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Internship Disney Animation Research Library Jobs

Master's degree in Library and Information Science (MLS, MLIS, or equivalent) * 1-3 years of relevant research experience (internships, academic research roles, media research, business intelligence ...

Master's degree in Library and Information Science (MLS, MLIS, or equivalent) * 1-3 years of relevant research experience (internships, academic research roles, media research, business intelligence ...

... Disney Animation Studios, 20thCentury, and Searchlight banners. We are also proud to be Disney ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

... Walt Disney Animation Studios, 20th Century, and Searchlight banners. We are also proud to be ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

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Internship Disney Animation Research Library information

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How much do internship disney animation research library jobs pay per month?

As of Sep 12, 2026, the average monthly pay for internship disney animation research library in the United States is $6,439.50, according to ZipRecruiter salary data. Most workers in this role earn between $4,416.67 and $7,666.67 per month, depending on experience, location, and employer.

What is an internship at the Disney Animation Research Library?

An Internship at the Disney Animation Research Library (ARL) is a temporary, educational position designed for students or recent graduates interested in animation, art history, library science, or related fields. Interns work alongside professionals to help preserve, catalog, and research Walt Disney Animation Studios' vast collection of animation art and production materials. The program provides hands-on experience with archival practices, digital asset management, and research projects that support ongoing creative work at Disney. Interns gain valuable insight into the animation industry and archival science while contributing to the protection of Disney's artistic legacy.

What projects and responsibilities can interns expect at the Disney Animation Research Library, and how does this experience contribute to career growth?

As an intern at the Disney Animation Research Library, you can expect to work closely with archival professionals and artists, assisting with the cataloging, preservation, and digitization of animation artwork and historical assets. Interns often help organize exhibitions, support research requests from animation teams, and maintain digital records, gaining hands-on experience with both traditional and digital archiving tools. This role provides a unique opportunity to collaborate with creative and technical staff, enhancing your understanding of animation history and preservation practices. The skills and professional network developed during this internship are highly valued in both animation production and archival science, often serving as a strong foundation for roles in museums, studios, or academic archives.

What skills and qualifications are needed to thrive as an intern at the Disney Animation Research Library?

To thrive as an intern at the Disney Animation Research Library, you generally need a background in art, animation, library science, or a related field, often supported by relevant coursework or experience. Familiarity with digital asset management systems, Adobe Creative Suite, and database organization is typically required. Strong attention to detail, organizational skills, and a collaborative attitude help interns excel in supporting archival and research tasks. These skills ensure proper preservation, accessibility, and efficient management of valuable animation assets crucial to Disney's creative process.

What is the difference between Internship Disney Animation Research Library vs Internship Disney Animation Studio?

AspectInternship Disney Animation Research LibraryInternship Disney Animation Studio
FocusArchiving, research, preservation of animation historyCreative production, animation development, and project work
Work EnvironmentLibrary, archives, research facilitiesAnimation studios, production sets
Required SkillsResearch, archival management, knowledge of animation historyAnimation, design, storytelling skills
Industry UsageResearch and preservation departments within DisneyProduction teams creating animated content

The Internship Disney Animation Research Library focuses on archiving and researching Disney's animation history, while the Internship Disney Animation Studio emphasizes hands-on animation production and creative development. Both internships offer valuable industry experience but serve different roles within Disney's animation ecosystem.

What cities are hiring for Internship Disney Animation Research Library jobs?

Cities with the most Internship Disney Animation Research Library job openings:

What are the most commonly searched types of Disney Animation Research Library jobs?

The most popular types of Disney Animation Research Library jobs are:

What states have the most Internship Disney Animation Research Library jobs?

States with the most job openings for Internship Disney Animation Research Library jobs include:

Infographic showing various Internship Disney Animation Research Library job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 9% Part Time, and 1% Contract. Highlights an 79% Physical, 3% Hybrid, and 18% Remote job distribution, with an average salary of $77,274 per year, or $37.2 per hour.

Staff Software Engineer - USD Authoring

Burbank, CA • On-site

The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

$155K - $208K/yr

Full-time

Posted 10 days ago


Walt Disney Company rating

7.4

Company rating: 7.4 out of 10

Based on 148 frontline employees who took The Breakroom Quiz


Job description

Job Posting Title:

Staff Software Engineer - USD Authoring

Req ID:

10159880

Job Description:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.

We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

Projects Include

Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures

Building new APIs to allow for artist-facing and data management tools to more readily access shot content

Supporting our productions by identifying and solving technical obstacles encountered by our artists

Extending and improving the core libraries used for end-user tool creation

Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content

Adopting new external DCC's and integrating them into our pipeline

Writing new tools and plugins into 3rd party apps for rough to fine story development

Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process

What does it mean to be a developer here at WDAS?

Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.

Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.

Develop on top of a highly performant, extendable in-house application framework.

Develop new artist-centric interaction models using the latest hardware and technologies.

Key Qualifications:

Strong experience with C++ (including x11/x14) or equivalent experience

Strong experience with Python or equivalent experience

Strong experience with USD (Universal Scene Description)

Strong experience with Qt (for desktop development) or equivalent experience

7+ years experience designing and developing interactive tools, with 3+ years in senior technical roles designing core infrastructure

Partner with Technology leadership to establish architectural vision for key new frameworks including data models, GUI toolkits, and underlying core libraries and evaluation engines.

Extensive experience designing APIs from scratch as well as designing APIs that extend existing frameworks.

Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements

Experience guiding cross disciplinary teams of engineers over open ended technical problem domains.

Demonstrated ability to lead development from architectural design to implementation, and through adoption, helping build adoptions plans and strategies with incremental integration milestones through a collaboration with key stakeholders.

Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.

BS in Computer Science, Computer Engineering, Electrical Engineering, or related field

Bonus Qualifications:

Understanding of computer graphics foundational concepts, and algorithms

Knowledge of animation, graphics techniques and algorithms

Experience building clean interfaces using modern UI development toolkits such as Qt

Experience leading cross-functional technical initiatives, aligning engineering efforts with broader organizational, production, or business priorities.

Ability to mentor and develop engineers through technical guidance, knowledge sharing, career coaching, and fostering a collaborative team environment.

Strong mathematical fundamentals, including linear algebra and numerical methods

Strong understanding of coding process, standards, continuous integration and testing principles

Masters in Computer Science

The hiring range for this position in California is $155,700 - $208,700 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

WDAS Bur Tech

Job Posting Primary Business:

WDAS Bur Tech

Primary Job Posting Category:

Software Engineer

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Burbank, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-09-01

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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