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Internship Game Programmer Jobs (NOW HIRING)

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Internship Game Programmer information

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$11K

$92.6K

$173.5K

How much do internship game programmer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for internship game programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What is the difference between Internship Game Programmer vs Game Programmer?

AspectInternship Game ProgrammerGame Programmer
Required CredentialsEnrolled in or recently graduated from a relevant degree (e.g., computer science, game development)Bachelor's or higher in computer science, software engineering, or related field
Work EnvironmentTemporary, entry-level, mentorship-focusedFull-time, professional development team
Employer & Industry UsageGame studios, internships for skill developmentGame studios, industry standard role
Common Search & Comparison IntentYesYes

The main difference between an Internship Game Programmer and a Game Programmer is experience level and employment status. Internships are temporary positions aimed at gaining skills and industry exposure, while Game Programmers are full-time professionals responsible for developing and maintaining game code. Interns typically work under supervision, whereas Game Programmers operate independently within a development team.

How to get an internship at a game studio?

To secure an internship as a game programmer, candidates should have a strong foundation in programming languages like C++ or C#, experience with game engines such as Unity or Unreal, and a portfolio demonstrating relevant projects. Applying through company career portals, networking within the industry, and gaining relevant coursework or certifications can improve chances. Internships often require availability during specific schedules and may involve technical assessments or interviews.
More about Internship Game Programmer jobs

What cities are hiring for Internship Game Programmer jobs?

Cities with the most Internship Game Programmer job openings:

What are the most commonly searched types of Game Programmer jobs?

The most popular types of Game Programmer jobs are:

What states have the most Internship Game Programmer jobs?

States with the most job openings for Internship Game Programmer jobs include:

Infographic showing various Internship Game Programmer job openings in the United States as of August 2026, with employment types broken down into 12% Internship, 58% Full Time, 27% Part Time, 1% Temporary, and 2% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $92,636 per year, or $44.5 per hour.

GPS-Based Mobile Web Game Developer

Promega

Houston, TX • On-site, Remote

Part-time

Re-posted 22 days ago


Promega rating

8.9

Company rating: 8.9 out of 10

Based on 8 frontline employees who took The Breakroom Quiz


Job description

JOB TITLE: GPS-Based Mobile Web Game Developer — Paid Part-Time Internship

JOB OBJECTIVE:
Build a GPS-based location game for Promega's life science research community. Players physically move to campus locations following a radar interface, catch illustrated cards revealing a scientific narrative about cancer proteins, and compete on a real-time leaderboard against other labs and institutions. The prototype is already built and the full technical spec is written — the intern builds the technical platform from a detailed blueprint.

CORE DUTIES:
1.  Build a progressive web app running in any smartphone browser — no native app or App Store submission required. Core features include: GPS spawn triggering within 25 meters of a campus pin, animated card reveal with bioluminescent catch animation, real-time leaderboard showing individual and PI lab rankings, user registration, two separate game instances with independent leaderboards for Texas and Madison deployments, and email or SMS spawn notifications.
2.  Implement GPS geolocation using the Web Geolocation API with Haversine distance calculation to trigger card catches when a player walks within 25 meters of a hardcoded campus pin location. This is the most critical feature of the pilot.
3.  Build and deploy the application using React frontend, Supabase backend, and Vercel hosting. Deliver a functional and tested build by October 1, 2026 in preparation for a scientific conference launch on October 13, 2026.
4.  Support a second game instance deployment at Promega HQ in Madison, Wisconsin in November 2026, and contribute to Season 2 development planning through December 2026.
5.  Demonstrates inclusion through their own words and actions and is accountable for a safe workspace. Acts with kindness, curiosity and respect for others.
6.  Embracing and being open to incorporating Promega's 6 Emotional & Social Intelligence (ESI) core principles in daily work.
7.  Understands and complies with ethical, legal and regulatory requirements applicable to our business.


KEY QUALIFICATIONS:

1.  High School diploma or proven work experience that ensures you are ready to be successful in this role.
2.  Deployed React applications — live links or GitHub portfolio required to demonstrate real-world shipping experience.
3.  Strong mobile web development experience with an understanding of how browsers behave differently on iOS and Android devices.
4.  Strong CSS and JavaScript animation skills — the card reveal and catch animation are central to the player experience and must feel smooth and premium on a phone screen.
5.  Available to start immediately and able to commit to the October 1, 2026 build completion target.
6.  Demonstrated proficiency in digital tools and technology, including Microsoft applications and mobile platforms, with the ability to adapt and leverage emerging technologies, such as artificial intelligence, to improve efficiency, automation, and collaboration.


PREFERRED QUALIFICATIONS:

1.  GPS or geolocation experience in a mobile web application — familiarity with the Web Geolocation API or similar location-based development.
2.  Supabase or Firebase experience — real-time database and backend-as-a-service platforms.
3.  Background or strong interest in biotech, life science, computational biology, or bioinformatics — candidates who understand the scientific context of the project are particularly encouraged to apply.
4.  Experience with progressive web app architecture, push notifications, or SMS notification systems.


PHYSICAL DEMANDS:

1.  Ability to remain stationary for several hours at a time while working at a computer.
2.  Ability to use a computer and Microsoft Office applications.


Additional Information:
Location: Fully remote — must be US-based. Houston-based preferred but not required.
Duration: Immediately through December 31, 2026 — extension flexible based on pilot outcomes.
Target schools: Rice University, University of Houston, Texas A&M University, Baylor College of Medicine.
Portfolio value: A live GPS game played by PhD researchers at MD Anderson Cancer Center, Baylor College of Medicine, UT Health San Antonio, Texas A&M University, and Promega Corporation.
Hiring manager: Chris Lunn — Promega Corporation Field Sales, Houston Texas — chris.lunn@promega.com

At Promega, we value diversity and strive to create an inclusive workplace. We are proud to be an Equal Opportunity Employer, making employment decisions without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran status, disability, or any other protected class.

Qualifications:UNAVAILABLEEducation:UNAVAILABLEEmployment Type: UNAVAILABLE

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