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Graphics Internship Opengl Vulkan Jobs (NOW HIRING)

Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled ... Examples of influencing graphics API or shading/compiler stack direction With competitive salaries ...

Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL * Experience with GPU computing APIs such as CUDA * Strong familiarity of the inner workings of CAD 3D editors such as Blender ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Neural Graphics Engineer

Santa Clara, CA

$163K - $201K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

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How much do graphics internship opengl vulkan jobs pay per hour?

As of Jun 14, 2026, the average hourly pay for graphics internship opengl vulkan in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.
What cities are hiring for Graphics Internship Opengl Vulkan jobs? Cities with the most Graphics Internship Opengl Vulkan job openings:
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Infographic showing various Graphics Internship Opengl Vulkan job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 76% Full Time, 21% Part Time, and 1% Temporary. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.
Raytracing Compiler Engineer - Developer and Performance Technology

Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA

Santa Clara, CA • On-site

$164K/yr

Full-time

Posted 25 days ago


Job description

Job Summary:
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. They are seeking a Raytracing Compiler Engineer to guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs, while also developing new compiler passes and optimizations.
Responsibilities:
• Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
• Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.
• Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
• Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.
• Get a chance to influence and work on new GPU architectures.
Qualifications:
Required:
• B.S. or higher degree in Computer Science/Engineering or equivalent experience.
• 12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.
• Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
• Proficient in compiler design and in performance analysis tools.
• Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
• Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.
• Good communication and documentation skills and self-motivated.
Preferred:
• Masters or PhD preferred, with 5+ years of relevant experience.
• Developing compiler optimizations and code generation for GPUs!
• Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.
• You should have strong interpersonal skills and be capable of leading and influencing others in the department.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993