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Internship Playstation Software Engineer Jobs (NOW HIRING)

What We Do Sony Interactive Entertainment is the company behind PlayStation. We build tools, and ... We are looking for a Software Engineer to help develop, maintain, and improve the application ...

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... We are looking for a Software Engineer to help develop, maintain, and improve the application ...

Sr Manager, Software Engineering

San Mateo, CA · On-site

$246.60 - $369.80/hr

PlayStation isn't just the Best Place to Play -- it's also the Best Place to Work. Today, we're ... Senior Manager, Software Engineering (Client Platform)San Mateo, CA - Hybrid PlayStation is ...

If this sounds like you, we have a unique opportunity to join Sony PlayStation on our Platform ... Our Platform Audio team seeks an enthusiastic software engineer who can build and implement ...

... PlayStation experience. As a Software Engineer, you'll focus on building test frameworks and ... infrastructure, internal tools, and automating test workflows. You will collaborate closely with ...

Software Engineer II

San Mateo, CA · On-site

$137K - $205K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... As a Software Engineer, you'll focus on building test frameworks and infrastructure, internal tools ...

Senior Software Engineer

San Mateo, CA · On-site

$139K - $183K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Senior Software Engineer - Logging, Diagnostics & Post-Release Incident Analysis Overview The ...

Software Engineer II

San Mateo, CA · On-site

$163K - $245K/yr

Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand. As a subsidiary ... Our Platform Audio team seeks an enthusiastic software engineer who can build and implement ...

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Internship Playstation Software Engineer information

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How much do internship playstation software engineer jobs pay per hour?

As of Aug 10, 2026, the average hourly pay for internship playstation software engineer in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What is the difference between Internship Playstation Software Engineer vs Playstation Software Engineer?

AspectInternship Playstation Software EngineerPlaystation Software Engineer
Required CredentialsEnrolled in or recent graduate of a computer science or related programBachelor's or master's degree in computer science or related field
Work EnvironmentInternship program, mentored, entry-level tasksFull-time, professional role, responsible for software development
Employer & Industry UsageUsed in gaming and entertainment companies, including Sony Interactive EntertainmentFull-time position within the same industry, with more responsibilities

The main difference is that the Internship Playstation Software Engineer is an entry-level, temporary position aimed at gaining experience, while the Playstation Software Engineer is a full-time role with ongoing responsibilities. Interns typically work under supervision, whereas full-time engineers contribute to ongoing projects and product development.

More about Internship Playstation Software Engineer jobs
What cities are hiring for Internship Playstation Software Engineer jobs? Cities with the most Internship Playstation Software Engineer job openings:
What are the most commonly searched types of Playstation Software Engineer jobs? The most popular types of Playstation Software Engineer jobs are:
What states have the most Internship Playstation Software Engineer jobs? States with the most job openings for Internship Playstation Software Engineer jobs include:
Infographic showing various Internship Playstation Software Engineer job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $52,867 per year, or $25.4 per hour.

Software Engineer II

PlayStation Global

San Mateo, CA • On-site

Full-time

Re-posted 20 days ago


Job description

Software Engineer II 
San Mateo - Hybrid 


Why PlayStation? 

PlayStation isn't just the Best Place to Play - it's also the Best Place to Work. 
Today, we're recognized as a global leader in entertainment, producing the PlayStation family of products and services including PlayStation5, PlayStation4, PlayStationVR, PlayStationPlus, acclaimed PlayStation software titles from PlayStation Studios, and more. 

PlayStation strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team. The PlayStation brand falls under Sony Interactive Entertainment, a wholly owned subsidiary of Sony Corporation. 

The Opportunity


As a Software Engineer II on the Client Platform team, you'll play a key role in building the next generation of PlayStation experiences. You'll collaborate with talented engineers and designers to craft intuitive, performant, and beautiful cross-platform applications that reach millions of players around the world. This team builds the core application framework, shared libraries, and foundational components that other product and feature teams rely on to deliver PlayStation experiences to millions of users worldwide. You'll work with senior engineers to design and maintain the underlying systems that make PlayStation applications fast, scalable, and consistent across environments - giving other teams the tools and flexibility to innovate. This is your chance to help shape how players connect, discover, and engage across the PlayStation ecosystem - from concept to launch and beyond. 
Responsibilities 

  • Design, develop, test, and document React-based cross-platform applications that deliver seamless and consistent user experiences. 
  • Collaborate with Product Owners and Product Managers to translate feature requirements into scalable, maintainable solutions. 
  • Partner with cross-functional teams to define architecture and ensure best practices for performance, accessibility, and reliability. 
  • Write comprehensive unit and component tests to maintain product quality and prevent regressions. 
  • Participate in peer reviews and provide constructive feedback on design and implementation. 
  • Continuously improve development workflows and contribute to evolving engineering standards. 
  • Explore innovative ideas and emerging technologies through Hackathons and Cafe Days to help drive future PlayStation experiences. 

 
Required Qualifications 

  • Bachelor's degree in Computer Science or a related field, or equivalent professional experience. 
  • 4+ years of development experience building user-facing applications or systems using JavaScript/TypeScript. 
  • Strong proficiency in React and related tools and libraries. 
  • Demonstrated experience creating and maintaining cross-platform applications
  • Strong problem-solving skills and attention to quality. 
  • Excellent communication and collaboration skills in a distributed team environment. 
  • Hands-on experience with modern build and testing tools such as Webpack, Babel, Jest, or similar. 
  • Familiarity with GraphQLRESTful APIs, and containerization (e.g., Docker). 
  • Experience with CI/CD pipelines and automated testing frameworks. 
  • Understanding of performance optimization, accessibility, and responsive design principles. 
  • Interest or experience in applying AI/ML concepts to enhance user experiences - such as intelligent UI behaviors, personalization, recommendation systems, or automated testing tools. 
  • Experience integrating or experimenting with AI-powered development tools, frameworks, or APIs (e.g., code assistants, generative models, or LLM-based automation). 
  • Experience working on mobile applications on Apple ecosystem.