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Intern Vr Game Developer Jobs (NOW HIRING)

Project Intern

San Jose, CA · On-site

$17.50 - $23.50/hr

... VR and AR games. Angell Echo will continue to develop and expand its robotics business around the ... Working alongside our Project Developer to create new projects to fill in the gaps. Occasionally ...

Project Intern

San Jose, CA · On-site

$17.50 - $23.50/hr

... VR and AR games. Angell Echo will continue to develop and expand its robotics business around the ... Working alongside our Project Developer to create new projects to fill in the gaps. Occasionally ...

Tech Coach

Baltimore, MD · On-site

$22/hr

Staff onboarding and preparation will begin in June 2026, with camp programming taking place July 6 - August 7, 2026. The two camps include: * Mini Makers Camp (Grades 3-5) * VR Storytelling & Game ...

Gameplay Engineering Lead

Cary, NC · On-site

$95K - $125K/yr

Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being ...

Welcome to Spectiv VR, We are a collective of young and entrepreneurial millennials setting out to ... Our company culture encourages entrepreneurial input, teamwork, late-night gaming, and ping pong ...

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Intern Vr Game Developer information

What are the key skills and qualifications needed to thrive as an Intern VR Game Developer, and why are they important?

To thrive as an Intern VR Game Developer, you need a solid understanding of programming (commonly C# or C++), basic 3D math, and familiarity with game engines like Unity or Unreal Engine, often supported by coursework or relevant projects. Hands-on experience with VR development kits, version control systems (e.g., Git), and possibly VR hardware (like Oculus or HTC Vive) is highly beneficial. Creativity, problem-solving ability, and strong communication skills help interns collaborate effectively and contribute fresh ideas to the team. These skills ensure that interns can quickly learn, adapt, and make meaningful contributions in the fast-evolving field of immersive game development.

What types of projects and responsibilities can an Intern VR Game Developer expect during their internship?

As an Intern VR Game Developer, you can expect to work on a variety of tasks ranging from prototyping gameplay mechanics and designing VR environments to assisting with bug fixes and optimizing performance for VR platforms. Interns often collaborate closely with designers, artists, and senior developers, gaining hands-on experience with industry-standard tools like Unity or Unreal Engine. This role typically involves regular feedback sessions, allowing you to learn best practices and improve your skills while contributing to real game development projects. The supportive team environment helps you build a solid foundation for a career in VR game development.

What does an Intern VR Game Developer do?

An Intern VR Game Developer assists in designing, developing, and testing virtual reality (VR) games under the supervision of senior developers. Their responsibilities may include coding, creating 3D models, debugging, and working with game engines like Unity or Unreal Engine. Interns also help with brainstorming game concepts, optimizing performance, and ensuring the VR experience is user-friendly. This role provides hands-on experience and learning opportunities in the rapidly growing VR gaming industry.

What is the difference between Intern Vr Game Developer vs Junior Vr Game Developer?

AspectIntern Vr Game DeveloperJunior Vr Game Developer
Required CredentialsEnrolled in or recently graduated from a relevant programBachelor's degree in game design, computer science, or related field
Work EnvironmentInternship setting, often part-time or temporaryFull-time position, more independent responsibilities
Employer & Industry UsageUsed in educational or entry-level industry rolesCommon in game studios and VR development companies
Search & Comparison IntentLooking for entry-level or learning rolesSeeking early-career professional roles

The main difference between an Intern Vr Game Developer and a Junior Vr Game Developer lies in experience and employment status. Interns are typically students or recent graduates gaining initial industry exposure, often in temporary or part-time roles. Junior developers are more experienced, working full-time with greater responsibilities, and are considered early-career professionals in VR game development.

More about Intern Vr Game Developer jobs
What cities are hiring for Intern Vr Game Developer jobs? Cities with the most Intern Vr Game Developer job openings:
What are the most commonly searched types of Vr Game Developer jobs? The most popular types of Vr Game Developer jobs are:
What states have the most Intern Vr Game Developer jobs? States with the most job openings for Intern Vr Game Developer jobs include:
Infographic showing various Intern Vr Game Developer job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 96% Full Time, and 3% Part Time. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution.
Robot Operator -- Teleoperation & Data Collection

Robot Operator -- Teleoperation & Data Collection

Stealth Startup

Boston, MA

Other

Posted 18 days ago


Job description

Company Description

Stealth Mode Company is an early-stage robotics and AI startup building intelligent robotic systems for real-world physical work. The company is developing robot learning systems that combine teleoperation, human demonstration data, perception, and control to help robots perform useful manipulation tasks in complex operational environments.

We are a small, fast-moving team working at the intersection of robotics, AI, data collection, and physical automation. Our systems are designed for practical deployment in high-volume environments where reliability, safety, and repeatability matter. We are looking for hands-on operators who are excited to help train the next generation of robotic systems.


Role Description

This is a temporary, on-site contract position located in the Boston, MA area for a Robotics Teleoperation & Data Collection Operator.

In this role, you will operate robotic systems, grippers, robot arms, or teleoperation interfaces to collect high-quality demonstration data for robot learning and VLA training. You will work directly with robotics engineers during structured data collection sessions, helping perform repeated manipulation tasks such as grasping, moving, sorting, placing, stacking, staging, and resetting objects.

The role requires strong hand-eye coordination, focus, attention to detail, and comfort performing repetitive precision tasks for multi-hour sessions with scheduled breaks. You will also help identify edge cases, failed grasps, awkward motions, interface issues, and other observations that can improve system performance.

This is not a software engineering role, though technical curiosity is a plus. It is a hands-on robot operations role for someone who enjoys working with physical systems, controls, robotics hardware, and real-world data collection.


Qualifications

  • Strong hand-eye coordination and comfort using joysticks, game controllers, VR systems, robot interfaces, simulators, or other precision control tools
  • Ability to perform repetitive hand-control or teleoperation tasks for multi-hour sessions with scheduled breaks
  • High attention to detail and ability to follow engineer-defined protocols, task scripts, and safety procedures exactly
  • Comfort working around robotics hardware, moving equipment, cameras, sensors, grippers, and robot arms
  • Clear communication skills and ability to report bugs, failed grasps, edge cases, unusual robot behavior, fatigue, or unclear instructions
  • Interest in robotics, AI, automation, physical AI, robot learning, or human-in-the-loop data collection
  • Experience with robot teleoperation, robotics labs, drones, VR/game-controller interfaces, AV data collection, QA testing, field robotics, mechatronics, manufacturing, warehouse operations, or technical operations is a plus
  • Experience with robot arms, grippers, ROS, Python, Linux, cameras, calibration, or hardware debugging is a plus
  • Experience collecting data for machine learning, imitation learning, reinforcement learning, computer vision, or robotics datasets is a plus
  • Experience in commercial kitchens, dish handling, warehouse sorting, assembly, fulfillment, or other high-throughput physical environments is a plus, but not required
  • Ability to work professionally on-site in the Boston/Cambridge area, including potential customer or pilot-site environments