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Graphics Engineer Jobs in Oregon (NOW HIRING)

As part of our Silicon Engineering group, you will generate ideas and turn them into reality. You ... CPUs, Graphics, compute ( AI/ML) accelerators, media IPs, caches and fabric.-Modeling power ...

OR · On-site

$126K - $151K/yr

Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications. Experience with distributed version control systems such ...

Compiler Engineer

Hillsboro, OR · On-site

$149K - $211K/yr

Job Details: We are looking for an experienced MSVC Compiler Engineer to contribute to the ... graphics. Posting Statement: All qualified applicants will receive consideration for employment ...

Structural engineering analysis software experience (Staad or similar) * At least 2 years of ... Strong presentation and graphic skills * Experience on small and large teams * Experience with ...

... graphics personnel, sales and customers; provide input to pre-sale planning and estimating of ... Engineer • 1+ year localization experience Additional Information Please Apply Here:

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Graphics Engineer information

See Oregon salary details

$66.1K

$150.6K

$185K

How much do graphics engineer jobs pay per year?

As of Jun 22, 2026, the average yearly pay for graphics engineer in Oregon is $150,630.00, according to ZipRecruiter salary data. Most workers in this role earn between $148,000.00 and $168,100.00 per year, depending on experience, location, and employer.

What does a graphics engineer do?

A graphics engineer designs and develops visual rendering systems for computer graphics, including real-time graphics for video games and simulations or high-quality rendering for movies. They work with graphics APIs like DirectX or OpenGL, optimize performance, and may have skills in programming languages such as C++ and shader development. The role often requires knowledge of computer graphics algorithms, 3D modeling, and rendering techniques.

What are the key skills and qualifications needed to thrive as a Graphics Engineer, and why are they important?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

What is the work of graphic engineer?

A graphics engineer designs, develops, and optimizes visual rendering systems, graphics engines, and related software for applications such as video games, simulations, or visual effects. They often work with programming languages like C++ and tools such as OpenGL or DirectX to create high-performance graphics solutions. Strong knowledge of computer graphics, algorithms, and hardware acceleration is essential for this role.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software engineering, data engineering, and systems engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and working in high-demand industries or companies. Roles often require advanced certifications, leadership responsibilities, or expertise in high-paying sectors like technology, finance, or aerospace.

What engineers make $500,000?

Senior engineers in specialized fields such as software engineering, data engineering, or systems architecture can earn $500,000 or more annually, especially with extensive experience, advanced skills, and in high-demand industries like technology or finance. Executive or lead engineering roles may also reach this compensation level, often including bonuses and stock options.

How do Graphics Engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

What are Graphics Engineers?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.
What are the most commonly searched types of Graphics Engineer jobs in Oregon? The most popular types of Graphics Engineer jobs in Oregon are:
What cities in Oregon are hiring for Graphics Engineer jobs? Cities in Oregon with the most Graphics Engineer job openings:
Infographic showing various Graphics Engineer job openings in Oregon as of June 2026, with employment types broken down into 89% Full Time, 9% Part Time, and 2% Temporary. Highlights an 83% In-person, 2% Hybrid, and 15% Remote job distribution, with an average salary of $150,630 per year, or $72.4 per hour.
Senior ASIC Verification Engineer

Senior ASIC Verification Engineer

Nvidia

Hillsboro, OR

Full-time

Posted 11 days ago


Job description

We are now looking for a Senior Verification Engineer for our Memory Management Unit.

NVIDIA is seeking outstanding ASIC Verification Engineer to verify the world's leading GPUs. This position offers the opportunity to have a real impact in a dynamic, technology-focused company impacting product lines ranging from consumer graphics to self-driving cars and the growing field of artificial intelligence. We have crafted a team of outstanding people stretching around the globe, whose mission is to push the frontiers of what is possible today and define the platform for the future of computing.

What you'll be doing:

  • As a senior member of our verification team, you'll understand the design & implementation with focus on Memory Management unit, define the verification scope, develop the verification infrastructure (Testbenches, BFMs, Checkers, Monitors), implement test/coverage plans, and verify the correctness of the design.

  • Collaborate with architects, designers, software engineers across sites to accomplish your goals.

  • Plan and work on strategic direction of the methodology for the testbench with advance methodology.

What we need to see:

  • You have Bachelors or Masters Degree in Electrical Engineering or Computer Science or Computer Engineering or equivalent experience

  • 5+ years of relevant work or research experience

  • Exposure to Computer Architecture, ASIC design and verification methodology is required

  • Strong ability with SystemVerilog, C and/or C++, test planning, coverage closure, and creating reusable verification components.

  • Knowledgeable in constrained random testing with functional coverage and assertion-based verification.

  • Understanding of object oriented programming concepts.

  • Exposure to simulation tools like VCS, IES and debug tools like Debussy, GDB.

  • Strong interpersonal skills.

  • Good debugging and problem solving skills.

Ways to stand out from the crowd:

  • Understanding of memory subsystem micro-architecture, cache topologies and policies, memory management, interconnects, and/or arbiter designs is a huge plus.

  • Experience with Universal Verification Methodology (UVM), SystemVerilog checkers and scoreboards. Assertion-based verification, Semiformal Verification (SFV).

  • Perl or Python knowledge.

NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. Are you creative and autonomous? Do you love the challenge of crafting the highest performance & lowest power silicon possible? If so, we want to hear from you. Come join our GPU ASIC Verification team and help us build future architectures that will continue to drive us forward in the fields of High Performance Computing, Graphics and AI.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 218,500 USD for Level 3, and 168,000 USD - 264,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 12, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993