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Graphics Software Engineer Jobs in Utah (NOW HIRING)

Senior Engineer Web Development Platform

Lehi, UT ยท On-site

$159.20K - $301.60K/yr

... graphics, imaging, and video-directly on the browser and mobile devices. Our objective is to ... Collaborate with Quality Engineers, Software Engineers, user experience designers, and product ...

Collaborate with back-end developers as well as marketing and communications teams to meet ... Use a variety of graphics software applications, techniques, and tools (e.g., Figma). Conduct user ...

Web Designer

Salt Lake City, UT ยท On-site

$39.30K - $65K/yr

Collaborate with back-end developers as well as marketing and communications teams to meet ... Use a variety of graphics software applications, techniques, and tools (e.g., Figma). Conduct user ...

Control Solutions Group, Inc.

Sandy, UT

$79.40K - $102.70K/yr

We offer complete building controls and engineering solutions, including precision design, software programming, graphics, and commissioning. Combining leading-edge technology, open-protocol ...

Foster successful collaboration with software product managers, software developers, and other ... Bachelor's degree in Human Computer Interaction (HCI), interaction design, graphic design ...

Foster successful collaboration with software product managers, software developers, and other ... Bachelor's degree in Human Computer Interaction (HCI), interaction design, graphic design ...

Work with design engineering to customize and update symbols, cells and 3D models as requested ... Specific experience with Siemens EDA (formerly Mentor Graphics) Xpedition software is desired * PCB ...

Marketing Coordinator

Cedar City, UT ยท On-site

$35K - $50K/yr

... Coordinator for our engineering services firm. The ideal candidate will have excellent ... and graphic designers to ensure the timely completion of high-quality proposals to potential ...

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Showing results 1-20

Graphics Software Engineer information

See Utah salary details

$126.1K

$147.5K

$158.9K

How much do graphics software engineer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for graphics software engineer in Utah is $147,537.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,500.00 and $157,500.00 per year, depending on experience, location, and employer.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.
What are the most commonly searched types of Graphics Software Engineer jobs in Utah? The most popular types of Graphics Software Engineer jobs in Utah are:
What cities in Utah are hiring for Graphics Software Engineer jobs? Cities in Utah with the most Graphics Software Engineer job openings:
What are popular job titles related to Graphics Software Engineer jobs in UT? For Graphics Software Engineer jobs in UT, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in Utah as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $147,537 per year, or $70.9 per hour.

Lead, RF/Wireless Engineering 1

L3HHCM20

Salt Lake City, UT โ€ข On-site

Other

Posted 10 days ago


Job description

Job Title: Lead, RF/Wireless Specialist Engineer

Job Code: 38116

Job Location: Salt Lake City, Utah

Job Schedule: 9/80- employees work 9 out of 14 days- totaling 80 hours worked- and have every other Friday off

Job Description:

At L3Harris, innovation and mission come together. We are seeking a Specialist RF/Wireless Engineer to help design and deliver advanced, mission-critical RF hardware solutions for military communications systems supporting the warfighter.

As a senior technical contributor, you will apply your expertise in RF and microwave design to develop high-performance hardware for challenging defense applications. You will be responsible for architecting, designing, and supporting the development of key RF subsystems and circuitry that are essential to reliable communication in complex operational environments.

Essential Functions:

  • Support the development of RF architectures and hardware designs for communication systems, translating system requirements into effective circuit card-, module-, and subsystem-level solutions.
  • Perform RF/analog design, analysis, modeling, simulation, integration, and verification of high-frequency and microwave hardware, including amplifiers, oscillators, attenuators, mixers, filters, and related circuitry.
  • Conduct circuit card and subsystem development activities, including design reviews, S-parameter and gain budget analysis, filtering design, and verification testing through engineering development, production, and sustainment.
  • Collaborate across systems, mechanical, and software engineering teams to develop integrated solutions that meet technical, performance, quality, and manufacturability objectives.
  • Support business and program objectives by contributing to proposals, developing technical approaches, identifying risks, estimating budgets and schedules, and managing technical tasks to meet program targets.
  • Prepare and deliver technical presentations, design results, and recommendations to engineering, program, and leadership teams to support decision-making and continuous improvement.
  • Maintain the ability to obtain a U.S. Security Clearance; active clearance preferred.

Required Qualifications

  • Bachelor's degree in Electrical Engineering or related field with 4+ years of relevant experience, or a graduate degree with 2+ years of relevant experience.

Preferred Additional Skills

  • Hands-on experience with lab equipment, including oscilloscopes, spectrum analyzers, receivers, signal generators, amplifiers, antennas, and power meters.
  • Strong foundation in electromagnetics, RF/microwave theory, and electronic warfare.
  • Ability to work independently and as part of a multi-disciplinary team in the development of RF systems and assemblies.
  • Experience designing RF products from UHF through E-band, including frequency synthesizers, up/down converters, front-end electronics, antenna tracking electronics, and complete RF systems.
  • Experience with Cadence AWR/Microwave Office, PathWave RF Synthesis (Genesys), and Siemens EDA (Mentor Graphics) or similar tools.
  • Understanding of passive and active RF components, including amplifiers, oscillators, attenuators, mixers, and filters, and their impact on system performance.
  • Working knowledge of S-parameters, matching networks, cascade analysis, gain budgets, noise figure, linearity, filtering, and related RF metrics.
  • Understanding of noise figure, noise temperature, Eb/No, BER, receiver sensitivity, temperature effects, impedance interfaces, and isolation requirements.
  • Exposure to RF architectures, link budgets, and system-level analysis.
  • Knowledge of nonlinear RF effects, including intermodulation, IP2, IP3, group delay variation, dynamic range, and mitigation techniques.
  • Understanding of power budgets and environmental design impacts.
  • Awareness of industry trends and emerging technologies, with the ability to support technology roadmaps that improve capability while reducing cost, size, weight, and power.
  • Familiarity with military and commercial SATCOM standards.

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