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Graphics Software Engineer Jobs in Arizona (NOW HIRING)

NET Application Developer/Software Engineer with extensive experience developing complex UI (user ... Extensive experience with graphical user interface (GUI) development and User Experience (UX) ...

Experience with 3D computer graphics APIs such as DirectX or OpenGL preferred. Organizational relationships: The Junior Software Engineer will report to the Lead Software Engineer. Special ...

Experience with 3D computer graphics APIs such as DirectX or OpenGL preferred. Organizational relationships: The Junior Software Engineer will report to the Lead Software Engineer. Special ...

Experience with 3D computer graphics APIs such as DirectX or OpenGL preferred. Organizational relationships: The Junior Software Engineer will report to the Lead Software Engineer. Special ...

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Graphics Software Engineer information

See Arizona salary details

$129.1K

$151K

$162.6K

How much do graphics software engineer jobs pay per year?

As of May 31, 2026, the average yearly pay for graphics software engineer in Arizona is $151,024.00, according to ZipRecruiter salary data. Most workers in this role earn between $130,500.00 and $161,200.00 per year, depending on experience, location, and employer.

What is a Graphics Software Engineer job?

A Graphics Software Engineer develops and optimizes software that processes and renders graphics for applications such as video games, simulations, and visual computing. They work with technologies like GPUs, APIs (OpenGL, Vulkan, DirectX), and shaders to enhance rendering performance and visual quality. Their role often involves low-level programming, algorithm development, and collaboration with artists and other engineers to create efficient and visually stunning graphics solutions.

What are the key skills and qualifications needed to thrive in the Graphics Software Engineer position, and why are they important?

To thrive as a Graphics Software Engineer, you need strong programming skills (typically in C++ or similar languages), a solid understanding of computer graphics principles, and a bachelor's degree in computer science or a related field. Experience with graphics APIs (like OpenGL, DirectX, or Vulkan), shader languages, and possibly certifications in game or graphics development are highly valued. Attention to detail, creative problem-solving, and effective collaboration are important soft skills in this role. These capabilities enable the engineer to efficiently develop high-performance rendering systems and work seamlessly with artists, designers, and other engineers.

What are the typical daily responsibilities of a Graphics Software Engineer?

Graphics Software Engineers typically spend their days designing, implementing, and optimizing rendering algorithms and graphics features for applications such as games, simulations, or visualization tools. They work closely with cross-functional teams including artists, designers, and other software engineers to ensure smooth integration of visual assets and technical features. Routine tasks often include debugging visual issues, profiling performance bottlenecks, and staying current with the latest graphics technology advancements. Collaboration, code reviews, and iterative problem-solving are also important parts of the daily workflow to ensure high-quality visual results.
What are popular job titles related to Graphics Software Engineer jobs in Arizona? For Graphics Software Engineer jobs in Arizona, the most frequently searched job titles are:
What job categories do people searching Graphics Software Engineer jobs in Arizona look for? The top searched job categories for Graphics Software Engineer jobs in Arizona are:
What are popular job titles related to Graphics Software Engineer jobs in AZ? For Graphics Software Engineer jobs in AZ, the most frequently searched job titles are:
Infographic showing various Graphics Software Engineer job openings in Arizona as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $151,024 per year, or $72.6 per hour.
Core Graphics Software Developer

Core Graphics Software Developer

Pacer Group

Phoenix, AZ โ€ข On-site

Contractor

Posted 20 days ago


Job description

Job Title: Core Graphics Software Developer
Job Location: Arizona City, AZ
Job Duration: 3 Months, Contract to Hire
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Job Responsibilities:
  • Good understanding of avionics design, product development and application as well system integration and certification.
  • Development of systems and software requirements from application specifications.
  • Development and execution of system test cases on the integration benches.
  • Identifying and debugging issues at the system level and understanding interaction with other aircraft systems.
  • Good troubleshooting skills to identify and fix issues arising from applications or flight testing.
  • Active participation and contribution in driving sub systems/systems integration/simulation bench; ability to coordinate with diverse set of team.
  • Should have an understanding of system engineering, standards and certification, including DO-178B/C, ARP4754.
  • V&V experience for Design for Test (DFT).
Skill Requirements:
  • Expert in C & C++ programming
  • Experience in 2D/3D OpenGL or Vulkan, graphics software development & embedded systems is preferred
  • Hands-on experience in development of system & software requirements
  • Good technical knowledge of Avionics Architectures/platforms
  • Hands-on experience in system & software level testing, integration or sub-system benches
  • Knowledge of any configuration management system (such as Dimensions, DOORS, BitBucket, SVN, etc.) would be an added advantage.
    • Experience working in life cycle stages of systems Life cycle & AGILE exposure.
    • Ability to proactively identify and resolve problems in a timely manner.
  • Demonstrated ability to communicate effectively; both verbally and written.
  • Experience in RTOS (RMA or ARINC 653) and single or multicore DEOS.
  • Experience in chipsets, graphics pipeline and display devices (SOC, CPU, GPU, FPGA, etc.)
  • Experience in image processing, including gamma correction.
  • Experience in system performance measurement, analysis, and tuning (data rate, latency reduction).
  • Ad-hoc in-house tool development.