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Internship 3D Environment Artist Jobs (NOW HIRING)

Airport Environment Construction: * Assemble airport environments from source imagery, engineering ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ... Providing mentorship to other Environment Artists, and making the team around them stronger through ...

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Senior Environment Artist

Boston, MA · On-site

$99K - $163K/yr

Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

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Internship 3D Environment Artist information

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How much do internship 3d environment artist jobs pay per hour?

As of Aug 20, 2026, the average hourly pay for internship 3d environment artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an internship 3D environment artist do?

An Internship 3D Environment Artist assists in creating and designing 3D environments for video games, films, or other digital media projects. They work under the supervision of senior artists to model, texture, and light virtual spaces, ensuring they fit the project's visual style and technical requirements. Interns may also help with research, gathering reference materials, and learning industry-standard tools like Maya, Blender, or Unreal Engine. This role provides hands-on experience and a foundation for pursuing a career in 3D art.

What types of projects and collaborative experiences can I expect as an internship 3D environment artist?

As an Internship 3D Environment Artist, you’ll typically work alongside experienced artists and designers on tasks such as creating props, textures, and environmental assets for ongoing projects. You can expect to participate in team meetings, receive feedback from senior artists, and collaborate closely with level designers and technical artists to ensure your assets meet both artistic and technical requirements. This collaborative environment helps you develop your portfolio, learn industry-standard workflows, and gain insight into the full production pipeline. Interns often have the opportunity to contribute to real game levels or virtual worlds, which can be valuable experience for future roles.

What are the key skills and qualifications needed to thrive as an internship 3D environment artist, and why are they important?

To thrive as an Internship 3D Environment Artist, you need a solid understanding of 3D modeling, texturing, and digital art principles, often demonstrated through a portfolio and relevant coursework or training. Familiarity with industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unreal Engine or Unity is typically required. Creativity, attention to detail, and strong teamwork and communication skills help interns contribute effectively to collaborative projects. These skills ensure the creation of visually compelling environments that meet project requirements and support the overall artistic vision of the team.
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Full-time

Posted 21 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

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Job description


The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

About Us
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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