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3D Vulkan Developer Jobs (NOW HIRING)

Key Responsibilities: 3D Reconstruction & Visualization Integration * Point cloud reconstruction ... OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.

Vulkan * OpenGL * Metal * Solid understanding of: * Rendering pipelines * Shader programming (HLSL/GLSL) * 3D mathematics * Real-time graphics concepts * Experience with Unreal Engine or a similar ...

Software Engineer: Graphics - IV

$143K - $177K/yr

... 3D application using a modern graphics API (Vulkan, DX12) • Excellent programming skills (C++17) • Solid understanding of git, CMake and CI/CD driven development • Fluent written and spoken ...

Key Responsibilities: 3D Reconstruction & Visualization Integration * Point cloud reconstruction ... OpenGL, Direct3D, Vulkan or Metal * Experience integrating OpenGL/Vulkan with C# via OpenTK, Silk.

... Vulkan. We are currently seeking a full-time Senior Graphics Engineer to work on our next ... Strong proficiency in 3D math, linear algebra, shaders, HLSL/GLSL, physically based rendering ...

Neural Graphics Engineer

Santa Clara, CA · On-site

$164K - $203K/yr

... for 3D content • Experience with PyTorch and real-time rendering engines • Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler ...

Avionics Software Engineer

Phoenix, AZ · Hybrid

$100K - $185K/yr

... or Vulkan Safety Critical (SC). · Optimize 2D/3D graphics algorithms to ensure deterministic performance and avoid runtime stalls. · Perform software integration tests, unit tests, and other ...

Senior Software Engineer, ICX Graphics

Mountain View, CA · Hybrid

$165K - $204K/yr

Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan. * Experience with mobile/embedded platforms, custom rendering engines ...

Showing results 21-40

3D Vulkan Developer information

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$77.5K

$154.1K

$228.5K

How much do 3d vulkan developer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for 3d vulkan developer in the United States is $154,062.00, according to ZipRecruiter salary data. Most workers in this role earn between $131,500.00 and $176,000.00 per year, depending on experience, location, and employer.

What is a 3D Vulkan developer?

A 3D Vulkan Developer is a software engineer who specializes in creating graphics applications and rendering engines using the Vulkan API. Vulkan is a low-level, cross-platform graphics and compute API that gives developers more direct control over GPU hardware and more efficient multithreading than older APIs like OpenGL. 3D Vulkan Developers often work on game engines, simulation software, or other high-performance graphics applications where optimal rendering performance and resource management are critical. They need strong knowledge of computer graphics concepts, C/C++ programming, and experience with shader development. Their work enables visually rich and efficient 3D graphics experiences on a variety of devices.

What are the key skills and qualifications needed to thrive as a 3D Vulkan developer, and why are they important?

To thrive as a 3D Vulkan Developer, you need strong proficiency in C/C++ programming, graphics pipeline concepts, and a deep understanding of the Vulkan API, often supported by a degree in computer science or related field. Familiarity with GPU debugging tools, shader programming languages like GLSL or SPIR-V, and version control systems such as Git is essential. Attention to detail, problem-solving skills, and effective teamwork set standout developers apart in this role. These skills ensure high-performance rendering solutions, efficient troubleshooting, and successful collaboration in complex graphics projects.

What are some common challenges faced by 3D Vulkan developers when optimizing graphics performance?

3D Vulkan Developers often encounter challenges related to efficiently managing GPU resources and minimizing CPU overhead, as Vulkan provides more direct control over hardware compared to older graphics APIs. Developers must carefully design their rendering pipelines, handle synchronization, and optimize memory usage to avoid bottlenecks. Additionally, debugging and profiling Vulkan applications can be complex due to the explicit nature of the API, making thorough testing and performance analysis crucial parts of the job.

What is the difference between 3D Vulkan Developer vs 3D OpenGL Developer?

Aspect3D Vulkan Developer3D OpenGL Developer
Required CredentialsProficiency in Vulkan API, programming skills in C/C++, graphics programming experienceKnowledge of OpenGL API, similar programming skills, graphics experience
Work EnvironmentGame development, real-time rendering, high-performance graphics applicationsGraphics applications, CAD, visualization, game engines
Industry UsageEmerging in high-performance and cross-platform projectsWidely used in legacy systems and existing projects

The main difference between a 3D Vulkan Developer and a 3D OpenGL Developer lies in the graphics API they specialize in. Vulkan offers lower-level access for better performance and cross-platform capabilities, while OpenGL is more mature and easier to learn. Both roles require similar credentials and are used in graphics-intensive industries, but Vulkan developers are often involved in cutting-edge, high-performance projects.

More about 3D Vulkan Developer jobs
Infographic showing various 3D Vulkan Developer job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 2% Part Time, and 16% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $154,062 per year, or $74.1 per hour.

Senior Staff Engineer: 3D Reconstruction (South San Francisco)

Aechelontechnology

San Francisco, CA • On-site

$280K - $310K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Re-posted 14 days ago


Job description

Aechelon Technology, Inc. is a leading producer of 3D simulator content, including geospecific visual/sensor databases and realistic 3D models. We seek people who share our passion for real-time computer graphics and commitment to our mission of helping make our Nation’s pilots safer. We will give you a chance to work with some of the most talented people in the graphics industry.

Senior Staff Engineer: 3D Reconstruction

The Senior Staff Engineer: 3D Reconstruction will lead Aechelon’s engineering efforts at reconstructing 3D models from photographic and video sources, including extracting point clouds, Gaussian splats, and polygonal meshes, for both content production and realtime imagery exploitation.

ESSENTIAL DUTIES AND RESPONSIBILITIES
  • Design and develop tools for automated creation of 3D models from photogrammetric sources such as satellite imagery and aerial photography
  • Design and develop software for registering imagery and videos to align with Aechelon’s 3D global terrain
  • Design and develop tools for automated creation of 3D models from video sources
  • Develop tools for modelling and exploitation of Gaussian splats, including relighting
  • Design and develop processes and tools for validating reconstructed data for use in specific digital twin and/or AI training applications
EXPERIENCE REQUIRED FOR THIS POSITION
  • Passion for real-time computer graphics and solid software engineering principles
  • 7+ years of experience in design and architecture of software for 3D reconstruction from 2D image sources
  • Experience leading a team of peers in shipping exceptional products within the constraints of a delivery deadline
  • In-depth knowledge of and experience programming in C and C++ languages
  • Experience developing OpenGL, Vulkan or Direct3D applications, including both realtime engines, graphics tools for the content creation pipeline and programmable shading
  • Strong analytical and problem‑solving skills
  • Ability to work with export-controlled technology
DESIRED COMPETENCIES
  • Experience with rendering engines and scene graphs such as Intrinsic Alchemy, OpenSceneGraph, Unreal, Unity or Source
  • Experience with GPU computing platforms such as OpenCL, CUDA or DirectCompute
  • Experience with multi‑processing realtime systems
  • Experience developing image processing software
  • Experience with defect tracking systems such as Bugzilla or Jira
  • Experience with configuration management (CM) systems such as Perforce or Git
  • Experience developing tools to work with geographic data such as KML, vector files, digital elevation and satellite imagery
  • Experience scripting in Python
REQUIRED EDUCATION, ELIGIBILITY AND EXPERIENCE
  • BS in Engineering, Computer Science or similar technical field

Salary Range: $280,000 - $310,000 USD per year

The above range is specific to California and may not be applicable to other locations. The pay scale for this role is between $280,000 - $310,000. Final compensation is based on factors such as the candidate’s skills, qualifications and experience.

We offer a very attractive compensation package including competitive base salary, company performance-based profit sharing, 401(k), and 100% employer-paid health benefits (medical, dental, vision, life, STD, LTD and life insurance plans).

No relocation reimbursement provided.

This position description is not intended to be a complete listing of activities, duties or responsibilities that are required of the employee holding this position. Duties, responsibilities and activities may be changed or others may be assigned at any time by the Company with notice to the employee.

Aechelon Technology is an equal opportunity employer. We are committed to providing access and opportunities to individuals with disabilities. If you are an applicant who is unable to fully utilize or access our application process because of a disability, Aechelon Technology will provide a reasonable accommodation. Please send an email to hr_team@aechelon.com to request that accommodation, and please be sure to include a detailed description of your requested accommodation, your name and preferred method of contact.

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