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Internship Playstation Software Engineer Jobs in Quebec

Gearbox Software We are seeking a Lead Engineer who will be the engineering player-coach on a live ... PlayStation, Xbox, Nintendo) Online multiplayer systems, dedicated server architecture, or live ...

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is ... Communicate and work closely with UI programmers to develop new engine features. * Analyze memory ...

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Internship Playstation Software Engineer information

What is the difference between Internship Playstation Software Engineer vs Playstation Software Engineer?

AspectInternship Playstation Software EngineerPlaystation Software Engineer
Required CredentialsEnrolled in or recent graduate of a computer science or related programBachelor's or master's degree in computer science or related field
Work EnvironmentInternship program, mentored, entry-level tasksFull-time, professional role, responsible for software development
Employer & Industry UsageUsed in gaming and entertainment companies, including Sony Interactive EntertainmentFull-time position within the same industry, with more responsibilities

The main difference is that the Internship Playstation Software Engineer is an entry-level, temporary position aimed at gaining experience, while the Playstation Software Engineer is a full-time role with ongoing responsibilities. Interns typically work under supervision, whereas full-time engineers contribute to ongoing projects and product development.

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Other

Posted 27 days ago


Job description

In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we've always wanted to create - and games we've longed to play.

We've made amazing progress in a short time thanks to our talented, passionate team and their exceptional contributions. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.

Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada. 

Position - Senior AI Programmer

We are looking for an experienced Senior AI Programmer to join the Haven Entertainment Studios project team. The Senior AI Programmer will have ownership of various AI systems and features while ensuring their technical quality. They will help clarify technical requirements and contribute to defining the programming team's planning. As part of a multidisciplinary team, the Senior AI Programmer will drive technical design and implementation, ensuring design and artistic requirements are met while exciting player experiences are delivered.

Reporting

The Senior AI Programmer will report to the Technical Producer.

Responsibilities and Duties

  • Deliver high quality systems and features that meet design and technical requirements.

  • Optimize and debug code to ensure performance and technical quality.

  • Promote and follow programming best practices and coding standards, build sustainable, performant and maintainable technologies and code.

  • Assist with technical design documents, requirements clarification, tasks definition and peer code-reviews.

  • Plan work effectively and provide realistic updates on progress to managers.

  • Proactively identify risks and create innovative solutions to mitigate their impact on the game.

  • Keep up to date with cutting-edge technology and promote its use when beneficial to the game.

Experience and skills required

  • 8+ years of experience in related jobs

  • Good comprehension of game engine architectures

  • Strong knowledge of C++

  • Strong software design skills with experience of data-driven architectural patterns

  • Strong optimization and multithreading skills

  • Strong understanding of network replication

  • Good understanding of client-server programming

  • Experience with formalism languages such as FSM, Statecharts or Behavior Tree

  • Advanced debugging skills

Preferred Qualifications

  • Experience shipping game with Unreal Engine

  • Practical knowledge of microservices architecture

  • Comfortable with event-driven and asynchronous architectures

  • Experience developing in a live environmentÂ