1

Internship Unity Game Engine Jobs in Quebec (NOW HIRING)

Senior Platform Backend Engineer

Montreal, QC · On-site

CA$135K - CA$203K/yr

... Unity Engine or other interactive 3D technology Experience building backend services for games or interactive media Additional information Relocation support is not available for this position Work ...

... games, or virtual reality. * Proficiency in Houdini and its main simulation and effects creation tools. * Experience with Unity or VFX integration into a real-time engine would be an asset. * Good ...

... de gameplay; * Rechercher et partager ses connaissances sur les moteurs de jeu et les bonnes ... Expérience pratique de l'intégration dans Unity (Mecanim, Playables) ET Unreal Engine.

Senior Business Operations Manager

Montreal, QC · On-site

CA$118K - CA$168K/yr

Unity's Entertainment CRO org is the growth and customer engagement engine for our Games and Entertainment customers. Within it, the Operations group exists to bring analytical rigor to how we set ...

Showing results 21-40

Internship Unity Game Engine information

What is an internship Unity Game Engine?

An Internship Unity Game Engine is a temporary position, typically for students or recent graduates, where individuals work with the Unity game engine to gain practical experience in game development. Interns may assist in designing, coding, testing, and debugging games or interactive applications using Unity. This role often involves learning from experienced developers, contributing to ongoing projects, and building a portfolio of work. It's a valuable opportunity to apply academic knowledge, develop technical skills, and understand the workflow of professional game development teams.

What types of projects and tasks can I expect to work on during a Unity Game Engine internship?

As a Unity Game Engine intern, you'll typically work on a mix of hands-on game development tasks such as prototyping gameplay features, debugging code, and optimizing performance. Interns often collaborate with designers, artists, and senior developers to implement assets, refine mechanics, and test new features. You'll likely use C# scripting within Unity and participate in team meetings or code reviews, which provide valuable learning opportunities. This exposure helps you build practical skills and understand the full game development pipeline.

What are the key skills and qualifications needed to thrive as an internship Unity Game Engine developer, and why are they important?

To thrive as an Internship Unity Game Engine Developer, you need a foundational understanding of C# programming, basic game development principles, and familiarity with the Unity platform, often supported by coursework or personal projects. Experience with Unity Editor, version control systems like Git, and possibly exposure to 3D modeling or animation tools is valuable. Creativity, problem-solving, and the ability to collaborate effectively within a team are essential soft skills. These abilities ensure interns can contribute to real-world game projects, learn quickly, and adapt to the dynamic environment of game development.

What is the difference between Internship Unity Game Engine vs Internship Unreal Engine?

AspectInternship Unity Game EngineInternship Unreal Engine
Required SkillsBasic knowledge of Unity, C# scripting, 3D modelingBasic knowledge of Unreal, C++/Blueprints, 3D modeling
Work EnvironmentGame development studios, indie projects, mobile appsAAA game studios, VR/AR projects, high-end simulations
Industry UsageMobile games, indie games, AR/VR applicationsHigh-end AAA games, cinematic experiences, simulations

Both internships involve game development but differ in engine focus, skill requirements, and industry applications. Unity is more accessible for beginners and widely used in mobile and indie projects, while Unreal is preferred for high-end, AAA, and immersive experiences. Your choice depends on your career goals and preferred development environment.

What are the most commonly searched types of Unity Game Engine jobs in Quebec?

The most popular types of Unity Game Engine jobs in Quebec are:

What are popular job titles related to Internship Unity Game Engine jobs in Quebec?

For Internship Unity Game Engine jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Internship Unity Game Engine jobs in Quebec look for?

The top searched job categories for Internship Unity Game Engine jobs in Quebec are:

What cities in Quebec are hiring for Internship Unity Game Engine jobs?

Cities in Quebec with the most Internship Unity Game Engine job openings:

3D Art Director | Directeur(-trice) artistique 3D - VOLTA

Keywords Studios

Quebec, QC

Full-time

PTO

Re-posted 4 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 78 rated media


Job description

(English, French to follow)

VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client's most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.

At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio-where ideas are only as strong as their execution.

We're looking for an Art Director who can set a vision, align teams, and deliver consistently at a high standard-someone who understands that great direction lives in both the concept and the craft.

The role
  • Define and uphold the visual direction for environment and prop production across projects, IPs, and styles
  • Own and elevate the full environment pipeline-from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation.
  • Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling
  • Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints
  • Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine
  • Set clear quality benchmarks and review/approve work before client delivery
  • Lead, mentor, and develop environment and prop artists across varying experience levels
  • Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance
  • Maintain visual consistency across distributed or large production teams
  • Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations
  • Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies
  • Balance creative ambition with production realities-timelines, budgets, memory constraints, and engine performance
  • Proactively identify production risks and propose practical, solution-oriented paths forward
  • Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency
  • Partner with pipeline and tech teams to support engine integration and workflow optimization
  • Contribute to hiring, team structure, performance evaluation, and artist development
  • Support client-facing discussions, creative alignment, and escalation handling when needed
  • Contribute to early project strategy, bidding, and feasibility assessments where required
  • Other duties as assigned
What you bring
  • 10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props
  • Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish
  • Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration
  • Strong hands-on experience with Unreal Engine 5, including in-engine review, troubleshooting, and production guidance
  • Demonstrated experience mentoring environment and prop artists with clear, actionable feedback
  • Strong client-facing experience working directly with external Art Directors and cross-functional teams
  • Solid understanding of production realities-scoping, risk management, and pipeline dependencies
  • Ability to operate effectively in a French-speaking work environment
  • Strong communication skills-clear, direct, and able to align teams without friction
  • Highly organized, detail-oriented, and comfortable managing multiple priorities in fast-paced production environments
  • A grounded, solution-oriented mindset with strong critical thinking and decision-making ability
  • Passion for games, with the ability to balance creative ambition with production constraints
  • Proficiency with industry-standard tools and workflows, including:
    • Autodesk Maya, 3ds Max, Blender
    • ZBrush
    • Substance 3D Painter & Designer
    • Unreal Engine 5, Unity
    • Houdini, Gaea, World Machine
    • Marmoset Toolbag, SpeedTree
    • Marvelous Designer
    • Photoshop
  • Nice-to-haves:
    • Experience contributing to bidding, scoping, and early production strategy
    • Cross-disciplinary awareness across art, design, and engineering workflows
    • Experience working in co-development or external partner environments
    • Strong ability to work across both realistic and stylized environment directions
    • Experience building, refining, or standardizing pipelines and best practices within a studio
    • Comfortable balancing hands-on artistic contribution with high-level direction depending on project needs

Salary Range: $80,000-120,000 CAD

Why Volta
  • Work on high-profile AAA projects across a variety of styles and partners
  • A collaborative, no-ego environment focused on quality, clarity, and follow-through
  • The opportunity to shape teams, pipelines, and creative direction in a growing studio
  • Backed by Keywords Studios-global scale, with local autonomy
  • A supportive culture that values both craft and people

Benefits

Paid vacations:

  • 3 floating weeks + 1 week during holidays (studio closure)
  • 8 statutory holidays

Other benefits:

  • Full insurance coverage
  • 5 paid sick days
  • Social club
  • Employer's contribution to RRSP (retirement plan) after one year in Canada

This is a hybrid position (from Montreal and/or Quebec City), however it's currently open to candidates residing in the following Canadian provinces only: Quebec. Applicants must be legally authorized to work in Canada and reside in the eligible province(s) listed above.

Primary working language: English

Role Information: EN

Studio: VOLTA

Location: Americas, Canada

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.

_____________________________________________

VOLTA est un studio de creation de premier plan dedie a la creation de visuels 2D et 3D haut de gamme pour les principales societes de divertissement au monde, couvrant les domaines des jeux video, des films et des jouets. Depuis 2006, notre equipe chevronnee a mene a bien des centaines de projets pour les PI les plus prestigieuses de nos clients. De la conception artistique a la modelisation 3D, nos services sont concus pour repondre aux besoins uniques de chaque projet, garantissant le plus haut niveau de qualite et de creativite. Nous nous efforcons constamment de preserver les valeurs fondamentales qui ont fait le succes de notre studio. La passion, la creativite et une quete d'excellence indefectible demeurent le moteur de chacune de nos actions.

Chez Volta, une equipe Keywords Studios, nous collaborons avec les developpeurs de jeu de premier plan afin d'apporter des arts d'exception aux titres AAA. Nous combinons la portee d'un reseau mondial avec la precision d'un studio rigoureux et axe sur la production-ou les idees ne valent que par leur execution.

Nous sommes a la recherche d'un(e) directeur(-trice) artistique capable de definir une vision, de mobiliser les equipes autour d'elle et d'assurer constamment un standard de livraison tres eleve-une personne qui comprend qu'une excellente direction passe autant par le concept que par l'execution.

Le role
  • Definir et maintenir la direction visuelle pour la production d'environnements et d'accessoires a travers les projets, les PI et les styles
  • Maitriser et optimiser l'ensemble du pipeline d'environnements-de la creation d'accessoires au developpement complet des niveaux; notamment les accessoires principaux, les decors, les trousses d'environnements, la vegetation, le terrain, l'eclairage et la simulation
  • Guider la creation d'environnements, d'accessoires, de kits modulaires, de planches de textures et d'elements visuels secondaires en accordant une grande importance a la fonctionnalite, a l'echelle et a la narration
  • Assurer la coherence a travers les mondes a grande echelle, en maintenant l'alignement entre la vision artistique, les besoins de jouabilite et les contraintes techniques
  • Travailler directement dans Unreal Engine 5 pour examiner, depanner et guider la production d'environnements dans le moteur
  • Etablir des references de qualite claires et examiner/approuver le travail avant sa livraison au client
  • Accompagner, encadrer et developper les artistes de decors et d'accessoires d'experience variee
  • Fournir de la retroaction claire et constructive par le biais de revues, de corrections graphiques et d'instructions integrees au moteur
  • Maintenir une coherence visuelle au sein des grandes equipes de production distribuees
  • Collaborer etroitement avec les equipes de production, de conception et d'ingenierie, et avec les clients externes afin de s'aligner sur le champ d'application, les priorites et les attentes en matiere de livraison
  • Soutenir la planification, le cadrage du perimetre et l'elaboration des jalons du projet avec une comprehension claire des risques et des dependances
  • Concilier l'ambition creative et les realites de production-echeanciers, budgets, contraintes de memoire et performances du moteur
  • Identifier de maniere proactive les risques de production et proposer des pistes d'action concretes et orientees vers les solutions
  • Contribuer a definir et a raffiner les pipelines, les flux des travaux et la documentation afin d'ameliorer l'evolutivite et l'efficacite
  • Collaborer avec les equipes techniques et de pipeline pour soutenir l'integration du moteur et l'optimisation des flux des travaux
  • Soutenir le recrutement, la structuration de l'equipe, l'evaluation des performances et le developpement des artistes
  • Soutenir les discussions avec les clients, l'harmonisation artistique et la gestion des problemes, au besoin
  • Contribuer a preparer la strategie de projet initiale, aux soumissions et aux evaluations de faisabilite, s'il y a lieu
  • Effectuer d'autres taches selon les instructions
Ce que vous apportez
  • Plus de 10 ans d'experience dans l'industrie des jeux video avec de nombreux titres AAA publies dans un role de directeur(-trice) ou de responsable artistique, axee sur les environnements et les accessoires
  • Capacite averee a gerer l'ensemble du processus de production d'environnements, de la conception/blockout a l.etape finale de peaufinage dans le moteur
  • Expertise approfondie des flux des travaux relatifs aux environnements, notamment la construction modulaire, les planches de textures, l'optimisation des actifs, les budgets de memoire et l'integration des moteurs
  • Solide experience pratique avec Unreal Engine 5, notamment l'analyse du code du moteur, le depannage et les conseils de production
  • Experience averee dans l'encadrement des artistes d'environnements et d'accessoires, a l'aide de retroactions claires et constructives
  • Solide experience en relation avec les clients en collaboration directe avec des directeurs artistiques externes et les equipes pluridisciplinaires.
  • Solide comprehension des realites de la production-cadrage du perimetre, gestion des risques et dependances des pipelines
  • Capacite a travailler efficacement dans un environnement de travail francophone
  • Solides competences en communication-faire preuve de clarte, de concision et etre capable de mobiliser les equipes sans friction
  • Rigueur, soucis du detail et capacite a gerer de multiples priorites dans des environnements de production effrenes
  • Un esprit pragmatique et axe sur les solutions, avec une forte capacite de reflexion critique et de prise de decision
  • Passion pour les jeux, et capacite a concilier l'ambition creative et les contraintes de production
  • Maitrise des outils et flux des travaux standards de l'industrie, incluant:
    • Autodesk Maya, 3ds Max, Blender
    • ZBrush
    • Substance 3D Painter & Designer
    • Unreal Engine 5, Unity
    • Houdini, Gaea, World Machine
    • Marmoset Toolbag, SpeedTree
    • Marvelous Designer
    • Photoshop
  • Atouts:
    • Experience pour contribuer aux appels d'offres, au cadrage du perimetre et a la strategie de production initiale
    • Sensibilisation interdisciplinaire aux processus artistiques, de conception et d'ingenierie
    • Experience de travail dans des environnements de codeveloppement ou avec des partenaires externes
    • Excellente aptitude a travailler sur des directions artistiques d'environnements aussi realistes que stylises
    • Experience dans la creation, le peaufinage ou la standardisation des pipelines et des meilleures pratiques au sein d'un studio
    • Autonomie pour equilibrer la contribution artistique pratique et la direction de haut niveau, selon les besoins des projets

Fourchette salariale: 80000 a 120000 $CA

Pourquoi Volta
  • Travailler sur des projets AAA d'envergure, dans des styles et avec des partenaires varies
  • Un environnement collaboratif et humble, axe sur la qualite, la clarte et le ...

What Keywords Studios employees say

Workplace

Get the full story on Breakroom


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

Social media