... ML, algorithms, digital signal processing, audio engineering, image processing, computer vision ... Dolby's Research Division is seeking a Multimodal Spatial Experiences Researcher to help shape the ...
... ML, algorithms, digital signal processing, audio engineering, image processing, computer vision ... Dolby's Research Division is seeking a Multimodal Spatial Experiences Researcher to help shape the ...
... ML, algorithms, digital signal processing, audio engineering, image processing, computer vision ... Dolby's Research Division is seeking a Multimodal Spatial Experiences Researcher to help shape the ...
... ML, algorithms, digital signal processing, audio engineering, image processing, computer vision ... Dolby's Research Division is seeking a Multimodal Spatial Experiences Researcher to help shape the ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things. Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things . Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... audio to Stranger Things . Our current focus is on making our Live streaming system more scalable ... For this particular internship, we are seeking an early-stage PhD student with a background in ...
... vision algorithms including spatial and temporal image/video processing. Experience working with multimodal and multimodal large language models (MLLMs) (e.g., image-text, video-audio systems)
... vision algorithms including spatial and temporal image/video processing. Experience working with multimodal and multimodal large language models (MLLMs) (e.g., image-text, video-audio systems)
SDE II iOS, Amazon Music - Community and Fandom
San Francisco, CA · On-site
$164.90K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... Learn more at BASIC QUALIFICATIONS - 3+ years of non-internship professional software development ...
SDE II iOS, Amazon Music - Community and Fandom
San Francisco, CA · On-site
$164.90K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... Learn more at BASIC QUALIFICATIONS - 3+ years of non-internship professional software development ...
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... Learn more at BASIC QUALIFICATIONS - 3+ years of non-internship professional software development ...
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... Learn more at BASIC QUALIFICATIONS - 3+ years of non-internship professional software development ...
Sr. Product Marketing Manager, Content Marketing
San Francisco, CA · On-site
$142.60K - $186.70K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... internship marketing experience - Experience using data and metrics to drive improvements ...
Sr. Product Marketing Manager, Content Marketing
San Francisco, CA · On-site
$142.60K - $186.70K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... internship marketing experience - Experience using data and metrics to drive improvements ...
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... internship marketing experience - Experience using data and metrics to drive improvements ...
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... internship marketing experience - Experience using data and metrics to drive improvements ...
Sr iOS Engineer, Amazon Music, Community and Fandom
Culver City, CA · On-site
$153.20K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... BASIC QUALIFICATIONS - 5+ years of non-internship professional software development experience - 5+ ...
Sr iOS Engineer, Amazon Music, Community and Fandom
Culver City, CA · On-site
$153.20K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... BASIC QUALIFICATIONS - 5+ years of non-internship professional software development experience - 5+ ...
Senior Software Engineer, Hardware, Google Beam
Mountain View, CA · On-site
$144.50K - $190.50K/yr
... and algorithms. * Experience with software/hardware integration. * Experience with hardware ... Powered by realistic 3D imaging and spatial audio and integrated with today's leading remote video ...
Senior Software Engineer, Hardware, Google Beam
Mountain View, CA · On-site
$144.50K - $190.50K/yr
... and algorithms. * Experience with software/hardware integration. * Experience with hardware ... Powered by realistic 3D imaging and spatial audio and integrated with today's leading remote video ...
Sr. Software Development Engineer (iOS), Amazon Music, Community and Fandom
San Francisco, CA · On-site
$144.30K - $190.30K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... BASIC QUALIFICATIONS - 5+ years of non-internship professional software development experience - 5+ ...
Sr. Software Development Engineer (iOS), Amazon Music, Community and Fandom
San Francisco, CA · On-site
$144.30K - $190.30K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... BASIC QUALIFICATIONS - 5+ years of non-internship professional software development experience - 5+ ...
You will use our massive datasets of real driving logs to train models and develop algorithms ... Audio Signal Processing & Siren Recognition Pipeline * End-to-End Pipeline Creation: Lead an ...
You will use our massive datasets of real driving logs to train models and develop algorithms ... Audio Signal Processing & Siren Recognition Pipeline * End-to-End Pipeline Creation: Lead an ...
You will use our massive datasets of real driving logs to train models and develop algorithms ... Audio Signal Processing & Siren Recognition Pipeline * End-to-End Pipeline Creation: Lead an ...
You will use our massive datasets of real driving logs to train models and develop algorithms ... Audio Signal Processing & Siren Recognition Pipeline * End-to-End Pipeline Creation: Lead an ...
Machine Learning Video Algorithm Engineer
San Diego, CA · On-site
$139.50K - $258.10K/yr
... algorithms including spatial and temporal image/video processing. * Experience working with multimodal and multimodal large language models (MLLMs) (e.g., image-text, video-audio systems)
Machine Learning Video Algorithm Engineer
San Diego, CA · On-site
$139.50K - $258.10K/yr
... algorithms including spatial and temporal image/video processing. * Experience working with multimodal and multimodal large language models (MLLMs) (e.g., image-text, video-audio systems)
Sr. Product Marketing Manager, Amazon Music
Culver City, CA · On-site
$132.40K - $173.50K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... internship marketing experience - Experience using data and metrics to drive improvements ...
Sr. Product Marketing Manager, Amazon Music
Culver City, CA · On-site
$132.40K - $173.50K/yr
... spatial audio; and anyone can listen for free by downloading the Amazon Music app or via Alexa ... internship marketing experience - Experience using data and metrics to drive improvements ...
Internship Spatial Audio Algorithms information
See salary details
$13.46 - $15.76
5% of jobs
$15.76 - $18.05
7% of jobs
$20.30 is the 25th percentile. Wages below this are outliers.
$18.05 - $20.35
13% of jobs
$20.35 - $22.64
9% of jobs
The median wage is $24.49 / hr.
$22.64 - $24.93
19% of jobs
$24.93 - $27.23
18% of jobs
$27.80 is the 75th percentile. Wages above this are outliers.
$27.23 - $29.52
14% of jobs
$29.52 - $31.82
7% of jobs
$31.82 - $34.11
4% of jobs
$34.11 - $36.41
0% of jobs
$36.41 - $38.70
3% of jobs
$13
$25
$38
How much do internship spatial audio algorithms jobs pay per hour?
What is the difference between Internship Spatial Audio Algorithms vs Audio Software Developer?
| Aspect | Internship Spatial Audio Algorithms | Audio Software Developer |
|---|---|---|
| Required Credentials | Enrolled in relevant degree, basic programming skills | Bachelor's or higher in computer science or related field, programming skills |
| Work Environment | Research labs, audio tech companies, internships | Software companies, tech firms, audio industry |
| Industry Usage | Focus on developing spatial audio algorithms, research projects | Designing, coding, and maintaining audio software applications |
Internship Spatial Audio Algorithms roles typically involve research and development of spatial audio techniques during an internship, focusing on algorithm creation. In contrast, Audio Software Developers work on building and maintaining audio applications, often with more experience and responsibility. Both roles require programming skills, but internships are entry-level and more research-oriented, while developer roles are professional positions with broader scope.

Other
Posted 8 days ago
Job description
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
Join the leader in entertainment innovation and help us design the future. At Dolby, science meets art, and high tech means more than computer code. As a member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continue to revolutionize how people create, deliver, and enjoy entertainment worldwide. To do that, we need the absolute best talent. We're big enough to give you all the resources you need, and small enough so you can make a real difference and earn recognition for your work. We offer a collegial culture, challenging projects, and excellent compensation and benefits, not to mention a Flex Work approach that is truly flexible to support where, when, and how you do your best work.
The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. Our researchers have a broad range of expertise related to computer science and electrical engineering, such as AI/ML, algorithms, digital signal processing, audio engineering, image processing, computer vision, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
Dolby's Research Division is seeking a Multimodal Spatial Experiences Researcher to help shape the future of generative volumetric media creation and distribution. Joining the Multimodal Experience Lab within Dolby's Advanced Technology Group, you will collaborate with world-class researchers to advance  generative AI techniques that produce spatially consistent volumetric scenes suitable for streaming distribution in Dolby's volumetric formats.
In this role, you'll take the lead in exploring and extending the state of the art-particularly in leveraging generative AI video models to create and augment volumetric scenes, targeting practical distribution formats, combining multiple modalities including video, audio, language, and beyond. We strive to produce experiences where the user feels transported into a scene, suspending their disbelief and embracing the story as it unfolds. Your work will span fundamental research, technology transfer to product teams, and intellectual property development.
What You'll Do
- Conduct cutting-edge research in generative AI video models and their application to volumetric scene creation and augmentation.
- Develop methods to generate spatially consistent 3D Gaussian Splat representations from generative AI video outputs, targeting Dolby's volumetric distribution formats.
- Incorporate multiple modalities including vision, audio, language, and beyond to achieve more than is possible with any one modality alone.
- Define and drive research roadmaps in collaboration with a top-tier research team.
- Apply AI and deep learning techniques to develop novel solutions and enhance existing approaches for volumetric content creation.
- Design and validate algorithms using robust methodologies, quality metrics, and test content.
- Share insights through publications, technical papers, and internal presentations.
- Transfer research outcomes to product groups and contribute to patent applications.
- Stay ahead of the curve by monitoring the latest advances in generative AI, computer graphics and computer vision.
What You Bring
- Ph.D. in Computer Science, Electrical Engineering, Applied Math, Physics, or related field.
- Strong publication record in top-tier conferences and journals.
- Deep expertise in generative AI video models (e.g., diffusion models, video generation/editing architectures) and their application to 3D-consistent content creation.
- Strong understanding of 3D scene representations, particularly NeRF or Gaussian Splatting.
- Experience with integrating multiple modalities is a plus
- Proven experience in computer graphics / computer vision R&D.
- Proficiency in programming languages such as Python, C/C++, or Matlab.
- Excellent written and verbal communication skills.
- Collaborative team mindset with the ability to work across research and engineering.
- Strong background in deep learning-based methods.
Nice to Have
- Experience with real-time graphics APIs (OpenGL, CUDA, DirectX, Vulkan).
- Familiarity with game engines (Unreal, Unity).
- Experience with XR environments, capture, and devices.
- Experience with video codec pipelines and streaming distribution architectures.
- Familiarity with 3D generative models (e.g., score distillation, multi-view diffusion, feed-forward 3D generation).
The Atlanta Area base salary range for this full-time position is $137,600-$168,300, which can vary if outside this location, plus bonus, benefits, and some roles may also include equity. Our salary ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, competencies, experience, market demands, internal parity, and relevant education or training. Your recruiter can share more about the specific salary range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.
About Dolby Laboratories
Sourced by ZipRecruiter
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Francisco, CA, US
Year founded
1965