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Temporary Gaussian Splatting Jobs (NOW HIRING)

Engineer, Senior - Job ID: 8425

San Diego, CA · On-site

$148K - $183K/yr

What does this temp must know to perform the required job duties (These are not preferred ... Key Responsibilities 1. Gaussian Splatting Rendering * Develop and optimize Dynamic Gaussian ...

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How much do temporary gaussian splatting jobs pay per year?

As of Jul 22, 2026, the average yearly pay for temporary gaussian splatting in the United States is $122,738.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,500.00 and $136,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Gaussian Splatting jobs? The most popular types of Gaussian Splatting jobs are:
Infographic showing various Temporary Gaussian Splatting job openings in the United States as of July 2026, with employment types broken down into 4% Locum Tenens, 7% As Needed, 1% Full Time, 2% Part Time, 83% Temporary, and 3% Nights. Highlights an 7% Physical, 80% Hybrid, and 13% Remote job distribution, with an average salary of $122,738 per year, or $59 per hour.
Engineer, Senior - Job ID: 8425

Engineer, Senior - Job ID: 8425

ACL Digital

San Diego, CA • On-site

$148K - $183K/yr

Other

Posted 5 days ago


Job description

Top 5 Required Skills (These are not preferred skills. If the candidate does not have these required skills, they will be rejected completely)

1. Vulkan Graphics Programming

- Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory

barriers, and GPU-driven rendering.

2. Modern C++ Performance Engineering

- Expert-level C++ for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-

latency rendering code.

3. Mobile GPU Optimization

- Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache

behavior, thermal constraints, and power/performance tradeoffs.

4. GPU Compute and Shader Optimization

- Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending,

prefix sums, compaction, and parallel data processing.

5. Graphics Performance Profiling and Debugging

- Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory

bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.


Technologies: What does this temp must know to perform the required job duties (These are not preferred technologies - If they do not have these technologies they will be rejected completely)


Required Technologies

- Vulkan

- C++17/C++20

- Android NDK

- GLSL or HLSL

- SPIR-V

- Qualcomm Adreno GPU architecture

- Snapdragon mobile platforms

- Qualcomm Snapdragon Profiler

- RenderDoc

- Android Studio / Android build tools

- CMake

- GPU compute shader math

- Real-time rendering pipelines

Required Education:

Required Years of Experience

Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.


Key Words:



Job Description:


Principal Duties and Responsibilities:

• Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.

• Writes code for features, drivers, and APIs using different languages (e.g., C, C++, perl, python) and ensures code will perform effectively on different platforms.

• Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.

• Identifies deficiencies in designs and works with team members to develop solutions to improve designs.

• Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.

• Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.

Level of Responsibility:

• Works under supervision.

• Decision-making may affect work beyond immediate work group.

• Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc.

• Has a moderate amount of influence over key organizational decisions.

• Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively.


Comments for Suppliers:

· How many rounds of interviews should be expected?


2 rounds: one interview with hiring manager and one formal interview follow up


· Work Location:

100% Onsite San Diego


-100% Onsite



· Shift: Hour/Days of Work

Standard 40 hours /week

Job Title: Contractor – Graphics Software Engineer (Dynamic Gaussian Splatting, On-Device XR, Android)

Job Overview

We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses).

This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.


Key Responsibilities

1. Gaussian Splatting Rendering

  • Develop and optimize Dynamic Gaussian Splatting (3DGS) rendering pipelines
  • Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency
  • Analyze and resolve issues such as:
  • Splat flickering and popping
  • Sorting inconsistencies
  • Precision differences between CPU and GPU


2. On-Device GPU Optimization (Android / Edge Devices)

  • Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android
  • Ensure efficient execution under limited memory, bandwidth, and power constraints
  • Tune rendering for real-time performance on phones and AR glasses


3. Data Pipeline & Memory Efficiency

  • Design compact data representations for Gaussian Splatting frame data
  • Optimize CPU → GPU data transfers for real-time rendering
  • Eliminate intermediate processing and reduce runtime memory overhead


4. Shader Development & Rendering Pipeline Integration

  • Implement GPU shaders tailored to Gaussian Splatting data formats
  • Optimize shader input pathways for efficient on-device execution
  • Integrate rendering pipelines with motion, lighting systems.


5. Debugging & System Validation

  • Debug complex rendering issues in Gaussian Splatting pipelines
  • Investigate numerical precision issues and GPU/CPU inconsistencies
  • Validate rendering output against reference pipelines


6. Collaboration & Execution

  • Collaborate closely with XR, vision, and avatar teams
  • Contribute to on-device demos and prototype systems (phones / AR glasses)
  • Execute quickly on well-defined tasks with strong ownership of implementation


Required Qualifications

  • Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or related field
  • Strong programming skills in C/C++
  • Experience with Android platform development
  • Experience with GPU programming (OpenGL ES, Vulkan, or similar)
  • Solid understanding of:
  • Real-time rendering pipelines
  • GPU memory management
  • Performance optimization on embedded systems


Preferred Qualifications

  • Direct experience with Gaussian Splatting / Relighting / Simulation
  • Experience building graphics systems on mobile or XR devices
  • Familiarity with Adreno GPU architecture
  • Experience optimizing for real-time constraints (latency, bandwidth, power)
  • Experience debugging rendering artifacts in GPU pipelines

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About ACL Digital

Sourced by ZipRecruiter

ACL Digital is a global digital technology firm based in San Jose, CA, US, operating within the IT and services industry. The company offers a broad spectrum of services and solutions, including digital transformation, product engineering, industry solutions, and design-led experiences, among others. ACL Digital has its roots established in 1991 with the aim to become a leading-edge innovator in the digital space and has since grown significantly to work with an array of global customers. The company's mission incorporates a commitment to aiding customers to achieve their business goals by adopting and accelerating their digital transformation journeys.

Industry

Technology, communication and media

Company size

1,001 - 5,000 Employees

Headquarters location

San Jose, CA, US

Year founded

1992