1

Graphics Software Engineer Jobs in Utah (NOW HIRING)

The position centers on creative, design-focused surfaces, so hands-on experience with 2D graphics ... Bachelor's or Master's degree in Computer Science, Software Engineering, or a related field. * 8+ ...

The position centers on creative, design-focused surfaces, so hands-on experience with 2D graphics ... Bachelor's or Master's degree in Computer Science, Software Engineering, or a related field. * 8+ ...

Visa Sponsorship: This AI Engineer position is currently not eligible for employment visa ... Build proof of concept (PoC) examples and graphical simulation software. * Participate in product ...

Visa Sponsorship: This AI Engineer position is currently not eligible for employment visa ... Build proof of concept (PoC) examples and graphical simulation software. * Participate in product ...

Visa Sponsorship: This AI Engineer position is currently not eligible for employment visa ... Build proof of concept (PoC) examples and graphical simulation software. * Participate in product ...

Senior Industrial Water Treatment Engineer

Sandy, UT · On-site

$40.75 - $55.50/hr

Proficient in the use of Microsoft Excel, Outlook and Word along with graphics software necessary ... leader in engineering and consultancy across energy and the built environment, helping to unlock ...

VDC Manager

Sandy, UT · On-site

$80 - $100/hr

... graphics software. * Ability to communicate effectively with construction field personnel, construction executives, architects, engineers, owners and trade partners. * Presentation skills, creative ...

next page

Showing results 1-20

Graphics Software Engineer information

See Utah salary details

$126.1K

$147.5K

$158.9K

How much do graphics software engineer jobs pay per year?

As of Aug 25, 2026, the average yearly pay for graphics software engineer in Utah is $147,537.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,500.00 and $157,500.00 per year, depending on experience, location, and employer.

What is a graphics software engineer?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the typical daily responsibilities of a graphics software engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.

What are the key skills and qualifications needed to thrive in the graphics software engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are popular job titles related to Graphics Software Engineer jobs in Utah?

For Graphics Software Engineer jobs in Utah, the most frequently searched job titles are:

What job categories do people searching Graphics Software Engineer jobs in Utah look for?

The top searched job categories for Graphics Software Engineer jobs in Utah are:

What cities in Utah are hiring for Graphics Software Engineer jobs?

Cities in Utah with the most Graphics Software Engineer job openings:

What are popular job titles related to Graphics Software Engineer jobs in UT?

For Graphics Software Engineer jobs in UT, the most frequently searched job titles are:

Infographic showing various Graphics Software Engineer job openings in Utah as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 16% Part Time, and 3% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $147,537 per year, or $70.9 per hour.

Lead Agentic Software Engineer

Cricut

South Jordan, UT • On-site

Full-time

Posted 21 days ago


Job description

Company Description

We are seeking an experienced Lead Agentic Software Engineer to build and ship features across our client applications on iOS/iPadOS, Android, or Electron/Angular. This hands-on, code-intensive role focuses on writing and shipping production code while using agentic coding tools to move quickly without compromising quality. The position centers on creative, design-focused surfaces, so hands-on experience with 2D graphics editing or rendering is essential. You will bring deep expertise in one major client platform and partner closely with Product Management and UX to turn defined features into shipped experiences. 

Job Description
  • Dedicate most of your time to writing, reviewing, and shipping production code on your primary platform. 
  • Use agentic coding tools as a core part of your daily workflow - AI-assisted code review, automated test generation, AI-augmented development - while maintaining code quality, security, and human oversight. 
  • Design and build features end-to-end, from technical approach through implementation, testing, and release. 
  • Apply established architectural patterns to keep your code modular, maintainable, and testable. 
  • Collaborate closely with Product Management and UX to take defined features from spec to shipped experience, surfacing technical tradeoffs and feasibility early. 
  • Build and maintain high-performance 2D graphics editing and rendering capabilities for creative, design-focused features. 
  • Optimize application performance - startup time, memory usage, responsiveness, rendering, battery life, and network efficiency. 
  • Ensure application security through encryption, secure authentication, certificate validation, and secure credential/key management. 
  • Write and maintain automated tests for your features. 
  • Drive CI/CD automation, release quality, and deployment processes for your platform (App Store, Google Play, or desktop distribution). 
  • Ship behind feature flags with progressive rollout and kill-switches, validating new behavior with production telemetry before ramping. 
  • Own release health through telemetry - tracking crash-free rates, performance budgets, and defect trends. 
  • Participate in code reviews and share knowledge with other engineers on your platform. 
  • Evaluate emerging platform, AI, and tooling technologies, and recommend adoption where they'd meaningfully improve your team's work.
Qualifications
  • Bachelor's or Master's degree in Computer Science, Software Engineering, or a related field. 
  • 8+ years of professional client/frontend software development experience, with deep, production-level expertise in one of: iOS, Android, or Electron/Angular. 
  • Hands-on experience with graphics/rendering technologies relevant to your platform - e.g., Core Graphics/Metal on iOS, Canvas/Skia/Vulkan on Android, or Canvas/WebGL/Skia (CanvasKit) on Electron/Angular. 
  • At least a year of hands-on, pragmatic use of modern AI engineering tools (Claude Code, Cursor, Copilot, etc.), with practical experience integrating AI/LLM capabilities where relevant (agentic patterns, evals, latency/cost/reliability tradeoffs). 
  • Expert-level proficiency in the language matching your primary platform (Swift, Kotlin, or TypeScript). 
  • Strong expertise in the native UI framework for your platform (SwiftUI/UIKit, Jetpack Compose, or Electron/Angular). 
  • Strong understanding of your platform's concurrency model (Swift Concurrency, Kotlin Coroutines/Flow, or modern asynchronous JavaScript/RxJS). 
  • Experience with architectural patterns such as MVVM, Clean Architecture, MVI, or component-based architecture. 
  • Experience consuming REST APIs. 
  • Strong debugging, profiling, and performance optimization skills using platform-native tools (Xcode Instruments, Android Profiler, or browser/Electron devtools). 
  • Experience with automated testing (unit, integration, UI/end-to-end) and CI/CD pipelines. 
  • Working knowledge of secure credential storage (Keychain, Android Keystore, or equivalent). 
  • Experience instrumenting applications with telemetry/observability tools (e.g., Datadog, Firebase, or platform-native logging). 

Soft Skills

  • Communicates clearly with engineering, product, and design - written and verbal. 
  • Collaborates well with Product Management and UX, building alignment on scope and tradeoffs. 
  • Shares knowledge readily and helps other engineers on the team grow. 
  • Stays curious about new tools and techniques, especially in AI-assisted development, and brings practical improvements to the team.