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Animation Data Jobs (NOW HIRING)

Software Engineer - Human Motion Data

Austin, TX · On-site

$113.50K - $136.30K/yr

... animation and gaming engines, to support humanoid robot development. • Implement and optimize ... human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni ...

Software Engineer - Human Motion Data

Austin, TX

$113.50K - $136.30K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Direct and work with motion capture data as a core part of the layout process. * Refine animations as needed to achieve the highest quality within project timelines. Research, evaluate, and prototype ...

Software Engineer - Human Motion Data

Austin, TX

$113.50K - $136.30K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113.50K - $136.30K/yr

Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation , and synthetic generation using diffusion models, animation ...

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...

This role requires strong keyframing abilities, with experience working with facial mocap data as part of a performance-driven pipeline. You will collaborate closely with the animation team ...

An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data between tools * The proven ability to work under pressure * Being open to direction and able to embrace ...

This role requires strong keyframing abilities, with experience working with facial mocap data as part of a performance-driven pipeline. You will collaborate closely with the animation team ...

Translate complex ideas (e.g., AI technology, data, workflows) into clear visual narratives * Apply animation principles, timing, and pacing to deliver polished, professional results * Iterate on ...

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Showing results 1-20

Animation Data information

What are the key skills and qualifications needed to thrive as an Animation Data Specialist, and why are they important?

To thrive as an Animation Data Specialist, you need a strong background in computer graphics, animation principles, and data analysis, often supported by a degree in animation, computer science, or a related field. Familiarity with animation software (such as Autodesk Maya or Blender), motion capture systems, and scripting languages like Python is typically required. Strong attention to detail, problem-solving skills, and effective collaboration are standout soft skills for this role. These skills ensure accurate data integration, smooth animation workflows, and high-quality visual outputs in animation projects.

What are some typical challenges faced by professionals in Animation Data roles, and how can they be addressed?

Professionals in Animation Data roles often encounter challenges such as managing large datasets, ensuring data integrity, and optimizing animation workflows for efficiency. Balancing creative demands with technical constraints can also be demanding, as it requires effective communication between animators, technical directors, and data specialists. To address these challenges, it's important to develop strong organizational skills, stay updated on the latest animation software and data management tools, and foster collaborative relationships within multidisciplinary teams.

What are Animation Data jobs?

Animation Data jobs involve creating, managing, and optimizing data used in digital animation processes. Professionals in this field work with motion capture data, rigging, 3D models, and animation software to ensure smooth and realistic character or object movements in films, games, or other media. Their responsibilities may include cleaning up raw motion capture, retargeting animations to different character rigs, and developing tools or scripts to automate animation workflows. These roles require a blend of artistic understanding and technical proficiency in animation technologies.

What is the difference between Animation Data vs Animation Data?

AspectAnimation DataAnimation Data
CredentialsOften requires a background in animation, digital media, or related fieldsTypically needs skills in data management, digital tools, and animation software
Work EnvironmentWorks in animation studios, post-production houses, or digital media companiesWorks in data management, digital asset libraries, or animation production teams
Industry UsageUsed in creating, managing, and delivering animated contentUsed in organizing, storing, and analyzing animation assets and data

Animation Data focuses on managing and organizing the digital assets used in animation production, while Animation Data involves creating and utilizing animated content itself. Both roles are essential in the animation industry but serve different functions—one in data management, the other in content creation.

What cities are hiring for Animation Data jobs? Cities with the most Animation Data job openings:
What states have the most Animation Data jobs? States with the most job openings for Animation Data jobs include:
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113.50K - $136.30K/yr

Full-time

Posted 20 days ago


Job description

Job Summary:
Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. As a Software Engineer - Human Motion Data, you will build motion data pipelines and integrate diverse sources to generate accurate human motion trajectories for reinforcement learning applications.
Responsibilities:
• Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
• Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
• Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
• Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
• Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
• Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
• Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.
Qualifications:
Required:
• Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics
• Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation
• Expertise in Python for scripting, data processing, and pipeline automation
• A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms
• High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve
• A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field
• 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation
• A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems
Preferred:
• Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget)
• Proficiency in C++ is highly valued to help integrate with our broader robotics software stack
• Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation
• Hardware (HW) experience, particularly working directly with physical robotic platforms
• A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects
Company:
Apptronik is a robotics company that designs and builds humanoid robots for various real-world applications. Founded in 2016, the company is headquartered in Austin, USA, with a team of 51-200 employees. The company is currently Growth Stage.