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Graphics Engineer Jobs in Portland, OR (NOW HIRING)

Systems Software Engineer III

Vancouver, WA · On-site

$181.10K - $214.60K/yr

The position requires the individual to apply their technical knowledge and experience for the successful database programming and custom graphics development and subsequent installation of this ...

Systems Software Engineer III

Vancouver, WA

$181.10K - $214.60K/yr

The position requires the individual to apply their technical knowledge and experience for the successful database programming and custom graphics development and subsequent installation of this ...

As part of our Silicon Engineering group, you will generate ideas and turn them into reality. You ... CPUs, Graphics, compute ( AI/ML) accelerators, media IPs, caches and fabric.-Modeling power ...

As part of our Silicon Engineering group, you will generate ideas and turn them into reality. You ... CPUs, Graphics, compute ( AI/ML) accelerators, media IPs, caches and fabric.-Modeling power ...

As part of our Silicon Engineering group, you will generate ideas and turn them into reality. You ... CPUs, Graphics, compute (AI/ML) accelerators, media IPs, caches and fabric.- Modeling power ...

As part of our Silicon Engineering group, you will generate ideas and turn them into reality. You ... CPUs, Graphics, compute (AI/ML) accelerators, media IPs, caches and fabric.- Modeling power ...

Senior AI Algorithm Engineer in oneDNN

Hillsboro, OR · On-site +1

$195.20K - $275.58K/yr

... graphics, and discrete GPUs. Responsibilities * Design, develop, and optimize new features and ... Contribute to assemblylevel programming and low-level performance tuning for Intel ...

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Showing results 1-20

Graphics Engineer information

See Portland, OR salary details

$66.3K

$151.1K

$185.6K

How much do graphics engineer jobs pay per year?

As of Jun 1, 2026, the average yearly pay for graphics engineer in Portland, OR is $151,088.00, according to ZipRecruiter salary data. Most workers in this role earn between $148,500.00 and $168,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Graphics Engineer, and why are they important?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

How do Graphics Engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

What are Graphics Engineers?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.
What job categories do people searching Graphics Engineer jobs in Portland, OR look for? The top searched job categories for Graphics Engineer jobs in Portland, OR are:
Infographic showing various Graphics Engineer job openings in Portland, OR as of May 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 55% Physical, 39% Hybrid, and 6% Remote job distribution, with an average salary of $151,088 per year, or $72.6 per hour.
GPU Software Development Engineer

GPU Software Development Engineer

Intel

Hillsboro, OR

Full-time

Medical, Retirement, PTO

Posted 22 days ago


Intel rating

8.8

Company rating: 8.8 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

8th of 137 rated electronics manufacturers


Job description

Job Details:Job Description: 

The world is transforming - and so is Intel. Intel is a company of bold and curious inventors and problem solvers who create some of the most astounding technology advancements and experiences in the world. With a legacy of relentless innovation and a commitment to bring smart, connected devices to every person on Earth, our diverse and brilliant teams are continually searching for tomorrow's technology and revel in the challenge that changing the world for the better brings. We work every single day to design and manufacture silicon products that empower people's digital lives. Come join us and do something wonderful.

The Role and Impact:
Intel is at the forefront of innovation, designing and delivering cutting-edge technologies that power the digital world. As a GPU Software Development Engineer, you will play a pivotal role in shaping the future of Intel GPUs and graphics solutions. This entry level role offers a unique opportunity to design, develop, and optimize software that enables Intel GPUs, spanning firmware, device drivers, APIs, and applications. Your contributions will be essential to ensuring Intel GPUs deliver exceptional performance and functionality across diverse platforms. You will collaborate with cross-functional teams to address technical challenges and bring revolutionary technologies to market, driving Intel's success in graphics and computing solutions.
Key Responsibilities:

  • Develop and validate system software for Intel GPUs across firmware, device drivers, APIs, and high-level application layers.

  • Collaborate on pre-silicon simulation and emulation, silicon power-on, and post-silicon development phases.

  • Optimize tools, infrastructure, and technologies to enhance GPU performance.

  • Adapt existing driver functionality to hardware changes for upcoming platforms.

  • Debug and troubleshoot Linux kernel and system-level software issues.

  • Contribute to open-source communities by upstreaming patches and coordinating major driver enhancements.

Qualifications:

You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates. Experience listed below would be obtained through a combination of your degree, research and or relevant previous job and or internship experiences.

Minimum Qualifications:


Bachelor's degree in Computer Science, Computer Engineering, Mathematics, or a related field with 6+ years of relevant experience OR Master's degree with 5+ years of relevant experience OR Ph.D. with 3 years of relevant experience.

  • 6+ years of experience in C, C++ and Open-Source graphics.

  • 6+ years of experience developing system software for Linux OS, including familiarity with Linux OS concepts such as virtual memory, caches, and debugging tools (e.g., GDB).


Preferred Qualifications:

  • Experience with GPU APIs such as CUDA, OpenCL, ROCm, oneAPI Level Zero, or SYCL.

  • Familiarity with parallel programming, HPC, AI, or ML software development.

  • Contributions to open-source projects, particularly in the realm of 3D drivers, Vulkan/OpenGL APIs, or Mesa 3D.

  • Expertise in debugging software across hardware and software layers.

  • Experience developing scalable MPI applications or applications for discrete GPUs.

  • Strong understanding of the software engineering development lifecycle.

  • Knowledge of PCIe protocols and configuration space.

  • Proficiency in scripting languages such as Python, Bash, Rust, or Go.

Job Type:Experienced HireShift:Shift 1 (United States of America)Primary Location: US, Oregon, HillsboroAdditional Locations:Business group:At the Data Center Group (DCG), we're committed to delivering exceptional products and delighting our customers. We offer both broad-market Xeon-based solutions and custom x86-based products, ensuring tailored innovation for diverse needs across general-purpose compute, web services, HPC, and AI-accelerated systems. Our charter encompasses defining business strategy and roadmaps, product management, developing ecosystems and business opportunities, delivering strong financial performance, and reinvigorating x86 leadership. Join us as we transform the data center segment through workload driven leadership products and close collaboration with our partners.Posting Statement:All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of TrustN/ABenefits

We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.

Annual Salary Range for jobs which could be performed in the US: $173,660.00-245,160.00 USDThe range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.

Work Model for this Role

This role will require an on-site presence. * Job posting details (such as work model, location or time type) are subject to change.

*

ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

What Intel employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Intel logo

About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968