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Internship Game Developer Jobs (NOW HIRING)

Senior SDE, Luna Gen AI

Seattle, WA · On-site

$139K - $183K/yr

... game developers as well as our internal engineering teams. You will be a hands-on builder who ... of non-internship professional software development experience - 5+ years of programming with at ...

... internships, or personal projects) in one or more of the following areas: * Game development, level design, or simulation scenario creation * Software development, scripting, or programming

... internships, or personal projects) in one or more of the following areas: * Game development, level design, or simulation scenario creation * Software development, scripting, or programming

... internships, or personal projects) in one or more of the following areas: * Game development, level design, or simulation scenario creation * Software development, scripting, or programming

$15 - $25/hr

Recent studies show that the game of golf employs 1.6 million people in the U.S. but only a small ... The USGA is thrilled to introduce Pathways Launch, a dynamic 3+month internship program designed to ...

Level Up Your Game Design Skills: Learn the ropes of video game development alongside our expert ... This internship is perfect for you if you: * Are enthusiastic about learning new things * Have a ...

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Internship Game Developer information

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How much do internship game developer jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for internship game developer in the United States is $22.89, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.28 per hour, depending on experience, location, and employer.

What is an internship game developer?

An Internship Game Developer job is a temporary position where aspiring game developers gain hands-on experience in the game development industry. Interns typically work with professional development teams, assisting in coding, game design, testing, or other creative aspects. They may use programming languages like C++ or Unity, contribute to gameplay mechanics, or help debug issues. This role allows interns to build a portfolio, expand their technical skills, and gain industry connections for future opportunities.

What types of projects or tasks can an internship game developer expect to work on?

As an Internship Game Developer, you may work on a variety of entry-level tasks such as prototyping gameplay features, fixing bugs, assisting with game testing, or creating assets under the supervision of experienced developers. Interns often rotate between tasks to gain exposure to different aspects of the game development process, including programming, design, and quality assurance. You will typically collaborate closely with other interns, full-time developers, artists, and designers, which helps build practical skills and understanding of team dynamics. This hands-on experience is designed to provide a well-rounded introduction to industry workflows and can help you build a strong professional portfolio for future career opportunities.

What are the key skills and qualifications needed to thrive in the internship game developer position, and why are they important?

To thrive as an Internship Game Developer, a strong foundation in programming languages (such as C++, C#, or Java), basic game design principles, and a relevant academic background are generally required. Familiarity with popular game engines like Unity or Unreal Engine, as well as version control systems (e.g., Git), is highly valuable, although formal certifications are rarely mandatory at the internship level. Creativity, problem-solving, enthusiasm for collaborative teamwork, and a willingness to learn are standout soft skills in this position. These skills and qualities are important because they enable interns to contribute effectively to real development projects while adapting quickly to industry workflows.

Are there game developer internships?

Yes, many companies and studios offer game developer internships for students and entry-level candidates. These internships typically focus on programming, design, or art, and often require knowledge of game engines like Unity or Unreal Engine. They provide hands-on experience and may be part-time or full-time during school breaks or summer periods.
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What cities are hiring for Internship Game Developer jobs?

Cities with the most Internship Game Developer job openings:

What are the most commonly searched types of Game Developer jobs?

The most popular types of Game Developer jobs are:

What states have the most Internship Game Developer jobs?

States with the most job openings for Internship Game Developer jobs include:

Infographic showing various Internship Game Developer job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 2% Part Time, and 16% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $47,621 per year, or $22.9 per hour.

NVIDIA 2027 Internships: Systems Software Engineering

Santa Clara, CA • On-site


Nvidia
Computer and Electronic Product Manufacturing • 10K+ employees

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

7th of 246 rated software companies

Great coworkers

People enjoy working here

Good employer


Full-time

Posted 8 days ago


Job description

By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship application will be processed in accordance with NVIDIA's Applicant Privacy Policy and you agree to our Terms of Service. We'll review resumes on an ongoing basis, and a recruiter may reach out if your experience fits one of our many internship opportunities.


NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society - from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create.Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams. We're seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.

Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We're looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field.

Potential Internships in this field include:

Systems Software

  • Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications
  • Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TPC/IP, OSI Model, Sockets), Low-Level Programming

Software Security

  • Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors
  • Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code
  • Course or internship experience related to the following areas could be required: Operating Systems, Data Structures & Algorithms, Computer Networking (TPC/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)

Graphics Systems Software

  • Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams
  • Training and debugging various issues within the Tegra graphics software stack
  • Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development
  • 3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests)

Compiler

  • Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages
  • Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions
  • Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automation Tools (XLA, TVM, Halide), Open Source Tools (CLANG, LLBM, gcc)

Firmware & Embedded Software

  • Supporting development of firmware run on embedded microcontrollers within GPUs, while optimizing software to improve system robustness, performance, and security
  • Participating in testing new and existing firmware, and developing tools and infrastructure to improve our front-end design and verification process
  • Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Embedded Systems (Processors, Firmware, Input/Output Devices and Memory), Real-Time Performance, Low-Level Development, Data Structures & Algorithms, Computer Architecture, Computer Systems Software, Linux Kernel Development, Multi-Threaded or Multi-Process Programming, RTOS Development on Embedded Platforms

What we need to see:

  • Must be actively enrolled in a university pursuing a B.S., M.S., or Ph.D. degree in Electrical Engineering, Computer Engineering, or a related field, for the full duration of the internship; anticipated graduation date (month and year) must be clearly indicated on a resume or CV to be considered.

Depending on the internship role, prior experience or knowledge requirements could include the following programming skills and technologies:

  • C, C++, C++17, CUDA, x86, Perl, ARM CPU, GPU, Embedded C, Linux, Linux Kernel Development, Bash/Shell Scripting, Graphics (2D, 3D, Render, Shaders)
  • Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Formal Verification Tools (Spark, Frama-C), Linux Kernel Development, Multi-Threaded or Multi-Process Programming, Computer Networking (TPC/IP, OSI Model, Sockets), Open Source Tools (CLANG, LLBM, gcc), Testing Production/Automation Tools (XLA, TVM, Halide), Microprocessor Fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)

Click here to learn more about NVIDIA, our early talent programs, benefits offered to students and other helpful student resources related to our latest technologies and endeavors.

Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The hourly rate for our interns is 20 USD - 71 USD.

You will also be eligible for Internbenefits.

Applications are accepted on an ongoing basis.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US


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Hours and flexibility

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