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Junior Game Level Designer Jobs (NOW HIRING)

$85 - $115/hr

We are seeking a driven and collaborative Junior Gameplay Programmer to help build the core ... Collaborate with designers to rapidly prototype new features and tune existing gameplay loops

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The Junior Piping Designer will We're seeking a Junior Piping Designer to support project teams ... Implement revisions and change control per company standards at the direction of senior level ...

The Junior Piping Designer will We're seeking a Junior Piping Designer to support project teams ... Implement revisions and change control per company standards at the direction of senior level ...

From character and level design to competitive gameplay and system design, help shape the future of ... As a Senior Game Designer, you'll own complex areas of the game, exercise strong creative judgment ...

We are seeking a Senior Game Designer to work with our design team to conceptualize and build ... Break down large design projects and assign tasks for junior designers * Manage the work of ...

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Junior Game Level Designer information

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$31K

$56.7K

$86K

How much do junior game level designer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for junior game level designer in the United States is $56,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $65,500.00 per year, depending on experience, location, and employer.

What is a junior game level designer?

A Junior Game Level Designer is responsible for creating and designing engaging levels for video games. They work closely with senior designers, artists, and developers to implement gameplay mechanics, environmental storytelling, and player flow. Their role often involves using game engines, scripting basic interactions, and playtesting to refine level designs. Juniors are expected to follow design guidelines while bringing creative ideas to enhance the player experience. This position is an entry-level role, ideal for those looking to grow their skills in game design and development.

What does a junior game level designer do?

As a Junior Game Level Designer, your typical day involves designing and building playable game environments, iterating on level layouts, placing interactive elements, and collaborating closely with artists, programmers, and senior designers. You will attend team meetings to discuss project updates, receive feedback on your levels, and often tweak your designs based on playtesting results. Expect a mix of independent creative work and teamwork, with regular opportunities to learn from more experienced colleagues. This dynamic environment helps you continually grow your technical skills and understanding of game development pipelines while contributing directly to the player experience.

What skills and qualifications are needed to be a junior game level designer?

To thrive as a Junior Game Level Designer, you need a solid grasp of game design fundamentals, spatial reasoning, and visual storytelling, often backed by a relevant degree or portfolio of creative work. Familiarity with industry-standard tools like Unity, Unreal Engine, and level editing software is typically required, while basic scripting or familiarity with version control systems is a plus. Strong teamwork, communication, receptiveness to feedback, and problem-solving skills set successful candidates apart. These abilities enable efficient collaboration with cross-disciplinary teams and contribute to creating engaging, high-quality gameplay experiences.

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What cities are hiring for Junior Game Level Designer jobs?

Cities with the most Junior Game Level Designer job openings:

What are the most commonly searched types of Game Level Designer jobs?

The most popular types of Game Level Designer jobs are:

What states have the most Junior Game Level Designer jobs?

States with the most job openings for Junior Game Level Designer jobs include:

Infographic showing various Junior Game Level Designer job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, 23% Part Time, 1% Temporary, and 9% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $56,698 per year, or $27.3 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Re-posted 9 hours ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume
  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$31-$47 USD

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