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Gaming Designer Jobs in Oregon (NOW HIRING)

Senior Gameplay Animator (CONTRACT)

OR ยท On-site +1

$105K - $120K/yr

Collaborate with Designers and Programmers to implement animations in engine using expert skills in ... Gameplay responsibilities can include hero traversal, combat, boss, gameplay camera cinematography ...

Product Manager - Games, Kids (L5)

OR ยท On-site +1

$310K - $545K/yr

Requirements: 5+ years of experience in product management or related business areas, with direct experience working on digital products, systems, or games designed for children and families. A ...

Merge Game, our free to play mobile Merge-2 title. This is a hands-on role for someone senior enough to jump straight in and add value from day one. Setup: Fully remote, start as soon as possible.

Video Game Design Tutor

Eugene, OR ยท Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

OR ยท Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Video Game Design Tutor

Portland, OR ยท Remote

$18 - $40/hr

Guides students through designing game mechanics documents, building levels in game engines, programming player interactions, creating or integrating art assets, and conducting playtesting sessions.

Production experience designing and building backend game services * Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and ...

Showing results 21-40

Gaming Designer information

See Oregon salary details

$49.7K

$164.9K

How much do gaming designer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for gaming designer in Oregon is $157,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,900.00 and $163,900.00 per year, depending on experience, location, and employer.

What does a gaming designer do?

A Gaming Designer is responsible for creating the concepts, rules, and structure of video games. They work with a team to develop the game's storylines, characters, gameplay mechanics, and levels. Gaming Designers often collaborate with artists, programmers, and writers to ensure the game offers a compelling and enjoyable experience. Their work involves both creative and technical skills, including problem-solving, prototyping, and playtesting to refine ideas. Ultimately, they help shape the player's experience from the initial idea to the final product.

What are the key skills and qualifications needed to thrive as a gaming designer, and why are they important?

To thrive as a Gaming Designer, you need a strong grasp of game mechanics, storytelling, and user experience, typically supported by a degree in game design, computer science, or a related field. Proficiency in industry-standard tools like Unity, Unreal Engine, and graphic design software, as well as knowledge of scripting languages, is highly valued. Creativity, teamwork, and effective communication are essential soft skills for collaborating on multidisciplinary teams and bringing innovative ideas to life. These skills are crucial for creating engaging, playable games that meet both player expectations and project objectives.

What are some common challenges gaming designers face when working on collaborative projects?

Gaming designers often collaborate with developers, artists, and writers, which can present challenges in aligning creative visions and managing feedback from multiple stakeholders. Balancing gameplay mechanics with visual and narrative elements requires clear communication and flexibility. Additionally, meeting tight deadlines while accommodating changes in scope or design can be demanding. Successful gaming designers are proactive in soliciting input, open to iteration, and skilled at resolving conflicts to keep the project on track.

What is the difference between Gaming Designer vs Game Developer?

AspectGaming DesignerGame Developer
CredentialsTypically a degree in game design, computer science, or related fieldsUsually a degree in computer science, software engineering, or programming
Work EnvironmentDesign studios, creative teams, collaborative settingsProgramming environments, coding teams, technical development
Industry UsageFocuses on game concept, mechanics, and user experienceFocuses on coding, software architecture, and technical implementation

While both roles are essential in game development, Gaming Designers primarily focus on creating game concepts, mechanics, and user experience, whereas Game Developers handle the technical coding and software development. Understanding these differences helps clarify career paths and collaboration in the gaming industry.

How do you become a gaming designer?

To become a gaming designer, individuals typically pursue a bachelor's degree in game design, computer science, or a related field, and develop skills in programming, storytelling, and graphic design. Gaining experience through internships, creating a portfolio of game projects, and familiarizing oneself with game development tools like Unity or Unreal Engine are also important steps.

What jobs can a gaming designer get?

A gaming designer can pursue roles such as game developer, level designer, game artist, or user experience designer within the video game industry. These positions often require skills in programming, graphic design, storytelling, and familiarity with game development tools like Unity or Unreal Engine.

What job categories do people searching Gaming Designer jobs in Oregon look for?

The top searched job categories for Gaming Designer jobs in Oregon are:

What cities in Oregon are hiring for Gaming Designer jobs?

Cities in Oregon with the most Gaming Designer job openings:

Infographic showing various Gaming Designer job openings in Oregon as of August 2026, with employment types broken down into 82% Full Time, 16% Part Time, 1% Temporary, and 1% Contract. Highlights an 50% Physical, 1% Hybrid, and 49% Remote job distribution, with an average salary of $157,660 per year, or $75.8 per hour.

Next Level Experience Designer - Software

Corporate Tools LLC

Portland, OR โ€ข On-site

$170 - $230/hr

Other

Retirement, PTO

Posted 2 days ago

New


Job description

Next Level Experience Designer โ€“ Software

$200,000 / year

Location Portland, OR

THE PROBLEM

Our software works. That doesnโ€™t mean it makes sense.

Some things are harder to use than they should be. Too many clicks. Confusing workflows. Designs that make sense to the person who built them and no one else.

THIS ROLE โ€” WORKING IN THE DETAILS

Make the complicated simple. Make the frustrating obvious. Make our software better.

Weโ€™re looking for someone who can take software that technically does its job and make it dramatically better: clearer, simpler, faster, and easier for real people to use.

You wonโ€™t spend your days debating button colors. Youโ€™ll spend your days asking why there are twelve buttons in the first place.

02 Benefits that actually count.
  • Full coverage for employees โ€” nothing comes out of your paycheck. Plus an annual review with a raise option.
  • 22 days PTO + 4 holidays to start. After 3 years it bumps to 29 days, and after 5 years you move to flexible time off โ€” not accrued, not capped. Take time off when you want.
  • Paid parental leave, plus up to 6% company 401(k) matching with no vesting period โ€” itโ€™s yours from day one.
  • Spend it on whatever makes work better: a comfier remote setup, continuing-education classes, a plant for your desk, coffee for a coworker, a massage for yourselfโ€ฆ really, whatever.
  • No weekend dog-walking gimmicks that look cool but cost nothing because nobody uses them. We spend on benefits youโ€™ll actually use โ€” an open-concept office, friendly coworkers, a creative environment, and yeahโ€ฆ a trail mix bar.
03 What Youโ€™ll Actually Do
  • Turning complicated software into experiences that feel obvious.
  • Finding unnecessary steps, confusing workflows, and friction everyone else has learned to tolerate.
  • Challenging assumptions about how our software should work.
  • Raising the quality of our software through better thinking, not decoration.
  • Influencing what we build, how it works, and whether it should exist at all.
04 What Weโ€™re Looking For
  • Learn our software, understand the problem, and take ownership of making it better.
  • Turn complicated workflows into experiences that feel simple and obvious.
  • Work directly with engineers, challenge ideas, and stay open to having your own ideas challenged.
  • Use feedback, testing, and failure to improve the work until it is genuinely better.
Winning is the standard.

Weโ€™re not here for a paycheck. Weโ€™re here because we love the challenge โ€” and we hold each other to it.

Freedom Not Fear

Alignment and empowerment beat control, every time.

We Learn From Our Mistakes

No blame game. Make the call, learn, move.

Pursue High Standards

Low-quality work doesnโ€™t ship here. Standards stay high.

Push and Support

Getting outside your comfort zone isnโ€™t a threat; itโ€™s the job.

We're Scrappy

The polish to sit in any room; the edge to want to win it.

This is Our Sport

Show up daily and treat the work like the big game.

Why Work Here

If youโ€™ve ever tried to cancel a subscription, submit an expense report, or find one simple setting buried under six menus and thought, โ€œWho designed this?โ€ youโ€™ll probably fit in here. We want you to call out dumb design, explain why itโ€™s dumb, and make it work the way a normal person would expect.

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