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Junior Gaming Jobs (NOW HIRING)

Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote Job Summary: Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training ...

Junior Game Developer (Java / libGDX) Job Type: Contractor Location: Remote In this position, you will utilize your expertise to assist in training the next generation of AI systems. Your ...

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Junior Gaming information

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$19K

$52.5K

$88K

How much do junior gaming jobs pay per year?

As of Jun 12, 2026, the average yearly pay for junior gaming in the United States is $52,462.00, according to ZipRecruiter salary data. Most workers in this role earn between $36,000.00 and $57,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Junior Game Developer, and why are they important?

To thrive as a Junior Game Developer, you need a solid understanding of programming fundamentals, game design principles, and typically a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, and knowledge of languages such as C# or C++, are commonly required, along with version control tools like Git. Creativity, teamwork, and effective communication are crucial soft skills to excel in collaborative and fast-paced development environments. These competencies ensure you can contribute to building engaging games, troubleshoot technical problems, and work effectively within a multidisciplinary team.

What types of projects or tasks can a Junior Gaming professional expect to work on in their first year?

As a Junior Gaming professional, you can expect to be involved in a variety of tasks such as quality assurance testing, assisting with level design, creating and editing assets, and supporting senior developers with coding or scripting. You'll likely collaborate closely with artists, designers, and programmers to ensure game features are implemented smoothly. This role offers a great opportunity to learn industry-standard tools and workflows, while receiving mentorship from more experienced team members. Over time, you may take on more complex responsibilities as you demonstrate your skills and gain confidence.

What is the difference between Junior Gaming vs Junior Game Designer?

AspectJunior Gaming

AspectJunior Gaming

Junior Gaming typically refers to entry-level roles in the gaming industry, often involving basic tasks such as testing, quality assurance, or assisting in game development. Junior Game Designer, however, is a specific role focused on designing game mechanics, levels, and content, requiring some design skills and knowledge of game development tools. While both roles are entry-level, Junior Game Designer involves more creative input, whereas Junior Gaming roles may focus more on support and testing tasks.

What is a Junior Gaming professional?

A Junior Gaming professional is an entry-level worker in the gaming industry, often involved in roles such as game testing, development, design, or support. They typically assist senior team members with tasks like debugging, creating game assets, or quality assurance. Junior Gaming professionals are usually recent graduates or individuals new to the industry, looking to gain experience and skills to advance their careers. Their responsibilities can vary depending on the specific job and company, but they generally focus on learning and supporting the game development process.
More about Junior Gaming jobs
What cities are hiring for Junior Gaming jobs? Cities with the most Junior Gaming job openings:
What are the most commonly searched types of Gaming jobs? The most popular types of Gaming jobs are:
What states have the most Junior Gaming jobs? States with the most job openings for Junior Gaming jobs include:
Infographic showing various Junior Gaming job openings in the United States as of June 2026, with employment types broken down into 89% Full Time, and 11% Part Time. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $52,462 per year, or $25.2 per hour.
Game Developer (Java / libGDX) - Remote

Game Developer (Java / libGDX) - Remote

micro1 AI

Las Vegas, NV โ€ข Remote

$20 - $120/hr

Part-time

Posted 18 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary:

Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training initiatives. This is an exciting opportunity to develop and enhance interactive game modules while collaborating with AI experts to create impactful data-driven solutions. Grow your skills in a supportive environment where your passion for both gaming and code will drive innovation.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.