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3D Vulkan Developer Jobs (NOW HIRING)

Senior Rendering Engine Software Engineer

Cupertino, CA · On-site

$151K - $199K/yr

We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of ... Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL) Ability to use 3D ...

... in 3D immersive digital experiences - all created by our global community of developers and ... The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ...

... 3D immersive digital experiences- all created by our global community of developers and creators ... The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

Join some of the best Graphics Engineers in the world supporting the largest immersive 3D streaming ... Vulkan GAPI's. We have a powerful need for top-notch, low-level and high-level graphics work. You ...

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3D Vulkan Developer information

See salary details

$77.5K

$154.1K

$228.5K

How much do 3d vulkan developer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for 3d vulkan developer in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a 3D Vulkan Developer, and why are they important?

To thrive as a 3D Vulkan Developer, you need strong proficiency in C/C++ programming, graphics pipeline concepts, and a deep understanding of the Vulkan API, often supported by a degree in computer science or related field. Familiarity with GPU debugging tools, shader programming languages like GLSL or SPIR-V, and version control systems such as Git is essential. Attention to detail, problem-solving skills, and effective teamwork set standout developers apart in this role. These skills ensure high-performance rendering solutions, efficient troubleshooting, and successful collaboration in complex graphics projects.

What is a 3D Vulkan Developer?

A 3D Vulkan Developer is a software engineer who specializes in creating graphics applications and rendering engines using the Vulkan API. Vulkan is a low-level, cross-platform graphics and compute API that gives developers more direct control over GPU hardware and more efficient multithreading than older APIs like OpenGL. 3D Vulkan Developers often work on game engines, simulation software, or other high-performance graphics applications where optimal rendering performance and resource management are critical. They need strong knowledge of computer graphics concepts, C/C++ programming, and experience with shader development. Their work enables visually rich and efficient 3D graphics experiences on a variety of devices.

What is the difference between 3D Vulkan Developer vs 3D OpenGL Developer?

Aspect3D Vulkan Developer3D OpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics experience
Work EnvironmentGame development, real-time rendering, high-performance graphics applicationsGraphics applications, CAD, visualization, game engines
Industry UsageEmerging in high-performance and cross-platform projectsWidely used in legacy systems and existing projects

The main difference between a 3D Vulkan Developer and a 3D OpenGL Developer lies in the graphics API they specialize in. Vulkan offers lower-level access for better performance and cross-platform capabilities, while OpenGL is more mature and easier to learn. Both roles require similar credentials and are used in graphics-intensive industries, but Vulkan developers are often involved in cutting-edge, high-performance projects.

What are some common challenges faced by 3D Vulkan Developers when optimizing graphics performance?

3D Vulkan Developers often encounter challenges related to efficiently managing GPU resources and minimizing CPU overhead, as Vulkan provides more direct control over hardware compared to older graphics APIs. Developers must carefully design their rendering pipelines, handle synchronization, and optimize memory usage to avoid bottlenecks. Additionally, debugging and profiling Vulkan applications can be complex due to the explicit nature of the API, making thorough testing and performance analysis crucial parts of the job.
More about 3D Vulkan Developer jobs
Infographic showing various 3D Vulkan Developer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.
Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

Senior Software Engineer, Real-Time AI and Rendering - Holoscan SDK

Nvidia Corporation

Santa Clara, CA • On-site

$143K - $189K/yr

Full-time

Re-posted 7 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

At NVIDIA, we are building the future of real-time AI for sensor-driven applications. Holoscan Platform is our flagship open-source framework for sensor AI, enabling developers to build, optimize, and deploy GPU-accelerated pipelines that process multimodal sensor data in real time. Originally pioneered for healthcare imaging, Holoscan has rapidly evolved into a domain-agnostic platform powering diverse industries-from humanoid robotics and industrial automation to astronomy, earth observation, and beyond. Wherever high-throughput sensor processing, AI inference, and visualization meet, Holoscan provides the foundation. The field of streaming AI and accelerated sensor processing is reshaping how humans interact with machines and how machines perceive the world. By combining advanced GPU computing, Vulkan-based rendering, and flexible software frameworks, Holoscan makes it possible to transform raw, high-bandwidth sensor streams into actionable intelligence and immersive visualization-spanning surgery, robotics, manufacturing, and scientific discovery.
Generative AI is becoming a central force in real-time sensing, simulation, and robotics - and this role will play a pivotal part in bringing those capabilities into Holoscan. Emerging multimodal foundation models (VLMs, video-language models, neural fields) are becoming essential for real-time perception. This role will extend Holoscan's core mission by enabling GPU-resident generative methods that accelerate development, improve simulation fidelity, and unlock new possibilities for real-time perception. As part of this groundbreaking Holoscan SDK team is at the forefront of this transformation! We are designing APIs, building GPU-accelerated software pipelines, and collaborating with research and industry partners to deliver the foundation for tomorrow's real-time AI platforms.
What You'll Be Doing:
  • Architect the next generation of Holoscan SDK by developing intuitive, scalable APIs for real-time sensor, imaging, and multimodal data processing-balancing developer usability with peak GPU performance.
  • Prototype GPU-accelerated algorithms for computer vision, imaging, sensor fusion, and low-latency rendering-translating research into production-grade software.
  • Build and optimize core GPU libraries for accelerated I/O, streaming, decoding, and visualization, employing CUDA, Vulkan, and GPU-resident data paths.
  • Contribute to real-time visualization frameworks for medical, robotic, or industrial applications-integrating Vulkan, OpenGL, or Omniverse/RTX-based rendering back-ends.
  • Benchmark performance rigorously, profiling and optimizing across the full pipeline (Sensor → AI → Render → Display, Sensor → AI → Robotic Control).
  • Combine generative models with the Holoscan Sensor Bridge (HSB), Isaac Sim, ISAAC Lab and Omniverse to create real-time "AI-powered virtual sensors" that behave like real hardware-enabling development and testing long before physical sensors exist.
  • Prototype and optimize neural field (NeRF/SDF/Gaussian) operators for real-time scene reconstruction, view synthesis, and 3D perception-directly within Holoscan's streaming architecture.
  • Integrate and optimize vision-language and multimodal foundation models for real-time, GPU-resident sensor pipelines

What we need to see:
  • A strong communicator and collaborator able to work across multiple domains-from AI and compute to graphics and visualization.
  • Dynamic programming expertise in C++ (modern standards), plus proven Python skills for prototyping and tooling.
  • Deep passion for real-time AI, computer vision, and sensor-driven systems-plus a passion for high-performance visualization and rendering.
  • Familiarity with multimodal or vision-language models and an understanding of how to adapt them to streaming or real-time workloads is a strong plus.
  • Success designing APIs and frameworks that stand the test of scale and that developers love to use!
  • 8+ years of experience building and shipping complex, high-performance imaging, sensor, or rendering software.
  • Familiarity with GPU processing and rendering pipelines, synchronization, GPU memory management, and multi-GPU rendering is a plus.
  • Master's/PhD or equivalent experience in Computer Science, Applied Math, Electrical or Computer Engineering, or related fields.

Ways to Stand Out from the Crowd:
  • Experience adapting VLMs or multimodal foundation models to real-time sensor or video pipelines.
  • Background integrating real-time GPU-accelerated processing and visualization pipelines (e.g., CUDA ↔ Vulkan interop),
  • Hands-on expertise with CUDA C/C++ and deep knowledge of GPU architecture and parallel programming paradigms.
  • Knowledge of Omniverse Kit, or other GPU rendering frameworks for real-time visualization.
  • Acute understanding of low-latency streaming pipelines for multimodal sensor fusion

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until May 18, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993