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Intern Vr Game Developer Jobs in Virginia (NOW HIRING)

Civil Engineering Intern | Fairfax, VA 100% Employee-Owned | Big-firm resources, local-team ... from VR and AI to carbon-reduction technology * Real impact from day one: at IMEG, an intern once ...

... Intern. Qualifications : Required : • Only active duty servicemembers are eligible for ... VR/RE concepts. • Vulnerability Research - Reverse engineering and exploit development on ...

... with engineering analysis, design, and implementation oversight of low-voltage technology, ICT ... from VR and AI to carbon-reduction technology * Real impact from day one: at IMEG, an intern once ...

... with engineering analysis, design, and implementation oversight of low-voltage technology, ICT ... from VR and AI to carbon-reduction technology * Real impact from day one: at IMEG, an intern once ...

Our Manassas, Virginia team has an opening for a microelectronics hardware engineering intern to ... Electronic Systems (ES) is the global innovator behind BAE Systems' game-changing defense and ...

Our Manassas, Virginia team has an opening for a microelectronics hardware engineering intern to ... Electronic Systems (ES) is the global innovator behind BAE Systems' game-changing defense and ...

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Our Manassas, Virginia team has an opening for a microelectronics hardware engineering intern to ... Electronic Systems (ES) is the global innovator behind BAE Systems' game-changing defense and ...

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Intern Vr Game Developer information

What does an Intern VR Game Developer do?

An Intern VR Game Developer assists in designing, developing, and testing virtual reality (VR) games under the supervision of senior developers. Their responsibilities may include coding, creating 3D models, debugging, and working with game engines like Unity or Unreal Engine. Interns also help with brainstorming game concepts, optimizing performance, and ensuring the VR experience is user-friendly. This role provides hands-on experience and learning opportunities in the rapidly growing VR gaming industry.

What types of projects and responsibilities can an Intern VR Game Developer expect during their internship?

As an Intern VR Game Developer, you can expect to work on a variety of tasks ranging from prototyping gameplay mechanics and designing VR environments to assisting with bug fixes and optimizing performance for VR platforms. Interns often collaborate closely with designers, artists, and senior developers, gaining hands-on experience with industry-standard tools like Unity or Unreal Engine. This role typically involves regular feedback sessions, allowing you to learn best practices and improve your skills while contributing to real game development projects. The supportive team environment helps you build a solid foundation for a career in VR game development.

What are the key skills and qualifications needed to thrive as an Intern VR Game Developer, and why are they important?

To thrive as an Intern VR Game Developer, you need a solid understanding of programming (commonly C# or C++), basic 3D math, and familiarity with game engines like Unity or Unreal Engine, often supported by coursework or relevant projects. Hands-on experience with VR development kits, version control systems (e.g., Git), and possibly VR hardware (like Oculus or HTC Vive) is highly beneficial. Creativity, problem-solving ability, and strong communication skills help interns collaborate effectively and contribute fresh ideas to the team. These skills ensure that interns can quickly learn, adapt, and make meaningful contributions in the fast-evolving field of immersive game development.

What is the difference between Intern Vr Game Developer vs Junior Vr Game Developer?

AspectIntern Vr Game DeveloperJunior Vr Game Developer
Required CredentialsEnrolled in or recently graduated from a relevant programBachelor's degree in game design, computer science, or related field
Work EnvironmentInternship setting, often part-time or temporaryFull-time position, more independent responsibilities
Employer & Industry UsageUsed in educational or entry-level industry rolesCommon in game studios and VR development companies
Search & Comparison IntentLooking for entry-level or learning rolesSeeking early-career professional roles

The main difference between an Intern Vr Game Developer and a Junior Vr Game Developer lies in experience and employment status. Interns are typically students or recent graduates gaining initial industry exposure, often in temporary or part-time roles. Junior developers are more experienced, working full-time with greater responsibilities, and are considered early-career professionals in VR game development.

What are the most commonly searched types of Vr Game Developer jobs in Virginia?

The most popular types of Vr Game Developer jobs in Virginia are:

What job categories do people searching Intern Vr Game Developer jobs in Virginia look for?

The top searched job categories for Intern Vr Game Developer jobs in Virginia are:

What cities in Virginia are hiring for Intern Vr Game Developer jobs?

Cities in Virginia with the most Intern Vr Game Developer job openings:

Infographic showing various Intern Vr Game Developer job openings in Virginia as of July 2026, with employment types broken down into 65% Full Time, 23% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution.

3D Game Developer - XR/VR

Fort Gregg Adams, VA • On-site

Code Plus Inc
IT Services • 51 - 200 employees

Full-time

Posted 6 days ago


Job description

CODE Plus, Inc., an experienced IT government contractor in Fairfax, VA with offices in Huntsville, AL and have been in business for 31 years and have been servicing different agencies within the Federal sector. Our mission is to deliver high-quality, cost-effective solutions that empower our clients to achieve their goals. At CODEplus, we value teamwork, integrity, and technical excellence, and we pride ourselves on maintaining long-standing partnerships built on trust and results. 

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR) experience to support U.S. Army training and education initiatives at CASCOM in Fort Lee,VA.

Program: U.S. Army – CASCOM 
Location: Fort Lee, VA (Onsite) 
Clearance: As required by Army contract 
Citizenship Requirement: U.S. Citizenship

In this role, you will design and develop immersive, interactive 3D training applications that enhance learning through real-time simulation and experiential environments. You will collaborate closely with on-site Subject Matter Experts (SMEs) and cross-functional teams to build high-quality, performance-optimized solutions across desktop, web, and immersive platforms (VR/AR/MR).

This is a hands-on development role requiring both technical expertise and creative problem-solving to transform instructional concepts into engaging, mission-focused training tools.


Key Responsibilities
  • Collaborate with SMEs and stakeholders to define requirements, learning objectives, and technical solutions for immersive training applications.
  • Design and develop interactive 3D and VR/XR training experiences using modern game engines.
  • Create and optimize 3D assets (modeling, texturing, rigging) for real-time performance across platforms, including VR/AR devices.
  • Develop low-polygon assets and texture atlases suitable for WebGL and real-time simulation environments.
  • Build and implement immersive interactions, user experiences, and spatial interfaces for VR/XR applications.
  • Use Autodesk 3ds Max and/or Maya to create production-ready 3D assets.
  • Integrate assets into Unity as FBX files and ensure proper scaling, lighting, and performance optimization.
  • Develop scripts and application logic in Unity (C#) to support gameplay systems, simulation logic, and user interactions.
  • Design and implement intuitive UI/UX systems, including VR/XR interaction patterns and Unity Canvas-based interfaces.
  • Support testing, debugging, and performance optimization across multiple platforms, including VR headsets.
  • Work closely with instructional designers, developers, and program stakeholders to ensure solutions align with training objectives.

Required Qualifications
  • Experience developing 3D applications or games using real-time engines (Unity preferred).
  • Demonstrated experience building or contributing to VR, AR, or XR applications.
  • Proficiency in Autodesk 3ds Max and/or Maya for 3D asset creation.
  • Strong experience with Unity 3D, including scripting (C#), asset integration, and scene development.
  • Understanding of real-time rendering, performance optimization, and low-poly modeling techniques.
  • Familiarity with VR/XR interaction design principles (hand tracking, controllers, spatial UI, etc.).
  • Strong attention to detail and ability to translate requirements into functional, user-friendly 3D experiences.
  • Ability to collaborate effectively with SMEs and multidisciplinary teams in an on-site environment.

Preferred Qualifications
  • Experience developing VR/XR training simulations for government, military, or enterprise environments.
  • Familiarity with VR platforms (e.g., Meta Quest, HTC Vive, HoloLens, or similar).
  • Experience deploying applications to WebGL or cross-platform environments.
  • Background in simulation, serious games, or instructional technology.
  • Experience designing immersive UX/UI systems for VR/AR environments.
  • Knowledge of Agile or iterative development processes.