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Temporary Disney Animation Research Library Jobs

At our world-class research centers- including the Humanities and Social Sciences Research Library ... The role is temporary from October 2026 through June 2027. Responsibilities * Manage general ...

... Disney Animation Studios, 20thCentury, and Searchlight banners. We are also proud to be Disney ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

... Walt Disney Animation Studios, 20th Century, and Searchlight banners. We are also proud to be ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

... Disney Animation Studios, 20thCentury, and Searchlight banners. We are also proud to be Disney ... Strong foundation in technical SEO, content strategy, keyword research, SERPs, schema, and user ...

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How much do temporary disney animation research library jobs pay per year?

As of Sep 12, 2026, the average yearly pay for temporary disney animation research library in the United States is $59,852.00, according to ZipRecruiter salary data. Most workers in this role earn between $38,000.00 and $78,500.00 per year, depending on experience, location, and employer.

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Infographic showing various Temporary Disney Animation Research Library job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 9% Part Time, and 1% Contract. Highlights an 79% Physical, 3% Hybrid, and 18% Remote job distribution, with an average salary of $59,852 per year, or $28.8 per hour.

Staff Software Engineer - USD Authoring

Burbank, CA

The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

$155K - $208K/yr

Full-time

Posted 10 days ago


Walt Disney Company rating

7.4

Company rating: 7.4 out of 10

Based on 148 frontline employees who took The Breakroom Quiz


Job description

Job Posting Title:

Staff Software Engineer - USD Authoring

Req ID:

10159880

Job Description:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop to make our feature films.

We are looking for an engineer to join our Production Technology team, targeting software development in multiple domains, from core libraries to user interfaces. In this role, you will be a part of a team of cross-site developers who partner closely with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across Walt Disney Studios. You will be leading efforts related to designing and implementing innovative workflows and state of the art solutions motivated by our new long-term vision for Walt Disney Animation Studios.

Projects Include

Designing and implementing core infrastructure to manage our shot, environment, and asset definitions and structures

Building new APIs to allow for artist-facing and data management tools to more readily access shot content

Supporting our productions by identifying and solving technical obstacles encountered by our artists

Extending and improving the core libraries used for end-user tool creation

Creating new user interfaces and tools for artists and technical directors to author, edit, access, and inspect shot and asset content

Adopting new external DCC's and integrating them into our pipeline

Writing new tools and plugins into 3rd party apps for rough to fine story development

Devising artist dashboards for consolidating and managing tasks, encouraging collaboration and visibility into the characters, environments, story and the overall film making process

What does it mean to be a developer here at WDAS?

Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.

Work hand in hand with artists to make the tools we need for the incredibly complex and rich characters and environments featured in our movies.

Develop on top of a highly performant, extendable in-house application framework.

Develop new artist-centric interaction models using the latest hardware and technologies.

Key Qualifications:

Strong experience with C++ (including x11/x14) or equivalent experience

Strong experience with Python or equivalent experience

Strong experience with USD (Universal Scene Description)

Strong experience with Qt (for desktop development) or equivalent experience

7+ years experience designing and developing interactive tools, with 3+ years in senior technical roles designing core infrastructure

Partner with Technology leadership to establish architectural vision for key new frameworks including data models, GUI toolkits, and underlying core libraries and evaluation engines.

Extensive experience designing APIs from scratch as well as designing APIs that extend existing frameworks.

Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements

Experience guiding cross disciplinary teams of engineers over open ended technical problem domains.

Demonstrated ability to lead development from architectural design to implementation, and through adoption, helping build adoptions plans and strategies with incremental integration milestones through a collaboration with key stakeholders.

Exemplary communication, teamwork and problem solving skills, balancing the timeliness of solutions with their sustainability. Able to collaborate with team and leadership to prioritize competing demands based on business value.

BS in Computer Science, Computer Engineering, Electrical Engineering, or related field

Bonus Qualifications:

Understanding of computer graphics foundational concepts, and algorithms

Knowledge of animation, graphics techniques and algorithms

Experience building clean interfaces using modern UI development toolkits such as Qt

Experience leading cross-functional technical initiatives, aligning engineering efforts with broader organizational, production, or business priorities.

Ability to mentor and develop engineers through technical guidance, knowledge sharing, career coaching, and fostering a collaborative team environment.

Strong mathematical fundamentals, including linear algebra and numerical methods

Strong understanding of coding process, standards, continuous integration and testing principles

Masters in Computer Science

The hiring range for this position in California is $155,700 - $208,700 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

WDAS Bur Tech

Job Posting Primary Business:

WDAS Bur Tech

Primary Job Posting Category:

Software Engineer

Employment Type:

Full time

Primary City, State, Region, Postal Code:

Burbank, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-09-01

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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