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Graphics Internship Opengl Vulkan Jobs (NOW HIRING)

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$164K - $202K/yr

... Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output. • Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

OR · On-site

Our Compiler team is responsible for constructing and emitting the highest performance GPU machine instructions for Graphics (OpenGL, Vulkan, DX) and Compute (CUDA, PTX, OpenCL, Fortran, C++). This ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Deep knowledge of graphics programming, including shaders and graphics APIs (DirectX, OpenGL, Vulkan). * Solid mathematical skills, particularly in linear algebra and geometry. * Experience with ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ... Integrate graphics components into the broader Robot Platform software stack, working with ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ... Integrate graphics components into the broader Robot Platform software stack, working with ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI.

Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of the following: Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal). * Expertise in several of the following: Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics ...

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How much do graphics internship opengl vulkan jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for graphics internship opengl vulkan in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.
What cities are hiring for Graphics Internship Opengl Vulkan jobs? Cities with the most Graphics Internship Opengl Vulkan job openings:
What states have the most Graphics Internship Opengl Vulkan jobs? States with the most job openings for Graphics Internship Opengl Vulkan jobs include:
What job categories do people searching Graphics Internship Opengl Vulkan jobs look for? The top searched job categories for Graphics Internship Opengl Vulkan jobs are:
Infographic showing various Graphics Internship Opengl Vulkan job openings in the United States as of July 2026, with employment types broken down into 1% Internship, 81% Full Time, 15% Part Time, 1% Temporary, and 2% Contract. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.
Sr/Staff Graphics Engineer

Sr/Staff Graphics Engineer

Figure

San Jose, CA • On-site

$164K - $202K/yr

Full-time

Posted 27 days ago


Job description

Job Summary:
Figure is an AI robotics company developing autonomous general-purpose humanoid robots. They are seeking a Senior/Staff Graphics Software Engineer to join the Platform Software team and own the graphics stack powering their robot’s displays, building the rendering engine and UI framework for engaging human-robot interactions.
Responsibilities:
• Design, implement, and optimize the graphics rendering stack for robot head displays, from low-level GPU pipeline to high-level UI components.
• Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU, and memory constraints.
• Develop and tune shaders for real-time vector graphics, animations, and visual effects.
• Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate output.
• Collaborate closely with the Design team and Head of HMI to implement and iterate on UI/UX designs, ensuring fidelity and responsiveness.
• Profile and optimize rendering performance on resource-constrained embedded hardware, targeting consistent frame rates with minimal power draw.
• Integrate graphics components into the broader Robot Platform software stack, working with middleware and embedded systems engineers.
• Establish best practices for graphics development, testing, and CI integration within the platform team.
Qualifications:
Required:
• Bachelor’s or Master’s degree in Computer Science, Computer Graphics, or a related field.
• At least 7 years of industry experience in graphics or UI engineering.
• Expert-level proficiency in Qt and QML, including custom rendering and performance optimization.
• Deep hands-on experience with Vulkan and OpenGL ES — including shader authoring (GLSL/SPIR-V) and render pipeline design.
• Strong experience with vector graphics rendering and animation.
• Proven track record developing on embedded or resource-constrained systems (limited RAM, GPU, thermal envelope).
• Solid C++ skills and familiarity with Linux userspace development.
• Strong cross-functional communication skills — comfortable working directly with designers and translating visual specs into technical implementations.
Preferred:
• Hands-on experience with game engines such as Unreal Engine or Unity.
• Experience with scene graph architectures or retained-mode rendering frameworks.
• Experience with SVG or other vector graphics formats and their GPU-accelerated rendering.
• Knowledge of display hardware interfaces (MIPI DSI, HDMI) and display driver integration on embedded Linux.
• Experience with EGLFS/DRM/KMS display backends.
• Background in HMI or human-robot interaction design.
Company:
Figure is an AI robotics company that develops autonomous general-purpose humanoid robots. Founded in 2022, the company is headquartered in San Jose, USA, with a team of 201-500 employees. The company is currently Growth Stage.