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Graphics Software Engineer Jobs in Utah (NOW HIRING)

... graphics programming. Responsibilities : • Provide mentoring to less senior members of the ... a software engineer in a media related field. • Significant experience in modern C++ required ...

We are looking for a talented Software Engineer to implement solutions to enhance the video and ... technology or graphics programming background to complement it. You are solutions oriented ...

We are looking for a talented Software Engineer to implement solutions to enhance the video and ... technology or graphics programming background to complement it. You are solutions oriented ...

We are looking for a talented Software Engineer to implement solutions to enhance the video and ... technology or graphics programming background to complement it. You are solutions oriented ...

Lead Software Engineer

Salt Lake City, UT · On-site

$180K - $200K/yr

We are looking for a talented Software Engineer to implement solutions to enhance the video and ... technology or graphics programming background to complement it. You are solutions oriented ...

Software Lead

Redmond, UT · On-site

$100K - $180K/yr

Software Lead City: Redmond State/Province: Washington Posting Start Date: 7/10/26 Wipro Limited ... level programming languages - Graphics and UI development experience (using OpenGL or DirectX ...

Build proof of concept (PoC) examples and graphical simulation software. * Participate in product ... Collaborate with customer service, product managers, developers, and IT to enhance user experience ...

VDC Manager

Sandy, UT · On-site

$108K - $110K/yr

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

VDC Manager

Sandy, UT

$108K - $110K/yr

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

VDC Manager

Sandy, UT

$108K - $110K/yr

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

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Graphics Software Engineer information

See Utah salary details

$126.1K

$147.5K

$158.9K

How much do graphics software engineer jobs pay per year?

As of Jul 25, 2026, the average yearly pay for graphics software engineer in Utah is $147,537.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,500.00 and $157,500.00 per year, depending on experience, location, and employer.

How much do graphic software engineers make?

Graphic software engineers typically earn a median salary ranging from $80,000 to $130,000 annually, depending on experience, location, and company size. Skilled professionals with expertise in graphics programming, rendering, and related tools like OpenGL or DirectX tend to earn higher salaries.

What does a graphic software engineer do?

A graphics software engineer designs, develops, and maintains software related to computer graphics, such as rendering engines, visualization tools, or graphical user interfaces. They often work with programming languages like C++ or Python and use graphics APIs such as OpenGL or DirectX to create visual content and optimize graphical performance. Strong knowledge of algorithms, mathematics, and graphics principles is essential for this role.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What engineer makes $500,000 a year?

Highly experienced software engineers, including those working in specialized fields like graphics software engineering, can earn $500,000 or more annually, especially at senior levels or in leadership roles at large tech companies. Achieving this salary typically requires advanced skills, extensive experience, and often stock options or bonuses.

What engineers make $300,000 a year?

Senior graphics software engineers, especially those with extensive experience, expertise in graphics APIs, and proficiency in languages like C++ and shader programming, can earn $300,000 or more annually. High compensation is often associated with roles in large tech companies, specialized industries, or positions requiring advanced skills and leadership responsibilities.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are the most commonly searched types of Graphics Software Engineer jobs in Utah? The most popular types of Graphics Software Engineer jobs in Utah are:
What are popular job titles related to Graphics Software Engineer jobs in Utah? For Graphics Software Engineer jobs in Utah, the most frequently searched job titles are:
What job categories do people searching Graphics Software Engineer jobs in Utah look for? The top searched job categories for Graphics Software Engineer jobs in Utah are:
What cities in Utah are hiring for Graphics Software Engineer jobs? Cities in Utah with the most Graphics Software Engineer job openings:
What are popular job titles related to Graphics Software Engineer jobs in UT? For Graphics Software Engineer jobs in UT, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in Utah as of July 2026, with employment types broken down into 77% Full Time, and 23% Part Time. Highlights an 90% In-person, and 10% Remote job distribution, with an average salary of $147,537 per year, or $70.9 per hour.
Lead Software Engineer

Lead Software Engineer

Cosm

Salt Lake City, UT • On-site

Full-time

Posted 3 days ago


Job description

Job Summary:
Cosm is a global technology company that brings experiences to life in immersive environments. The Lead Software Engineer will implement solutions to enhance the video and media capabilities of the CX Engine application, requiring significant experience in Unreal Engine and a strong background in video technology or graphics programming.
Responsibilities:
• Provide mentoring to less senior members of the development team.
• Set forth quality code guidelines and standards, lead code reviews, and ensure solutions are aligned to pre-defined architectural specifications.
• Contribute to high-level strategic decisions with the rest of the Engineering and Executive teams.
• Stay on top of industry trends and emerging technologies.
• Proactively search for the best solutions and ideas in the marketplace, taking calculated risks and pushing the limits of what is possible.
• Work independently and as part of a team, remaining flexible and agile to meet quick turnarounds and hard deadlines.
Qualifications:
Required:
• BS degree in Computer Science or related field or equivalent practical experience.
• 6-8+ years of significant experience as a software engineer in a media related field.
• Significant experience in modern C++ required.
• Experience with low latency hardware and software encoding/decoding for high quality (8K+) real-time video, or proven experience with real-time rendering, shading, lighting, and visual effects — ideally both.
• Experience optimizing performance including memory management, CPU and GPU utilization to ensure smooth playback and efficient resource utilization.
• Development experience with Microsoft Visual Studio and Git.
• Driven to automate your processes, test continually, and document your work.
• Must be highly organized, proactive, and collaborative.
• Inform opinions on application design and library development while being willing to listen to differing opinions.
• You're not afraid of an open, candid, and respectful work environment.
Preferred:
• Experience with 3D realtime engines such as Unreal Engine is a plus — modifying engine source code, developing plugins in C++, writing shaders, and integrating with rendering pipelines such as DirectX.
• Familiarity with nDisplay or other multi-node rendering systems is a plus.
• Knowledge of broadcast (SMPTE) standards is a plus.
• Knowledge of GStreamer / FFmpeg is a plus.
• Knowledge of machine vision camera technology is a plus.
• Passion for gaming, video live-streaming, sports, or eSports is a plus.
Company:
Cosm is a media and entertainment company that builds end-to-end experience solutions for the technology and entertainment sectors. Founded in 2020, the company is headquartered in Los Angeles, USA, with a team of 501-1000 employees. The company is currently Late Stage.