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3D Vulkan Developer Jobs (NOW HIRING)

Principal C++ 2D/3D Software Developer

Portland, ME · On-site

$50.25 - $67.50/hr

DirectX, OpenGL, or Vulkan APIs, (including GLSL/HLSL shader programming) * Advanced software algorithms for hi-performance computer graphics * 2D/3D data pre-processing/visualization algorithms to ...

DirectX, OpenGL, or Vulkan APIs, (including GLSL/HLSL shader programming) * Advanced software algorithms for hi-performance computer graphics * 2D/3D data pre-processing/visualization algorithms to ...

DirectX, OpenGL, or Vulkan APIs, (including GLSL/HLSL shader programming) * Advanced software algorithms for hi-performance computer graphics * 2D/3D data pre-processing/visualization algorithms to ...

Embedded Software Engineer 2

Chandler, AZ · On-site

$134K - $176K/yr

Overview We are seeking a full-time Embedded Software Engineer - 3D Graphics , for Garmin ... Experience with 2D/3D graphics APIs (OpenGL, Vulkan, Metal), rendering technologies are a plus

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3D Vulkan Developer information

See salary details

$77.5K

$154.1K

$228.5K

How much do 3d vulkan developer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for 3d vulkan developer in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is a 3D Vulkan developer?

A 3D Vulkan Developer is a software engineer who specializes in creating graphics applications and rendering engines using the Vulkan API. Vulkan is a low-level, cross-platform graphics and compute API that gives developers more direct control over GPU hardware and more efficient multithreading than older APIs like OpenGL. 3D Vulkan Developers often work on game engines, simulation software, or other high-performance graphics applications where optimal rendering performance and resource management are critical. They need strong knowledge of computer graphics concepts, C/C++ programming, and experience with shader development. Their work enables visually rich and efficient 3D graphics experiences on a variety of devices.

What are the key skills and qualifications needed to thrive as a 3D Vulkan developer, and why are they important?

To thrive as a 3D Vulkan Developer, you need strong proficiency in C/C++ programming, graphics pipeline concepts, and a deep understanding of the Vulkan API, often supported by a degree in computer science or related field. Familiarity with GPU debugging tools, shader programming languages like GLSL or SPIR-V, and version control systems such as Git is essential. Attention to detail, problem-solving skills, and effective teamwork set standout developers apart in this role. These skills ensure high-performance rendering solutions, efficient troubleshooting, and successful collaboration in complex graphics projects.

What are some common challenges faced by 3D Vulkan developers when optimizing graphics performance?

3D Vulkan Developers often encounter challenges related to efficiently managing GPU resources and minimizing CPU overhead, as Vulkan provides more direct control over hardware compared to older graphics APIs. Developers must carefully design their rendering pipelines, handle synchronization, and optimize memory usage to avoid bottlenecks. Additionally, debugging and profiling Vulkan applications can be complex due to the explicit nature of the API, making thorough testing and performance analysis crucial parts of the job.

What is the difference between 3D Vulkan Developer vs 3D OpenGL Developer?

Aspect3D Vulkan Developer3D OpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics experience
Work EnvironmentGame development, real-time rendering, high-performance graphics applicationsGraphics applications, CAD, visualization, game engines
Industry UsageEmerging in high-performance and cross-platform projectsWidely used in legacy systems and existing projects

The main difference between a 3D Vulkan Developer and a 3D OpenGL Developer lies in the graphics API they specialize in. Vulkan offers lower-level access for better performance and cross-platform capabilities, while OpenGL is more mature and easier to learn. Both roles require similar credentials and are used in graphics-intensive industries, but Vulkan developers are often involved in cutting-edge, high-performance projects.

More about 3D Vulkan Developer jobs
Infographic showing various 3D Vulkan Developer job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 2% Part Time, and 16% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Principal C++ 2D/3D Software Developer

Esri

Portland, ME • On-site

$50.25 - $67.50/hr

Full-time

Posted 6 days ago


Esri rating

9.6

Company rating: 9.6 out of 10

Based on 14 frontline employees who took The Breakroom Quiz

7th of 245 rated software companies


Job description

Overview

Use your experience in 2D/3D graphics programming to develop software and 2D/3D visualizations that make a difference in everyday lives and impacts the world around us. In this role, you will have the opportunity to develop GIS visualization technology and expand the 2D/3D capabilities of the ArcGIS platform. You will design and develop world-class software products supporting the needs of geodesigners, urban planners, architects, engineers, and others working with geographic information.

Responsibilities

  • Design and develop leading-edge 2D/3D GIS software
  • Research, analyze, and implement state-of-the-art features in real time rendering technology
  • Solve complex problems with design, algorithms, development, and user experience
  • Find, analyze, and fix bugs/performance problems in a timely manner
  • Take on complex goals that push the boundary of the possible
  • Build and ship quality software by working effectively with members of other software development teams in an agile, highly interactive, and creative environment

Requirements

  • 8+ years of experience utilizing C++, working in the field of 2D or 3D computer graphics
  • Advanced experience with one or more of the following areas of specialty:
    • Color management and overprinting for prepress workflows
    • Font/text processing (including text layouts for different languages)
    • DirectX, OpenGL, or Vulkan APIs, (including GLSL/HLSL shader programming)
    • Advanced software algorithms for hi-performance computer graphics
    • 2D/3D data pre-processing/visualization algorithms to handle large volumes of input data
    • Fast disk I/O (caching/paging) techniques to cache intermediate data flow
    • Human interaction device interfaces (keyboard, mouse, 3D input, and touch devices)
    • Multithreading and/or Parallel algorithms
  • Ability to clearly describe and analyze a problem and to articulate a solution
  • Excellent written and verbal communication skills
  • Strong time management, prioritization, teamwork, and interpersonal skills
  • Bachelor's in computer science, computer engineering, or a related field

Recommended Qualifications

  • Working knowledge of graphics interchange file format specifications such as PDF, SVG, JPEG, and PNG
  • Familiarity with the Esri ArcGIS platform and online services or other GIS products
  • Master's in computer science, computer engineering, or a related field

What Esri employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About ESRI

Sourced by ZipRecruiter

Our passion for improving quality of life through geography is at the heart of everything we do. Esri's geographic information system (GIS) technology inspires and enables governments, universities, and businesses worldwide to save money, lives, and our environment through a deeper understanding of the changing world around them.

Industry

Scientific research and development services

Company size

1,001 - 5,000 Employees

Headquarters location

Redlands, CA, US

Year founded

1969