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Internships Game Development Jobs (NOW HIRING)

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

Embedded Systems * Game Development * Compiler Engineering * Artificial Intelligence/Machine ... internship professional software development experience * 2+ years of non-internship design or ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

Game Entertainment Intern

Dallas, TX · On-site

$14.75 - $19.75/hr

Mandatory In-Person Internship Development Session. (Monday mornings.) * Must be able to work up to ... Support rehearsals and game-day preparation by helping organize back-of-house areas, production ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Nintendo is a leading game development company through its subsidiary Retro Studios, known for ... projects/internships). Preferred : • Experience with particle rendering, compute shaders, or ...

Game Entertainment Intern

Dallas, TX

$14.75 - $19.75/hr

Mandatory In-Person Internship Development Session. (Monday mornings.) * Must be able to work up to ... Support rehearsals and game-day preparation by helping organize back-of-house areas, production ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

... Embedded Systems - Game Development - Compiler Engineering - Artificial Intelligence/Machine ... non-internship design or architecture (design patterns, reliability and scaling) of new and ...

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Internships Game Development information

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$32.5K

$108.5K

$180K

How much do internships game development jobs pay per year?

As of Jun 9, 2026, the average yearly pay for internships game development in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Internships Game Development vs Game Designer Internships?

AspectInternships Game DevelopmentGame Designer Internships
Required SkillsProgramming, software tools, basic game mechanicsCreativity, storytelling, level design
Work EnvironmentDevelopment teams, coding, technical tasksDesign teams, concept creation, user experience
Industry UsageUsed across game studios for technical rolesUsed for creative and design roles in game studios

Internships Game Development focus on technical skills like programming and software tools, while Game Designer Internships emphasize creativity and design concepts. Both provide industry experience but target different skill sets within the game industry.

What are internships in game development?

Internships in game development are short-term positions offered by gaming companies or studios to students or recent graduates interested in gaining hands-on experience in the industry. These internships allow individuals to work with professional teams, learn about the game development process, and develop practical skills in areas such as programming, art, design, or production. Interns often work on real projects, contribute to different stages of game creation, and build a portfolio to help land a full-time job in the industry after graduation.

What types of projects and responsibilities can I expect during a game development internship?

As a game development intern, you'll often work on a variety of tasks such as assisting with coding gameplay features, debugging, creating and testing levels, or supporting the art and design teams. Interns frequently collaborate with experienced developers and participate in team meetings, gaining exposure to the full game development lifecycle. You may also be assigned a small project or component of a larger game to own, which helps build your portfolio and professional skills. The environment is usually fast-paced and collaborative, providing an excellent opportunity to learn from industry professionals and see your work contribute to actual game builds.

What are the key skills and qualifications needed to thrive as a Game Development Intern, and why are they important?

To thrive as a Game Development Intern, you typically need foundational knowledge of programming languages (such as C++ or C#), basic understanding of game engines like Unity or Unreal, and relevant coursework or projects in game design or computer science. Familiarity with version control systems (e.g., Git), asset creation tools (such as Blender or Photoshop), and debugging techniques is often required. Creativity, teamwork, problem-solving, and effective communication are essential soft skills that help interns contribute ideas and collaborate with diverse teams. These skills and qualifications are vital for successfully integrating into game development workflows, learning quickly, and making meaningful contributions to projects.
More about Internships Game Development jobs
What cities are hiring for Internships Game Development jobs? Cities with the most Internships Game Development job openings:
What states have the most Internships Game Development jobs? States with the most job openings for Internships Game Development jobs include:
Infographic showing various Internships Game Development job openings in the United States as of May 2026, with employment types broken down into 40% Full Time, 40% Part Time, and 20% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Combat Designer (Associate/Mid-Level/Senior / Principal)

Combat Designer (Associate/Mid-Level/Senior / Principal)

Gunfire Games

Austin, TX • On-site

$60K - $130K/yr

Full-time

Posted 14 days ago


Job description

Description:

What we do:

At Gunfire Games, we’re passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus on creature design for our upcoming titles. In this role, you will conceptualize and implement compelling creature mechanics using Unreal Engine 5, helping bring dynamic and memorable encounters to life.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors. We’re looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level. All candidates must provide a portfolio demonstrating relevant work in creature design or gameplay implementation.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback

The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.