production pipeline.

How does a Lead Texture Artist typically collaborate with other departments during a game or film production?

As a Lead Texture Artist, collaboration is key to ensuring visual cohesion across the project. You’ll regularly work with modelers, lighting artists, and art directors to align on texture requirements, material consistency, and the overall artistic vision. Communication with technical teams is also essential to optimize textures for performance and compatibility. This collaborative environment helps ensure that the final assets not only look great but also function seamlessly within the production pipeline.

What are the key skills and qualifications needed to thrive as a Lead Texture Artist, and why are they important?

To thrive as a Lead Texture Artist, you need expertise in digital painting, texture creation, and a solid understanding of color theory and real-world material properties, often backed by a degree in art or design and a strong portfolio. Mastery of industry-standard tools such as Adobe Photoshop, Substance Painter, and 3D modeling software like Maya or Blender is typically required. Strong leadership, communication, and organizational skills help guide teams, provide constructive feedback, and collaborate effectively across departments. These skills ensure the creation of visually compelling assets and maintain consistency and quality throughout the production pipeline.

What does a lead artist do?

A lead texture artist oversees the creation and application of textures for 3D models in a project, ensuring visual consistency and quality. They coordinate with other artists, review work, and often use tools like Substance Painter or Photoshop, while guiding the team to meet project deadlines and artistic standards.
More about Lead Texture Artist jobs
What cities are hiring for Lead Texture Artist jobs? Cities with the most Lead Texture Artist job openings:
Technical Artist

$139K - $166K/yr

Full-time

Re-posted 8 days ago


Job description

Company Description

The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.

Job Description

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.

Qualifications

Role Responsibilities:

  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:

  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):

  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++
Additional Information

All your information will be kept confidential according to EEO guidelines.