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Lead Technical Artist Jobs (NOW HIRING)

A minimum of a Bachelor's degree in Fine Arts, or BS in Industrial, Product, or Automotive Design ... Ability to work with a project team of Technical Engineers, clay sculptors and fabrication ...

A minimum of a Bachelor's degree in Fine Arts, or BS in Industrial, Product, or Automotive Design ... Ability to work with a project team of Technical Engineers, clay sculptors and fabrication ...

... lead technical teams and engage credibly with government and contractor stakeholders โ€ข Strong ... engineering, science, arts, and business. Founded in 1900, the company is headquartered in ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

This role requires strong artistic vision, technical expertise, and collaboration skills to ... This position is fully in-office in Bellevue, WA and reports to the Lead Environment Artist.

Salary: 53K-65K OVERVIEW The full-time AV Technical Lead partners with the Technical Director to ... Technical Arts Staff and Worship Staff BENEFITS Family Health/Dental Vision Insurance /2 Weeks ...

OVERVIEW The full-time AV Technical Lead partners with the Technical Director to support the audio ... Technical Arts Staff and Worship Staff BENEFITS Family Health/Dental Vision Insurance /2 Weeks ...

OVERVIEW The full-time AV Technical Lead partners with the Technical Director to support the audio ... Technical Arts Staff and Worship Staff BENEFITS Family Health/Dental Vision Insurance /2 Weeks ...

AV Technical Lead

Fulton, MD ยท On-site

$53K - $65K/yr

OVERVIEW The full-time AV Technical Lead partners with the Technical Director to support the audio ... Technical Arts Staff and Worship Staff BENEFITS Family Health/Dental Vision Insurance /2 Weeks ...

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Lead Technical Artist information

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$11

$34

$68

How much do lead technical artist jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for lead technical artist in the United States is $34.67, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $46.63 per hour, depending on experience, location, and employer.

What does a Lead Technical Artist do?

A Lead Technical Artist acts as a bridge between the art and programming teams in game or visual effects development. They are responsible for optimizing art assets, developing and maintaining art production pipelines, and ensuring that the artistic vision is achieved within technical constraints. Lead Technical Artists also mentor junior team members, troubleshoot technical issues, and help implement new tools or workflows to improve efficiency. Their role is critical in ensuring high-quality visuals without sacrificing performance.

How does a Lead Technical Artist typically collaborate with other departments, such as engineering and design, during a game development project?

A Lead Technical Artist serves as a vital bridge between the art, engineering, and design teams, ensuring that artistic vision aligns with technical constraints. They work closely with artists to develop efficient pipelines, collaborate with engineers to implement new tools or optimize performance, and consult with designers to ensure visual elements support gameplay objectives. Effective communication and problem-solving skills are essential, as the role often involves translating creative ideas into technically feasible solutions while maintaining project deadlines.

What are the key skills and qualifications needed to thrive as a Lead Technical Artist?

To thrive as a Lead Technical Artist, you need a strong background in 3D art, computer graphics, and scripting, often supported by a degree in art, computer science, or a related field. Proficiency with industry-standard tools like Maya, Houdini, Unreal Engine or Unity, as well as familiarity with shader programming and version control systems, is typically required. Exceptional problem-solving, communication, and leadership skills help you collaborate across disciplines and guide teams effectively. These abilities are crucial for bridging the gap between artists and engineers, ensuring both visual quality and technical efficiency in game or media production pipelines.

What is the difference between Lead Technical Artist vs Technical Artist?

AspectLead Technical ArtistTechnical Artist
ResponsibilitiesOversees technical art pipelines, mentors team, ensures art integration qualityDevelops tools, supports artists, implements technical solutions
Required SkillsAdvanced technical skills, leadership, project managementStrong technical skills, scripting, art pipeline knowledge
Work EnvironmentTeam leadership, cross-department collaborationHands-on technical support, collaboration with artists and programmers
Industry UsageCommon in large studios, AAA titlesWidespread across various game development sizes

The main difference is that a Lead Technical Artist manages and guides the technical art team, focusing on leadership and pipeline oversight, while a Technical Artist primarily develops tools and supports artists with technical solutions. Both roles require strong technical skills, but the Lead Technical Artist also emphasizes team management and strategic planning.

More about Lead Technical Artist jobs
What states have the most Lead Technical Artist jobs? States with the most job openings for Lead Technical Artist jobs include:
Infographic showing various Lead Technical Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $72,110 per year, or $34.7 per hour.

Expression of Interest - Unreal Environment Artist

AGBO Films LLC

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Temporary

Re-posted 2 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:
  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:
  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.