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Internship Disney Animation Research Library Jobs

Head Librarian - FT

Cincinnati, OH · On-site

$60K - $70K/yr

Schiff Library is an art research library with a non-circulating collection of over 100,000 items ... Collaborate with, manage, and mentor two direct reports, and any applicable volunteers, interns ...

You're awesome at internet research and know how to find reputable information about anything in ... things Disney animation). You're familiar with things like Wordpress, Google Drive, and Slack.

Demonstrated knowledge of cartography or geography through academic background or equivalent training or expertise One or more years of research library experience or relevant internship experience.

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Internship Disney Animation Research Library information

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How much do internship disney animation research library jobs pay per month?

As of Jul 13, 2026, the average monthly pay for internship disney animation research library in the United States is $6,439.50, according to ZipRecruiter salary data. Most workers in this role earn between $4,416.67 and $7,666.67 per month, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an intern at the Disney Animation Research Library, and why are they important?

To thrive as an intern at the Disney Animation Research Library, you generally need a background in art, animation, library science, or a related field, often supported by relevant coursework or experience. Familiarity with digital asset management systems, Adobe Creative Suite, and database organization is typically required. Strong attention to detail, organizational skills, and a collaborative attitude help interns excel in supporting archival and research tasks. These skills ensure proper preservation, accessibility, and efficient management of valuable animation assets crucial to Disney's creative process.

What is an Internship at the Disney Animation Research Library?

An Internship at the Disney Animation Research Library (ARL) is a temporary, educational position designed for students or recent graduates interested in animation, art history, library science, or related fields. Interns work alongside professionals to help preserve, catalog, and research Walt Disney Animation Studios' vast collection of animation art and production materials. The program provides hands-on experience with archival practices, digital asset management, and research projects that support ongoing creative work at Disney. Interns gain valuable insight into the animation industry and archival science while contributing to the protection of Disney's artistic legacy.

What is the difference between Internship Disney Animation Research Library vs Internship Disney Animation Studio?

AspectInternship Disney Animation Research LibraryInternship Disney Animation Studio
FocusArchiving, research, preservation of animation historyCreative production, animation development, and project work
Work EnvironmentLibrary, archives, research facilitiesAnimation studios, production sets
Required SkillsResearch, archival management, knowledge of animation historyAnimation, design, storytelling skills
Industry UsageResearch and preservation departments within DisneyProduction teams creating animated content

The Internship Disney Animation Research Library focuses on archiving and researching Disney's animation history, while the Internship Disney Animation Studio emphasizes hands-on animation production and creative development. Both internships offer valuable industry experience but serve different roles within Disney's animation ecosystem.

What types of projects and responsibilities can interns expect at the Disney Animation Research Library, and how does this experience contribute to future career growth in animation or archival fields?

As an intern at the Disney Animation Research Library, you can expect to work closely with archival professionals and artists, assisting with the cataloging, preservation, and digitization of animation artwork and historical assets. Interns often help organize exhibitions, support research requests from animation teams, and maintain digital records, gaining hands-on experience with both traditional and digital archiving tools. This role provides a unique opportunity to collaborate with creative and technical staff, enhancing your understanding of animation history and preservation practices. The skills and professional network developed during this internship are highly valued in both animation production and archival science, often serving as a strong foundation for roles in museums, studios, or academic archives.
What cities are hiring for Internship Disney Animation Research Library jobs? Cities with the most Internship Disney Animation Research Library job openings:
What are the most commonly searched types of Disney Animation Research Library jobs? The most popular types of Disney Animation Research Library jobs are:
What states have the most Internship Disney Animation Research Library jobs? States with the most job openings for Internship Disney Animation Research Library jobs include:
Infographic showing various Internship Disney Animation Research Library job openings in the United States as of July 2026, with employment types broken down into 6% Internship, 65% Full Time, 22% Part Time, 3% Temporary, and 4% Contract. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $77,274 per year, or $37.2 per hour.
Expression of Interest - Sr. Software Engineer, USD Authoring

Expression of Interest - Sr. Software Engineer, USD Authoring

The Walt Disney Company

Burbank, CA

$141K - $190K/yr

Full-time

Posted 4 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 50 rated entertainment


Job description

Job Posting Title:

Expression of Interest - Sr. Software Engineer, USD Authoring

Req ID:

10155673

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content.We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.

We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

Projects Include

  • Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures

  • Building new APIs to allow for artist-facing and data management tools to more readily access shot content

  • Supporting our productions by identifying and solving technical obstacles encountered by our artists

  • Extending and improving the core libraries used for end-user tool creation

  • Contributing to major studio initiatives aimed at restructuring our assets and improving artist productivity and show velocity

  • Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content

  • Adopting new external DCC's and integrating them into our pipeline

  • Writing new tools and plugins into 3rd party apps for rough to fine story development

  • Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process

What does it mean to be a developer here at WDAS?

  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.

  • Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.

  • Develop on top of a highly performant, extendable in-house application framework.

  • Develop new artist-centric interaction models using the latest hardware and technologies.

Key Qualifications

  • Strong experience with C++ (including x11/x14) or equivalent experience

  • Strong experience with Python or equivalent experience

  • Strong experience with Qt (for desktop development) or equivalent experience

  • Experience with USD (Universal Scene Description)

  • Experience with developing threaded libraries and applications using TBB

  • At least 5 years experience designing and developing interactive tools

  • Good sense of user interface/software design

  • Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to prioritize competing demands based on business value.

  • Effective listener: able to engage with engineers and artists to understand their requirements and infer practical solutions.

  • BS in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience

Bonus Qualifications

  • Strong experience writing testable code

  • Experience working with a Product Design/UX Engineering team

  • Experience in the computer animation process (eg. games/films/visual effects)

  • Master's degree or higher in Computer Science, Computer Engineering, Electrical Engineering or other related field; or comparable industry experience

The hiring range for this position in California is $141,900.00-$190,300.00 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

WDAS Burbank

Job Posting Primary Business:

WDAS Burbank

Primary Job Posting Category:

Software Engineer

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Burbank, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-07-09

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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