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Graphics Engineer Jobs in Portland, OR (NOW HIRING)

The graphics software developer works in close coordination with the other members of the development team to develop modules for capture and playback of all information associated with any single ...

Senior Manager, NSW Graphic Design

Beaverton, OR · On-site

$67K - $92K/yr

The Nike Sportswear Graphics Team creates the future of sport by exploring the intersection of ... designers, developers, and product managers to deliver creative work in line with the NSW ethos.

Systems Software Engineer III

Vancouver, WA · On-site

$181K - $214K/yr

The position requires the individual to apply their technical knowledge and experience for the successful database programming and custom graphics development and subsequent installation of this ...

Systems Software Engineer III

Vancouver, WA · On-site

$181K - $214K/yr

The position requires the individual to apply their technical knowledge and experience for the successful database programming and custom graphics development and subsequent installation of this ...

As part of our Silicon Engineering group, you will generate ideas and turn them into reality. You ... CPUs, Graphics, compute ( AI/ML) accelerators, media IPs, caches and fabric.-Modeling power ...

Systems Software Engineer I

Vancouver, WA · On-site

$181K - $214K/yr

Assists higher level Systems Software Engineers in the utilization of computer hardware and ... Performs basic program and graphics modification and hardware applications designs. * Initiates and ...

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Showing results 1-20

Graphics Engineer information

See Portland, OR salary details

$63.9K

$145.6K

$178.8K

How much do graphics engineer jobs pay per year?

As of Jun 22, 2026, the average yearly pay for graphics engineer in Portland, OR is $145,586.00, according to ZipRecruiter salary data. Most workers in this role earn between $143,100.00 and $162,500.00 per year, depending on experience, location, and employer.

What does a graphics engineer do?

A graphics engineer designs and develops visual rendering systems for computer graphics, including real-time graphics for video games and simulations or high-quality rendering for movies. They work with graphics APIs like DirectX or OpenGL, optimize performance, and may have skills in programming languages such as C++ and shader development. The role often requires knowledge of computer graphics algorithms, 3D modeling, and rendering techniques.

What are the key skills and qualifications needed to thrive as a Graphics Engineer, and why are they important?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

What is the work of graphic engineer?

A graphics engineer designs, develops, and optimizes visual rendering systems, graphics engines, and related software for applications such as video games, simulations, or visual effects. They often work with programming languages like C++ and tools such as OpenGL or DirectX to create high-performance graphics solutions. Strong knowledge of computer graphics, algorithms, and hardware acceleration is essential for this role.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software engineering, data engineering, and systems engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and working in high-demand industries or companies. Roles often require advanced certifications, leadership responsibilities, or expertise in high-paying sectors like technology, finance, or aerospace.

What engineers make $500,000?

Senior engineers in specialized fields such as software engineering, data engineering, or systems architecture can earn $500,000 or more annually, especially with extensive experience, advanced skills, and in high-demand industries like technology or finance. Executive or lead engineering roles may also reach this compensation level, often including bonuses and stock options.

How do Graphics Engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

What are Graphics Engineers?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.
What are the most commonly searched types of Graphics Engineer jobs in Portland, OR? The most popular types of Graphics Engineer jobs in Portland, OR are:
Infographic showing various Graphics Engineer job openings in Portland, OR as of June 2026, with employment types broken down into 74% Full Time, 19% Part Time, and 7% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $145,586 per year, or $70 per hour.
Principal Graphics Developer Tools Engineer

Principal Graphics Developer Tools Engineer

Nvidia

Hillsboro, OR

$152K - $188K/yr

Full-time

Posted 5 days ago


Job description

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands-on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas.

What You'll Be Doing:

  • Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.

  • Design and prototype new tools that can evolve into production-ready software.

  • Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.

  • Drive technical initiatives across multiple organizations through collaboration and technical leadership.

  • Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.

  • Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.

  • Represent NVIDIA at industry events, technical conferences, and developer engagements.

  • Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.

What We Need To See:

  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).

  • 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.

  • Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.

  • Strong C++ software engineering skills and experience building large-scale software systems.

  • Demonstrated technical leadership driving complex projects across multiple teams.

  • Experience designing software architectures and influencing technical direction beyond a single codebase.

  • Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.

  • Proven ability to thrive in ambiguous environments and transform ideas into shipped products.

Ways To Stand Out From The Crowd:

  • Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.

  • Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.

  • Experience developing profilers, debuggers, validation tools, or SDKs.

  • Experience applying machine learning or generative AI techniques to software development workflows.

  • Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.

NVIDIA is widely considered to be one of the technology world's most desirable employers with some of the most forward-thinking and hardworking people in the world working here. If you're highly technical and enthusiastic about 3D Graphics, we want to hear from you! For two decades, we have pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research. Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU deep learning.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 20, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993