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Junior Game Level Designer Jobs (NOW HIRING)

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Junior Game Level Designer information

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$31K

$56.7K

$86K

How much do junior game level designer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for junior game level designer in the United States is $56,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $65,500.00 per year, depending on experience, location, and employer.

What does a typical day look like for a Junior Game Level Designer?

As a Junior Game Level Designer, your typical day involves designing and building playable game environments, iterating on level layouts, placing interactive elements, and collaborating closely with artists, programmers, and senior designers. You will attend team meetings to discuss project updates, receive feedback on your levels, and often tweak your designs based on playtesting results. Expect a mix of independent creative work and teamwork, with regular opportunities to learn from more experienced colleagues. This dynamic environment helps you continually grow your technical skills and understanding of game development pipelines while contributing directly to the player experience.

What are the key skills and qualifications needed to thrive in the Junior Game Level Designer position, and why are they important?

To thrive as a Junior Game Level Designer, you need a solid grasp of game design fundamentals, spatial reasoning, and visual storytelling, often backed by a relevant degree or portfolio of creative work. Familiarity with industry-standard tools like Unity, Unreal Engine, and level editing software is typically required, while basic scripting or familiarity with version control systems is a plus. Strong teamwork, communication, receptiveness to feedback, and problem-solving skills set successful candidates apart. These abilities enable efficient collaboration with cross-disciplinary teams and contribute to creating engaging, high-quality gameplay experiences.

What is a Junior Game Level Designer job?

A Junior Game Level Designer is responsible for creating and designing engaging levels for video games. They work closely with senior designers, artists, and developers to implement gameplay mechanics, environmental storytelling, and player flow. Their role often involves using game engines, scripting basic interactions, and playtesting to refine level designs. Juniors are expected to follow design guidelines while bringing creative ideas to enhance the player experience. This position is an entry-level role, ideal for those looking to grow their skills in game design and development.

More about Junior Game Level Designer jobs
What cities are hiring for Junior Game Level Designer jobs? Cities with the most Junior Game Level Designer job openings:
What are the most commonly searched types of Game Level Designer jobs? The most popular types of Game Level Designer jobs are:
What states have the most Junior Game Level Designer jobs? States with the most job openings for Junior Game Level Designer jobs include:
Infographic showing various Junior Game Level Designer job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 79% Full Time, 17% Part Time, and 3% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $56,698 per year, or $27.3 per hour.
Associate Game Developer (Cocos2d) - Remote

Associate Game Developer (Cocos2d) - Remote

micro1 AI

Tulsa, OK โ€ข Remote

$50 - $110/hr

Part-time

Posted 8 days ago


Job description

Job Title: Cocos2d-x Junior Game Developer


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required โ€” your domain knowledge is what matters.


Key Responsibilities:

  1. Develop and refine game logic, mechanics, and features using Cocos2d-x for prototype and production-level projects.
  2. Collaborate closely with the customer's team to provide high-quality real-world input for AI training processes.
  3. Create, modify, and troubleshoot game assets and scenes to support a diverse set of training objectives.
  4. Test, debug, and optimize Cocos2d-x code to ensure robust and efficient gameplay experiences.
  5. Document code and processes thoroughly, ensuring clarity for both technical and non-technical stakeholders.
  6. Engage in open, clear written and verbal communication to report project status and challenges.
  7. Work iteratively in response to feedback, consistently improving deliverables for AI development needs.


Required Skills and Qualifications:

  1. Solid knowledge of Cocos2d-x and hands-on experience with 2D game development workflows.
  2. Strong problem solving and troubleshooting abilities in a game development context.
  3. Experience collaborating remotely with distributed teams in a fast-paced environment.
  4. Excellent written and verbal communication skills, with a focus on clear, concise updates and documentation.
  5. Ability to follow technical specifications and adapt to evolving project requirements.
  6. Understanding of game design principles and player experience optimization.
  7. Self-motivated, detail-oriented, and eager to grow within a dynamic AI training environment.


Preferred Qualifications:

  1. Experience working on projects for AI training or data generation purposes.
  2. Familiarity with additional game engines or programming languages.
  3. Background in collaborating with AI or machine learning specialists.