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Internship Digital Artist Jobs in Raleigh, NC (NOW HIRING)

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media ...

Internship Digital Artist information

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$16

$49

$98

How much do internship digital artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for internship digital artist in Raleigh, NC is $49.20, according to ZipRecruiter salary data. Most workers in this role earn between $25.72 and $86.01 per hour, depending on experience, location, and employer.

What is an internship digital artist?

An Internship Digital Artist job involves assisting in the creation of digital artwork, illustrations, or animations for projects such as games, marketing materials, or social media content. Interns work under the guidance of experienced artists, gaining hands-on experience with digital tools like Photoshop, Illustrator, or 3D modeling software. Responsibilities may include sketching concepts, refining designs, and collaborating with team members to meet project goals. This role is ideal for students or aspiring artists looking to improve their skills and build a professional portfolio.

What are typical daily tasks and responsibilities for an internship digital artist?

As an Internship Digital Artist, your daily tasks may include assisting with the creation of digital illustrations, retouching images, designing assets for multimedia projects, and supporting senior artists on larger initiatives. You might also be involved in brainstorming sessions, attending feedback meetings, and updating project files as needed. Interns frequently collaborate with designers, animators, and marketing teams to ensure consistency and quality across creative outputs. This hands-on experience helps interns gain practical skills, develop their portfolios, and build valuable relationships in the digital arts industry.

What are the key skills and qualifications needed to thrive in an internship digital artist position?

To thrive as an Internship Digital Artist, a solid understanding of digital art fundamentals, proficiency in drawing or illustration, and familiarity with design principles are essential, often supported by courses or a portfolio of prior work. Familiarity with industry-standard software like Adobe Photoshop, Illustrator, or Procreate is typically required, and knowledge of basic animation or 3D tools can be a plus. Strong communication, openness to feedback, time management, and eagerness to learn help an intern stand out in collaborative, fast-paced creative environments. These skills enable interns to adapt quickly, contribute effectively to projects, and grow professionally within a studio or design team.

What are the most commonly searched types of Digital Artist jobs in Raleigh, NC?

The most popular types of Digital Artist jobs in Raleigh, NC are:

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For Internship Digital Artist jobs in Raleigh, NC, the most frequently searched job titles are:

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The top searched job categories for Internship Digital Artist jobs in Raleigh, NC are:

What cities near Raleigh, NC are hiring for Internship Digital Artist jobs?

Cities near Raleigh, NC with the most Internship Digital Artist job openings:

Infographic showing various Internship Digital Artist job openings in Raleigh, NC as of August 2026, with employment types broken down into 51% Part Time, and 49% Contract. Highlights an 100% In-person job distribution, with an average salary of $102,331 per year, or $49.2 per hour.

Tech Art Intern

Epic Games

Cary, NC • On-site

Internship

Posted 10 days ago


Job description

WHAT MAKES US EPIC?
At the core of Epic's success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it's building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we're always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We're constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
TECH ART INTERN
What You'll Do
We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.
In this role, you will
  • Build small pipeline tools and scripts (Python, UEFN/Verse, DCC scripting APIs) that automate repetitive steps for arena, vehicle, and cosmetics artists
  • Profile arenas and assets in engine, then help fix what you find: draw calls, overdraw, texture memory, LODs, and vertex budgets
  • Author and iterate on real-time materials and shaders for signature Rocket League surfaces
  • Take assets from Maya, Blender, or Substance through to an optimized, working setup in engine and validate them in a playable build
  • Work directly with technical artists, rendering engineers, and environment artists to unblock issues and document what you learn
  • Show your work in art reviews and playtests, take feedback, and iterate quickly
What we're looking for
  • Currently enrolled in, or recently graduated from, a Technical Art, Computer Science, Digital Media, or Game Development program, or a portfolio strong enough to stand in for one
  • Scripting experience in Python, C#, or a DCC scripting API. Bonus if you have written something that saved someone else time
  • Hands-on with at least one 3D package (Maya, 3ds Max, or Blender) and the Substance suite
  • Working knowledge of Unreal Engine
  • Solid real-time rendering fundamentals: how lighting, shading, UV layout, texture memory, and poly budgets affect performance
  • Genuine curiosity about performance. You like finding out why a frame is slow
  • Clear, proactive communication. You raise blockers early instead of quietly grinding on them
  • A portfolio or reel showing technical art work: tools, shaders, procedural systems, or optimization case studies
  • Nice to have: profiling tools (Unreal Insights, RenderDoc, PIX), HLSL, Houdini, or experience shipping to mobile or console

This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic's Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.