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Head Of Design Jobs (NOW HIRING)

About the Role As Head of Design, you will own the design vision, craft, and execution across the company. You will set the quality bar, rebuild the foundation our product is built on, and be a ...

As we continue to scale, we are seeking a Head of Design to help lead and elevate the creative direction, systems, and overall design organization across the company. This role oversees the full ...

As we continue to scale, we are seeking a Head of Design to help lead and elevate the creative direction, systems, and overall design organization across the company. This role oversees the full ...

Head of Design

Redwood City, CA · On-site

$250K - $300K/yr

As we continue to scale, we are seeking a Head of Design to help lead and elevate the creative direction, systems, and overall design organization across the company. This role oversees the full ...

Head of Design

Redwood City, CA · On-site

$250K - $300K/yr

As we continue to scale, we are seeking a Head of Design to help lead and elevate the creative direction, systems, and overall design organization across the company. This role oversees the full ...

Head of Design

Manhattan, NY

$170K - $210K/yr

About the Role As our first Director of Product Design you will be responsible for defining and scaling design at Coast. This role is ideal for a design leader who thrives in builder mode; someone ...

Head of Design

Chicago, IL · On-site

$159K - $196K/yr

Lead role in the design of our consumer-facing products (Wireframing, UX and UI) * Work closely with developers to assist in handing off designs for developers to implement * Test live product and ...

The Role This is not a normal design role. You're Not Just Designing - You're * Defining how the product feels end-to-end * Owning the entire user experience (from first impression → daily usage)

Head of Design

Chicago, IL · On-site

$159K - $196K/yr

Lead role in the design of our consumer-facing products (Wireframing, UX and UI) * Work closely with developers to assist in handing off designs for developers to implement * Test live product and ...

Head of Design

Chicago, IL · On-site +1

$159K - $196K/yr

Lead role in the design of our consumer-facing products (Wireframing, UX and UI) * Work closely with developers to assist in handing off designs for developers to implement * Test live product and ...

Oversee the design and development of engaging user interfaces and intuitive user experiences that elevate player satisfaction. * Collaboration: Work closely with product managers and developers to ...

Who You'll Work With Design touches every part of Method, which is one of the more fun parts about working here. You will report to our CEO and primarily work with Product and Marketing. On the ...

New

About this Role Semafor is seeking a Head of Design & Experience to build Semafor's first design function and lead the next evolution of Semafor's visual identity and experience system across brand ...

About this Role Semafor is seeking a Head of Design & Experience to build Semafor's first design function and lead the next evolution of Semafor's visual identity and experience system across brand ...

Head of Product Design

New York, NY · On-site

$169K - $208K/yr

As Head of Design you will shape the product vision of Altana and bring it to life. You will create a consistent, agent-first design system for handling a wide array of information-dense, complex ...

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Head Of Design information

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$37K

$135.8K

$243K

How much do head of design jobs pay per year?

As of Jul 13, 2026, the average yearly pay for head of design in the United States is $135,763.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What is the highest paying career in design?

The highest paying careers in design often include roles such as Creative Director, UX Director, or Design Executive, which typically require extensive experience, leadership skills, and advanced knowledge of design tools and strategies. These positions can offer six-figure salaries, especially in large corporations or tech companies. Specialized fields like industrial design or design consulting may also command high compensation depending on expertise and industry demand.

What does a head of design do?

A head of design leads the creative and strategic direction of a company's design team, overseeing product, branding, and user experience development. They collaborate with other departments, manage design projects, and ensure visual consistency and innovation across all platforms, often using tools like Adobe Creative Suite or Figma. Strong leadership, communication, and design skills are essential for this role.

What are the key skills and qualifications needed to thrive as a Head of Design, and why are they important?

To thrive as a Head of Design, you need extensive experience in design principles, leadership, and a strong portfolio showcasing successful project management, often supported by a degree in design or a related field. Familiarity with industry-standard tools like Adobe Creative Suite, Figma, Sketch, and experience in using project management systems are essential. Strategic thinking, excellent communication, and the ability to inspire and mentor teams are standout soft skills. These competencies are crucial for driving creative vision, aligning design with business goals, and fostering high-performing teams.

What are some common challenges faced by a Head of Design and how can they be addressed?

As a Head of Design, one common challenge is balancing creative vision with business objectives. You'll often need to advocate for user-centered design while aligning with broader company goals and resource constraints. Additionally, managing and mentoring a diverse team of designers requires strong leadership and communication skills to ensure consistent quality and foster professional growth. Establishing clear design processes and facilitating cross-functional collaboration with product, engineering, and marketing teams are key strategies for overcoming these challenges.

How much does a head of design earn?

A Head of Design typically earns between $100,000 and $180,000 annually, depending on experience, company size, and location. Senior roles may include bonuses, stock options, or other benefits, and strong skills in user experience, branding, and leadership are often required.

What jobs make around $100,000 a year?

For a Head of Design, salaries around $100,000 annually are common in mid-sized companies or organizations with established design teams. Factors influencing compensation include experience, industry, location, and expertise in tools like Adobe Creative Suite or Figma. Senior roles in UX/UI design, product design, or creative leadership often reach this salary level.
More about Head Of Design jobs
What cities are hiring for Head Of Design jobs? Cities with the most Head Of Design job openings:
What are the most commonly searched types of Of Design jobs? The most popular types of Of Design jobs are:
What states have the most Head Of Design jobs? States with the most job openings for Head Of Design jobs include:
Infographic showing various Head Of Design job openings in the United States as of July 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 87% Physical, 3% Hybrid, and 10% Remote job distribution, with an average salary of $135,763 per year, or $65.3 per hour.
Head of Design

Other

Re-posted 20 days ago


Job description

About the Role

As Head of Design, you will own the design vision, craft, and execution across the company. You will set the quality bar, rebuild the foundation our product is built on, and be a direct partner to senior leadership on the decisions that shape what Kikoff feels like to use.

This is not a hands-off role. You will be close to the pixels, close to the product, and close to the team. You will give real feedback on real work, and you will be expected to make the call when designers are stuck in ambiguity.

In This Role, You WillLead and Grow the Team
  • Manage, coach, and develop the product design team - including hands-on mentorship of junior designers, not just feedback in big meetings
  • Own hiring and talent strategy: bring in designers who raise the bar, and shape the org structure that lets them do their best work
  • Set a high bar for craft, ownership, and user obsession across the team
  • Invest in career growth: clear expectations, honest feedback, and a path forward for every designer on the team
  • Go beyond filling headcount. Understand each designer's strengths and place them where they'll do their best work and develop in the desired growth areas.
Own the Design Vision and Quality Bar
  • Set the overall design vision for Kikoff - what good looks like, how the team works, how designers grow
  • Make the call when there is ambiguity: a great design manager can resolve a design decision when the team is stuck, instead of leaving it open
  • Give practical, down-to-earth feedback grounded in visual, UX, and craft fundamentals - not just product framing
  • Champion the visual front and push the bar on what Kikoff can look and feel like
Build the Design Foundation
  • Build the design system from the ground up so it is something the whole company and our coding agents will want to use
  • Define and enforce design patterns across the product to reduce design debt and bring consistency
  • Drive the standards that make every screen feel like Kikoff, across product, marketing, and brand surfaces
Drive Cross-Functional Impact
  • Be a strategic partner to Engineering, Product, and Marketing as a peer - not a downstream resource
  • Bring product design and creative closer together: together ship brand-quality product and product-quality brand
  • Take company-wide direction on design, brand, and creative - and translate it into work that benefits product, marketing, and creative at the same time
  • Bring user insights into the work: run journey workshops, listen to the user's voice, and make sure the team is designing for real people, not just shipping screens
Reinvent How Design Works in the Age of AI
  • Define how the Kikoff design team uses AI - with a clear, hands-on plan, not a slide
  • Be hands-on yourself: try new tools, prototype, vibe-code small fixes, and bring back what works to the team to help them adopt it
  • Help the team figure out the new workflow together - what to use AI for, what to keep human, and how to keep craft from sliding
You Have
  • 10+ years of experience in product design, with substantial time in consumer-facing, mobile-first products
  • 7+ years leading and managing design teams - you have grown designers into senior ICs and you have built a team that does great work without you in the room
  • Demonstrated experience scaling a design team through a growth phase: you have hired strong designers and you know how to grow a team without losing the craft
  • Deep design sense across visual, interaction, and UX - you can engage at the pixel level when it matters and you can give feedback that makes the work better
  • A track record of building and rebuilding design systems that the team actually adopts and that hold up as the product grows
  • A track record of partnering with product and engineering as a peer, and shipping work that moved the business
  • Hands-on fluency with modern AI tooling for design - you have used it, formed real opinions, and have a clear point of view on how it changes the team
  • The ability to make your team better every day: through clarity, honest feedback, and trust with strong practitioners
  • A sharp eye for brand integrity. You ensure our brand values are deeply woven into the product's DNA. You can align cross-functional stakeholders on a unified brand vision and ensure that every pixel of the UI speaks our specific visual language.
  • Compassion. You care about the people on your team, you listen to ICs, and you pay attention to what designers are saying so the work - and the team - can get better
Nice to Have
  • Experience in fintech, consumer credit, or other regulated consumer products
  • Experience leading both product design and brand or creative functions, or bringing those teams closer together
  • Experience building or scaling a design system that supports both native mobile and marketing surfaces
What We're Like

Scrappy. We move fast and build what we need, not what sounds impressive. We don't cut corners when they matter, and we don't over-engineer when they don't.

Risk-oriented. We make tradeoffs deliberately. A mature team knows the difference between a bet worth taking and one that isn't.

User-obsessed. We talk to users, watch them use the product, and believe that understanding what they actually feel is the only way to design for them. You will be surrounded by people who think this way. Humble. We know this journey has required timing, circumstance, and the right people showing up. We are grateful, and we don't take it for granted.