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Gaussian Splatting Jobs (NOW HIRING)

Senior Graphics Software Engineer

$143K - $177K/yr

Responsibilities : • Implement and productionize advanced techniques from graphics and computer vision research (e.g., radiance fields, Gaussian splatting, compression, streaming) • Develop ...

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Gaussian Splatting information

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$37.5K

$122.7K

$196.5K

How much do gaussian splatting jobs pay per year?

As of Jul 23, 2026, the average yearly pay for gaussian splatting in the United States is $122,738.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,500.00 and $136,000.00 per year, depending on experience, location, and employer.

What is a Gaussian Splatting job?

A Gaussian Splatting job typically involves rendering 3D scenes using point-based representations with anisotropic Gaussians. This technique is used in graphics and visualization to efficiently approximate surfaces and lighting effects. Professionals in this role may work on optimizing algorithms, improving rendering quality, or integrating Gaussian splatting into real-time applications like games and simulations. Strong skills in computer graphics, math, and programming are often required.

What are the key skills and qualifications needed to thrive in the Gaussian Splatting position, and why are they important?

To excel as a Gaussian Splatting specialist, candidates typically need a strong background in computer graphics, computational mathematics, and 3D rendering, often supported by an advanced degree in computer science, engineering, or a related field. Familiarity with programming languages such as C++, Python, and specialized graphics libraries (e.g., CUDA, OpenGL, Vulkan), as well as experience with neural rendering frameworks, is commonly required. Creative problem-solving, attention to detail, and strong collaboration skills are key soft attributes in this role. These skills are critical for developing efficient, high-quality neural rendering solutions and for integrating cutting-edge visualization techniques into real-time graphics pipelines.

What are the typical daily tasks of a Gaussian Splatting specialist within a visual computing team?

A Gaussian Splatting specialist typically spends their days designing and implementing algorithms for real-time neural scene rendering, testing rendering performance on various hardware, and troubleshooting graphical artifacts or efficiency bottlenecks. Their work often involves close collaboration with software engineers, 3D artists, and machine learning researchers to optimize the integration of splatting techniques into existing graphics pipelines. Regular responsibilities may also include participating in code reviews, contributing to technical documentation, and staying updated on the latest advancements in 3D rendering technology. This collaborative, dynamic environment offers the opportunity to work on visually impactful projects and influence cutting-edge visualization tools.

More about Gaussian Splatting jobs
What cities are hiring for Gaussian Splatting jobs? Cities with the most Gaussian Splatting job openings:
What are the most commonly searched types of Gaussian Splatting jobs? The most popular types of Gaussian Splatting jobs are:
What states have the most Gaussian Splatting jobs? States with the most job openings for Gaussian Splatting jobs include:
Infographic showing various Gaussian Splatting job openings in the United States as of July 2026, with employment types broken down into 2% Internship, 37% Full Time, 60% Part Time, and 1% Contract. Highlights an 36% Physical, and 64% Remote job distribution, with an average salary of $122,738 per year, or $59 per hour.
Senior Software Engineer - VLM Microservices for Neural Reconstruction

Senior Software Engineer - VLM Microservices for Neural Reconstruction

NVIDIA

Redmond, WA • On-site

$137K - $180K/yr

Full-time

Posted 10 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 17 frontline employees who took The Breakroom Quiz

5th of 215 rated software companies


Job description

Job Summary:
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. They are seeking a Senior Software Engineer to design and optimize containerized inference execution for advanced 3D Vision Language Models, contributing to the development and maintenance of production-grade AI systems.
Responsibilities:
• Design, build, and optimize containerized inference execution for the latest 3D VLMs from NVIDIA, turning research work into production-grade, highly optimized software (NIMs, NVIDIA Inference Microservices)
• Develop benchmarks to validate the models accuracy and performance (latency, throughput, scalability)
• Release and maintain the models and their pipelines throughout their lifecycle (bug fixes, security patches)
• Contribute VLM-related features to Open-Source projects like vLLM
• Collaborate closely with Research and Product teams and influence our common roadmaps
Qualifications:
Required:
• Master's of Science in Computer Science + 3 years, or Electrical Engineering, Bachelor of Science (or equivalent experience) + 5 years of experience.
• History of building, validating and releasing production-grade AI distributed systems, backend services, microservices, and cloud technologies.
• Deep technical expertise in distributed applications using Docker, Kubernetes, endpoints and their APIs (REST, gRPC), Helm.
• Hands-on experience with modern inference platforms (vLLM, SGLang, Torch, TRT, TRT-LLM).
• Proficiency with Python and C++.
• Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization).
• Excellent written, visual, and verbal communication.
• Curiosity and drive to learn new technologies and partner across teams and functions.
Preferred:
• Track record contributing to open-source or production-grade software. Are you a vLLM contributor already?
• Experience with ML model engineering: training, fine-tuning, distillation, quantization.
• Experience with low-level optimization of ML models (CUDA kernels).
• Strong fundamentals in 3D graphics, 3D computer vision or neural reconstruction (NERFs, Gaussian Splats).
• History of multidisciplinary creativity and innovation around software engineering in multiple problem domains.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993