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Graphics Internship Opengl Vulkan Jobs (NOW HIRING)

Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal). Education and/or Experience Desired: * Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Preferred Qualifications Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA ... Demonstrated knowledge of the software graphics pipeline and its application to computer graphics ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...

Graphics Software Engineer

Austin, TX · On-site

$138K - $171K/yr

You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

You will develop mission-critical workloads for graphics core verification, and work alongside ... Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs. Experience ...

Graphics Software Engineer

Austin, TX

$138K - $171K/yr

Preferred Qualifications Experience with GPU programming via OpenGL, Vulkan, Metal, DirectX, CUDA ... Demonstrated knowledge of the software graphics pipeline and its application to computer graphics ...

... as OpenGL, Vulkan, D3D11, D3D12, GLSL or HLSL. Preferred Skills • Knowledge of real-time computing graphics technology • Comfortable to work close to the hardware • Motivated engineer and ...

Hands-on experience with one or more graphics APIs: OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.NET, SharpGL, or custom interop * Understanding ...

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How much do graphics internship opengl vulkan jobs pay per hour?

As of Jun 24, 2026, the average hourly pay for graphics internship opengl vulkan in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.
What cities are hiring for Graphics Internship Opengl Vulkan jobs? Cities with the most Graphics Internship Opengl Vulkan job openings:
What states have the most Graphics Internship Opengl Vulkan jobs? States with the most job openings for Graphics Internship Opengl Vulkan jobs include:
What job categories do people searching Graphics Internship Opengl Vulkan jobs look for? The top searched job categories for Graphics Internship Opengl Vulkan jobs are:
Infographic showing various Graphics Internship Opengl Vulkan job openings in the United States as of June 2026, with employment types broken down into 51% As Needed, 9% Full Time, 19% Temporary, 15% Contract, 4% Nights, and 2% Summer. Highlights an 90% Physical, 7% Hybrid, and 3% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.
Senior Graphics Engineer

Senior Graphics Engineer

Stardock Corporation

Plymouth, MI • On-site

$100K - $200K/yr

Full-time

Posted 3 days ago


Job description

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 and Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next generation game engine for both announced and unannounced titles to build up our team of dedicated and experienced talent! This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.
Primary Responsibilities Include:
  • Develop and implement new and existing rendering techniques.
  • Create and optimize shaders and materials to run on a variety of platforms and machine specifications.
  • Develop systems for animations and special effects.
  • Work with the technical art team to create editors and tools that help improve the art pipeline.
  • Implement graphics using modern APIs (DirectX, OpenGL, Vulkan, Metal).

Education and/or Experience Desired:
  • Bachelor's Degree in Computer Science, Engineering, Mathematics or equivalent work experience.
  • 5+ years experience creating materials and shaders.
  • Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering, image based lighting, materials and global illumination.
  • A passion for optimization and familiarity with optimization tools.
  • Self-motivated, likes to identify and solve problems.
  • Very strong C++ background.
  • Familiarity with Unreal Engine is a plus.

The salary for this position ranges from $100,000 to $200,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.