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Lead Environment Artist Jobs (NOW HIRING)

NetherRealm Studios is on the lookout for a Lead Environment Artist to help create standout, next-level game worlds. You'll work with the Art Director, Art Leads, and Tech Leads to set the look and ...

Lead Environment Concept Artist

Cary, NC · On-site

$117K - $135K/yr

What You'll Do Epic Games is searching for an experienced Lead Environment Concept Artist to support and supervise environment concept content created by external partners as part of our ...

How we LEAD: UMG is currently seeking to fill the role of Artist Royalties Manager.In this role ... environment. * Strong understanding of recording, producer, licensing, and other royalty-related ...

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Lead Environment Artist information

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$10

$25

$72

How much do lead environment artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for lead environment artist in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Lead Environment Artist, and why are they important?

To thrive as a Lead Environment Artist, you need advanced artistic skills in 3D modeling, texturing, and composition, typically backed by a degree in art, design, or a related field and a strong portfolio. Mastery of industry-standard software such as Autodesk Maya, Blender, Substance Painter, and Unreal Engine is essential, along with familiarity with project management tools. Leadership, collaboration, and effective communication are crucial soft skills for guiding teams and translating creative vision into compelling environments. These skills ensure the delivery of high-quality game or film environments while maintaining project timelines and fostering team productivity.

What does a Lead Environment Artist do?

A Lead Environment Artist is responsible for overseeing the creation of detailed and visually compelling environments in video games, films, or other digital media. They guide a team of artists, set visual standards, and ensure that all environmental assets align with the project's artistic vision and technical requirements. Lead Environment Artists collaborate closely with other departments, such as level design, lighting, and technical art, to create immersive worlds. They also mentor junior artists, provide feedback, and help solve complex visual and technical challenges.

What is the difference between Lead Environment Artist vs Environment Artist?

AspectLead Environment ArtistEnvironment Artist
ResponsibilitiesOversees team, sets artistic direction, manages project milestonesCreates and implements environment assets, follows artistic guidelines
Experience & SkillsSeveral years, leadership, project managementIntermediate to advanced environment modeling and texturing skills
Work EnvironmentCollaborative team setting, often in game or film studiosFocused on asset creation, often within a team or solo
CredentialsPortfolio, relevant art or design degree, experiencePortfolio, art or design background, technical skills

The main difference is that the Lead Environment Artist manages the artistic team and oversees project direction, while the Environment Artist focuses on creating environment assets. The lead role involves leadership and coordination, whereas the environment artist concentrates on asset development within the project scope.

How does a Lead Environment Artist typically collaborate with other departments during a game development project?

A Lead Environment Artist works closely with level designers, technical artists, and lighting artists to ensure that environments are visually appealing and technically feasible within the game engine. They often participate in cross-disciplinary meetings to align on art direction, gameplay needs, and performance constraints. Effective communication and a collaborative mindset are essential, as the Lead Environment Artist must balance artistic vision with gameplay functionality, often iterating on assets based on feedback from both the art and design teams.
More about Lead Environment Artist jobs
What cities are hiring for Lead Environment Artist jobs? Cities with the most Lead Environment Artist job openings:
What states have the most Lead Environment Artist jobs? States with the most job openings for Lead Environment Artist jobs include:
Infographic showing various Lead Environment Artist job openings in the United States as of June 2026, with employment types broken down into 78% Full Time, 20% Part Time, and 2% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution, with an average salary of $53,524 per year, or $25.7 per hour.
Lead Environment Artist

Lead Environment Artist

Warner Bros. Discovery

Chicago, IL • On-site

Full-time

Medical, Life, Retirement, PTO

Posted 3 days ago


Warner Bros. Discovery rating

8.1

Company rating: 8.1 out of 10

Based on 53 frontline employees who took The Breakroom Quiz

15th of 65 rated media


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Games family. With over 20 years of creation under our belts, NetherRealm's mission remains the same: to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. Our team is comprised of dedicated professionals with years of experience who are at the forefront of the gaming industry. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio's arcade room.
NetherRealm Studios is on the lookout for a Lead Environment Artist to help create standout, next-level game worlds. You'll work with the Art Director, Art Leads, and Tech Leads to set the look and feel for our environments, pushing both the art and tech boundaries. As Lead, you'll guide a team of artists and collaborate with external partners to make sure everything we create hits our high standards. We're looking for someone who's all about finding ways to make the game even better, values feedback and loves working in a team to bring amazing, and sometimes brutal, ideas to life.
**Please Note: Position is hybrid from studio in Chicago
  • Work with the Art Director, Art and Technical Leads to shape and maintain the overall vision for environments and environment-adjacent systems.
  • Mentor, support, and give regular feedback to build and maintain a strong, cohesive team.
  • Promote skill-sharing through training sessions, clear documentation, and both written and video tutorials.
  • Estimate tasks, coordinate with production, and ensure that environment goals align with other departments.
  • Collaborate closely with the team during prototyping to enable quick iterations on environment assets and game systems.
  • Create benchmark quality assets from concept art and breakouts to demonstrate visual and technical quality as a reference for the environment team.
  • Regularly review assets to maintain quality and ensure proper technical implementation.

The Essentials
  • At least 4-5 years of video games development experience with significant involvement in 2 published AAA games, with at least one project at the Lead level or equivalent experience.
  • Ability to quickly prototype and iterate in collaboration with other departments.
  • Strong skills in environmental design, layout, composition, and storytelling.
  • Great sense of scale and proportion.
  • Expert knowledge of Adobe Substance tools like Painter and Designer.
  • Knowledge of physically based rendering (PBR).
  • Experience with Unreal Engine 4 or newer
  • Self-motivated and proactive with a strong work ethic.
  • A creative, empathetic, and collaborative approach to teamwork.
  • Excellent oral and written communication skills.

The Nice to Haves
  • Familiar with Mortal Kombat, Injustice, and other fighting game properties
  • Experience with procedural content creation packages

How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
Championing Inclusion at WBD
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.
In compliance with local law, we are disclosing the compensation, or a range thereof, for roles in locations where legally required. Actual salaries will vary based on several factors, including but not limited to external market data, internal equity, location, skill set, experience, and/or performance. Base pay is just one component of Warner Bros. Discovery's total compensation package for employees. Pay Range: $77,000.00 - $143,000.00 salary per year. Other rewards may include annual bonuses, short- and long-term incentives, and program-specific awards. In addition, Warner Bros. Discovery provides a variety of benefits to employees, including health insurance coverage, an employee wellness program, life and disability insurance, a retirement savings plan, paid holidays and sick time and vacation.

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